Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
ADomesticBeast
Loki
Level 128
God Stats
3W - 4L
1,578 SR
Queue Stats
340W - 319L
1,545 Elo+
Party 2
Ymir
Ymir
Dragonbvrn
Ymir
Level 7
God Stats
2W - 2L
1,630 SR
Queue Stats
13W - 3L
1,650 Elo+
Party 2
He Bo
He Bo
Supa1214
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,682 Elo+
Party 2
Charybdis
Charybdis
itsmecuppy
Charybdis
Level 42
God Stats
4W - 2L
1,721 SR
Queue Stats
57W - 71L
1,468 Elo+
Party 3
Team Averages
Level 56
1,586 SR
1,569 Elo+

VS

Team Averages
Level 74
1,590 SR
1,492 Elo+
Guan Yu
Guan Yu
GoopThicc
Guan Yu
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 103L
1,490 Elo+
Party 1
Ares
Ares
Makx
Ares
Level 126
God Stats
10W - 5L
1,651 SR
Queue Stats
117W - 98L
1,481 Elo+
Party 1
Sol
Sol
Shinglethorp
Sol
Level 49
God Stats
8W - 12L
1,483 SR
Queue Stats
106W - 107L
1,438 Elo+
Party 1
Loki
Loki
TattedRaven
Loki
Level 127
God Stats
1W - 1L
1,818 SR
Queue Stats
68W - 50L
1,569 Elo+
Party 4
Apollo
Apollo
beeeanz
Apollo
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,480 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
2 / 0 / 1
3,570
714
1,141
3,566
842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 1 / 0
2,543
509
115
737
97
Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
1 / 1 / 3
3,220
644
726
2,308
818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

He Bo
Supa1214
He Bo
4
0 / 1 / 1
2,931
586
971
1,821
400
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
itsmecuppy
Charybdis
5
4 / 3 / 0
3,695
739
2,292
3,118
556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
GoopThicc
Guan Yu
5
1 / 0 / 0
3,517
703
1,139
1,367
516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ares
Makx
Ares
5
3 / 2 / 1
3,709
742
1,845
2,603
847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 1
3,442
688
840
1,457
454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
1 / 2 / 1
3,365
673
2,170
3,170
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Apollo
beeeanz
Apollo
5
1 / 3 / 1
3,262
652
1,507
2,625
508
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
7
Kills
6
6
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
0
1
2.5
L
0
1
0
0
L
1
1
3
2.5
W
Guan Yu
GoopThicc
Guan Yu
1
0
0
1
W
Ares
Makx
Ares
3
2
1
1.75
W
0
0
1
0.5
L
He Bo
Supa1214
He Bo
0
1
1
0.5
W
1
2
1
0.75
W
Apollo
beeeanz
Apollo
1
3
1
0.5
L
Charybdis
itsmecuppy
Charybdis
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,245
Damage
7,501
11,550
Taken
11,222
2,713
Mitigated
2,997
2,588
Healing
2,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,141
343
0
394
3,566
842
0
428
3,105
0
11,595
L
115
0
0
170
737
97
0
0
695
0
1,243
L
726
381
0
370
2,308
818
0
525
1,671
3,616
0
W
Guan Yu
GoopThicc
Guan Yu
1,139
373
0
416
1,367
516
273
181
1,186
0
9,404
W
Ares
Makx
Ares
1,845
222
0
260
2,603
847
85
199
2,404
7,854
0
W
840
487
0
602
1,457
454
118
331
1,126
11,394
1,831
L
He Bo
Supa1214
He Bo
971
117
0
970
1,821
400
0
217
1,576
6,062
0
W
2,170
863
0
798
3,170
672
15
459
2,711
0
8,218
W
Apollo
beeeanz
Apollo
1,507
1,195
0
224
2,625
508
116
527
2,098
0
9,556
L
Charybdis
itsmecuppy
Charybdis
2,292
1,239
0
684
3,118
556
0
973
1,910
0
7,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,959
Gold Earned
17,295
59
Minions Killed
105
0
Camps Cleared
0
340,313
Distance Traveled
470,324
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,570
714
27
5
0
101,445
1
L
Loki
2,543
509
4
1
0
25,648
0
L
Ymir
3,220
644
6
1
0
62,263
0
W
Guan Yu
3,517
703
30
6
0
97,302
0
W
Ares
3,709
742
8
2
0
97,292
1
W
Sol
3,442
688
22
4
0
86,053
0
L
He Bo
2,931
586
14
3
0
43,845
0
W
Loki
3,365
673
24
5
0
109,306
1
W
Apollo
3,262
652
21
4
0
80,371
0
L
Charybdis
3,695
739
8
2
0
107,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role