Player Matchup

Bakasura
Bakasura
FlaW Zippy
Bakasura
Level 89
God Stats
5W - 2L
1,585 SR
Queue Stats
22W - 36L
1,325 Elo+
Party 2
Cerberus
Cerberus
ImAShortyyy
Cerberus
Level 48
God Stats
5W - 6L
1,621 SR
Queue Stats
134W - 174L
1,392 Elo+
Solo
Sun Wukong
Sun Wukong
Sumoloo
Sun Wukong
Level 29
God Stats
4W - 5L
1,512 SR
Queue Stats
43W - 50L
1,387 Elo+
Party 2
Tiamat
Tiamat
Tuskuba
Tiamat
Level 33
God Stats
8W - 10L
1,455 SR
Queue Stats
76W - 99L
1,358 Elo+
Party 2
Charybdis
Charybdis
camdenrex
Charybdis
Level 33
God Stats
3W - 2L
1,724 SR
Queue Stats
71W - 73L
1,375 Elo+
Party 2
Team Averages
Level 46
1,580 SR
1,368 Elo+

VS

Team Averages
Level 74
1,441 SR
1,497 Elo+
Ah Puch
Ah Puch
BannedForLife10
Ah Puch
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Chonchi348
Sylvanus
Level 8
God Stats
0W - 1L
1,431 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
LegitDestroyeL
King Arthur
Level 95
God Stats
0W - 1L
1,474 SR
Queue Stats
17W - 16L
1,511 Elo+
Party 1
Olorun
Olorun
TheGiantGerman
Olorun
Level 113
God Stats
3W - 3L
1,266 SR
Queue Stats
305W - 292L
1,409 Elo+
Solo
Awilix
Awilix
roquesrolando
Awilix
Level 148
God Stats
0W - 3L
1,537 SR
Queue Stats
14W - 11L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FlaW Zippy
Bakasura
14
5 / 2 / 0
7,488
681
5,153
8,361
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
ImAShortyyy
Cerberus
10
5 / 2 / 3
6,581
598
4,023
8,045
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Sumoloo
Sun Wukong
11
2 / 1 / 2
6,680
607
5,073
6,346
3,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Tuskuba
Tiamat
11
0 / 2 / 1
6,625
602
4,319
5,677
2,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
camdenrex
Charybdis
10
3 / 2 / 5
6,520
593
8,092
7,082
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,257
478
1,441
4,751
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Chonchi348
Sylvanus
8
0 / 5 / 1
4,756
432
1,216
7,953
2,697
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
LegitDestroyeL
King Arthur
11
1 / 3 / 0
6,118
556
3,760
8,688
5,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 3 / 1
5,766
524
4,674
8,156
1,634
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 2 / 2
6,789
617
6,378
8,270
2,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
9
9
Deaths
15
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
Sylvanus
Chonchi348
Sylvanus
0
5
1
0.1
W
Bakasura
FlaW Zippy
Bakasura
5
2
0
2.5
W
Cerberus
ImAShortyyy
Cerberus
5
2
3
3.25
L
King Arthur
LegitDestroyeL
King Arthur
1
3
0
0.33
W
Sun Wukong
Sumoloo
Sun Wukong
2
1
2
3
L
2
3
1
0.83
W
Tiamat
Tuskuba
Tiamat
0
2
1
0.25
W
Charybdis
camdenrex
Charybdis
3
2
5
2.75
L
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,660
Damage
17,469
35,511
Taken
37,818
15,886
Mitigated
13,420
11,738
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,441
110
0
483
4,751
1,377
0
1,814
2,622
13,536
0
L
Sylvanus
Chonchi348
Sylvanus
1,216
569
431
409
7,953
2,697
0
2,601
5,202
11,235
0
W
Bakasura
FlaW Zippy
Bakasura
5,153
3,631
0
4,194
8,361
4,148
29
750
7,538
0
50,765
W
Cerberus
ImAShortyyy
Cerberus
4,023
279
0
1,078
8,045
4,326
140
3,427
4,618
16,908
0
L
King Arthur
LegitDestroyeL
King Arthur
3,760
392
0
2,746
8,688
5,417
0
0
7,853
3,766
25,335
W
Sun Wukong
Sumoloo
Sun Wukong
5,073
1,174
0
2,099
6,346
3,110
0
422
5,448
0
30,724
L
4,674
2,812
52
2,704
8,156
1,634
0
1,389
6,692
26,619
0
W
Tiamat
Tuskuba
Tiamat
4,319
296
0
2,251
5,677
2,496
86
1,117
4,318
39,643
0
W
Charybdis
camdenrex
Charybdis
8,092
4,521
0
2,116
7,082
1,806
404
2,019
5,063
0
31,410
L
6,378
2,132
0
2,478
8,270
2,295
0
2,214
5,651
0
24,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,894
Gold Earned
28,686
368
Minions Killed
221
0
Camps Cleared
0
1,104,994
Distance Traveled
1,057,949
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,257
478
38
3
0
174,789
0
L
Sylvanus
4,756
432
25
2
0
210,992
0
W
Bakasura
7,488
681
114
10
0
262,755
1
W
Cerberus
6,581
598
24
2
0
185,737
0
L
King Arthur
6,118
556
60
5
0
207,855
4
W
Sun Wukong
6,680
607
63
6
0
228,718
0
L
Olorun
5,766
524
59
5
0
198,107
1
W
Tiamat
6,625
602
114
10
0
216,772
3
W
Charybdis
6,520
593
53
5
0
211,012
2
L
Awilix
6,789
617
39
4
0
266,206
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role