Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Akame_FR
Pele
Level 123
God Stats
4W - 1L
1,747 SR
Queue Stats
166W - 152L
1,565 Elo+
Solo
Tiamat
Tiamat
I_Mr_ice
Tiamat
Level 66
God Stats
19W - 25L
1,486 SR
Queue Stats
233W - 237L
1,461 Elo+
Solo
Danzaburou
Danzaburou
Ramonnelas
Danzaburou
Level 107
God Stats
20W - 18L
1,534 SR
Queue Stats
343W - 366L
1,366 Elo+
Solo
Osiris
Osiris
ThyCthulhu
Osiris
Level 155
God Stats
2W - 6L
1,383 SR
Queue Stats
278W - 239L
1,505 Elo+
Solo
Team Averages
Level 115
1,530 SR
1,479 Elo+

VS

Team Averages
Level 99
1,499 SR
1,466 Elo+
Sylvanus
Sylvanus
GingerbreadBoiyz
Sylvanus
Level 47
God Stats
4W - 10L
1,505 SR
Queue Stats
172W - 162L
1,454 Elo+
Solo
Zeus
Zeus
Joshhhharrisonn
Zeus
Level 79
God Stats
7W - 5L
1,584 SR
Queue Stats
82W - 82L
1,425 Elo+
Solo
Olorun
Olorun
Nobelio_
Olorun
Level 123
God Stats
4W - 3L
1,476 SR
Queue Stats
253W - 253L
1,487 Elo+
Solo
King Arthur
King Arthur
o6o_VENOM_o6o
King Arthur
Level 146
God Stats
4W - 4L
1,631 SR
Queue Stats
153W - 141L
1,547 Elo+
Solo
Serqet
Serqet
polferrer43
Serqet
Level 98
God Stats
0W - 2L
1,300 SR
Queue Stats
487W - 453L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
3 / 3 / 9
9,156
482
6,465
16,231
17,682
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
20
15 / 2 / 2
12,009
632
16,737
15,220
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
I_Mr_ice
Tiamat
16
2 / 1 / 5
9,363
493
9,151
15,661
7,117
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ramonnelas
Danzaburou
15
1 / 4 / 11
9,412
495
10,007
14,962
4,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
ThyCthulhu
Osiris
15
3 / 4 / 4
9,590
505
8,542
16,558
15,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 6
8,557
450
7,001
19,569
23,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 4 / 2
9,885
520
15,112
9,740
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Nobelio_
Olorun
15
1 / 5 / 1
9,014
474
7,973
14,961
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
o6o_VENOM_o6o
King Arthur
16
3 / 7 / 4
9,684
510
17,189
17,500
19,007
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Serqet
14
4 / 6 / 6
8,903
469
8,975
14,594
5,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
24
Kills
14
14
Deaths
24
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
3
3
9
2.5
W
Pele
15
2
2
8
L
2
2
6
2.5
W
Tiamat
I_Mr_ice
Tiamat
2
1
5
4.5
L
4
4
2
1.25
L
Olorun
Nobelio_
Olorun
1
5
1
0.3
W
Danzaburou
Ramonnelas
Danzaburou
1
4
11
1.63
W
Osiris
ThyCthulhu
Osiris
3
4
4
1.25
L
King Arthur
o6o_VENOM_o6o
King Arthur
3
7
4
0.71
L
Serqet
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,902
Damage
56,250
78,632
Taken
76,364
50,061
Mitigated
57,278
31,094
Healing
23,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
6,465
1,248
777
5,602
16,231
17,682
274
7,934
8,084
23,843
0
W
Pele
16,737
4,914
0
5,101
15,220
5,334
820
4,452
9,831
0
98,319
L
7,001
2,386
1,970
5,731
19,569
23,768
272
4,419
15,150
29,589
0
W
Tiamat
I_Mr_ice
Tiamat
9,151
433
1,396
8,213
15,661
7,117
0
9,243
5,876
66,416
0
L
15,112
2,406
0
2,778
9,740
3,776
0
3,532
6,208
75,943
0
L
Olorun
Nobelio_
Olorun
7,973
3,407
362
6,539
14,961
5,530
0
2,899
12,062
69,662
0
W
Danzaburou
Ramonnelas
Danzaburou
10,007
3,254
0
5,028
14,962
4,125
1,636
8,360
6,359
0
63,152
W
Osiris
ThyCthulhu
Osiris
8,542
3,842
328
4,649
16,558
15,803
0
3,648
12,775
169
49,614
L
King Arthur
o6o_VENOM_o6o
King Arthur
17,189
1,386
0
3,094
17,500
19,007
13
2,033
15,467
13,405
55,308
L
Serqet
8,975
1,402
0
2,951
14,594
5,197
288
3,066
11,528
0
48,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,530
Gold Earned
46,043
510
Minions Killed
502
0
Camps Cleared
0
1,875,430
Distance Traveled
1,710,071
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,156
482
40
2
0
367,452
2
W
Pele
12,009
632
144
8
0
422,199
4
L
Sylvanus
8,557
450
48
3
0
336,091
4
W
Tiamat
9,363
493
121
6
0
380,256
3
L
Zeus
9,885
520
139
7
0
332,012
8
L
Olorun
9,014
474
119
6
0
323,883
7
W
Danzaburou
9,412
495
105
6
0
353,407
4
W
Osiris
9,590
505
100
5
0
352,116
0
L
King Arthur
9,684
510
114
6
0
322,849
0
L
Serqet
8,903
469
82
4
0
395,236
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role