Player Matchup

Cthulhu
Cthulhu
MitchIsRedHot
Cthulhu
Level 16
God Stats
30W - 39L
1,382 SR
Queue Stats
32W - 49L
1,383 Elo+
Party 2
Zeus
Zeus
Nohaha23
Zeus
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 53L
1,350 Elo+
Party 2
Bastet
Bastet
SHASS-1
Bastet
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,395 Elo+
Solo
Athena
Athena
brenn1031
Athena
Level 17
God Stats
1W - 2L
1,457 SR
Queue Stats
25W - 46L
1,383 Elo+
Party 2
Mulan
Mulan
havik3
Mulan
Level 47
God Stats
0W - 1L
1,584 SR
Queue Stats
4W - 6L
1,356 Elo+
Solo
Team Averages
Level 32
1,485 SR
1,373 Elo+

VS

Team Averages
Level 49
1,492 SR
1,354 Elo+
Tiamat
Tiamat
Nidrogg
Tiamat
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,195 Elo+
Party 1
Artio
Artio
Okiteer
Artio
Level 12
God Stats
1W - 1L
1,241 SR
Queue Stats
3W - 1L
1,195 Elo+
Party 1
Fenrir
Fenrir
SSKFate
Fenrir
Level 41
God Stats
7W - 0L
1,730 SR
Queue Stats
106W - 115L
1,437 Elo+
Party 3
Da Ji
Da Ji
Superdogneyo26
Da Ji
Level 105
God Stats
263W - 275L
1,490 SR
Queue Stats
406W - 407L
1,512 Elo+
Party 3
Hachiman
Hachiman
Vireos
Hachiman
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
3 / 3 / 6
10,484
953
12,011
14,768
15,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
17
1 / 4 / 6
10,110
919
8,395
8,042
2,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
SHASS-1
Bastet
16
2 / 5 / 5
10,297
936
8,999
13,035
5,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Athena
brenn1031
Athena
16
0 / 5 / 7
9,475
861
6,464
17,155
17,263
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
havik3
Mulan
16
3 / 9 / 4
10,346
941
9,189
19,817
16,224
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

139

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nidrogg
Tiamat
17
3 / 4 / 14
10,401
946
14,539
10,798
7,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artio
Okiteer
Artio
17
3 / 2 / 16
10,592
963
7,877
14,045
13,059
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
SSKFate
Fenrir
17
8 / 1 / 11
11,312
1,028
10,399
7,723
5,340
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
10 / 1 / 12
12,261
1,115
15,432
9,182
4,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Vireos
Hachiman
17
2 / 1 / 15
10,428
948
15,412
8,128
3,070
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
94
9
Kills
26
26
Deaths
9
28
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
3
3
6
2
W
Tiamat
Nidrogg
Tiamat
3
4
14
2.5
L
Zeus
1
4
6
1
W
Artio
Okiteer
Artio
3
2
16
5.5
L
Bastet
SHASS-1
Bastet
2
5
5
0.9
W
Fenrir
SSKFate
Fenrir
8
1
11
13.5
W
10
1
12
16
W
Hachiman
Vireos
Hachiman
2
1
15
9.5
L
Athena
brenn1031
Athena
0
5
7
0.7
L
Mulan
havik3
Mulan
3
9
4
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,058
Damage
63,659
72,817
Taken
49,876
57,302
Mitigated
33,933
5,899
Healing
8,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
12,011
595
591
1,355
14,768
15,942
0
5,952
8,439
34,675
0
W
Tiamat
Nidrogg
Tiamat
14,539
1,903
348
1,623
10,798
7,910
0
5,003
5,458
21,450
0
L
Zeus
8,395
2,978
0
391
8,042
2,751
0
1,983
6,022
31,831
0
W
Artio
Okiteer
Artio
7,877
1,452
805
2,003
14,045
13,059
0
8,658
5,031
18,623
0
L
Bastet
SHASS-1
Bastet
8,999
3,415
0
1,771
13,035
5,122
0
5,726
7,147
0
16,072
W
Fenrir
SSKFate
Fenrir
10,399
2,957
0
634
7,723
5,340
0
4,601
2,759
500
17,962
W
15,432
3,648
0
407
9,182
4,554
0
3,172
5,814
0
33,658
W
Hachiman
Vireos
Hachiman
15,412
10,019
0
2,670
8,128
3,070
0
3,971
3,944
0
37,779
L
Athena
brenn1031
Athena
6,464
1,393
0
12
17,155
17,263
0
4,317
12,618
16,317
0
L
Mulan
havik3
Mulan
9,189
837
0
1,779
19,817
16,224
0
3,726
14,723
0
28,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,712
Gold Earned
54,994
178
Minions Killed
161
8
Camps Cleared
5
979,936
Distance Traveled
1,028,953
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,484
953
59
5
0
206,233
0
W
Tiamat
10,401
946
19
2
1
185,260
0
L
Zeus
10,110
919
48
4
1
191,173
0
W
Artio
10,592
963
27
2
1
246,015
0
L
Bastet
10,297
936
13
1
5
194,732
0
W
Fenrir
11,312
1,028
26
2
1
196,057
0
W
Da Ji
12,261
1,115
36
3
2
210,706
0
W
Hachiman
10,428
948
53
5
0
190,915
1
L
Athena
9,475
861
18
2
2
204,158
0
L
Mulan
10,346
941
40
4
0
183,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role