Player Matchup

Rama
Rama
Aach
Rama
Level 84
God Stats
1W - 3L
1,292 SR
Queue Stats
313W - 381L
1,398 Elo+
Solo
Artio
Artio
Tka4eB
Artio
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,179 Elo+
Solo
Tsukuyomi
Tsukuyomi
phils972
Tsukuyomi
Level 57
God Stats
2W - 2L
1,741 SR
Queue Stats
11W - 12L
1,422 Elo+
Solo
Anubis
Anubis
radler2
Anubis
Level 82
God Stats
17W - 7L
1,615 SR
Queue Stats
220W - 254L
1,391 Elo+
Party 1
Olorun
Olorun
xG0LDL1K3R1234
Olorun
Level 44
God Stats
11W - 10L
1,503 SR
Queue Stats
91W - 134L
1,404 Elo+
Party 1
Team Averages
Level 70
1,530 SR
1,359 Elo+

VS

Team Averages
Level 78
1,479 SR
1,409 Elo+
King Arthur
King Arthur
 
King Arthur
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Comet1
Loki
Level 107
God Stats
10W - 10L
1,435 SR
Queue Stats
501W - 544L
1,371 Elo+
Solo
Izanami
Izanami
Decnal24
Izanami
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
17W - 15L
1,381 Elo+
Solo
Hades
Hades
JCMCRACK2925
Hades
Level 88
God Stats
5W - 8L
1,408 SR
Queue Stats
153W - 219L
1,343 Elo+
Solo
Bacchus
Bacchus
iDMQ8
Bacchus
Level 64
God Stats
64W - 54L
1,552 SR
Queue Stats
281W - 310L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Aach
Rama
11
2 / 4 / 2
7,530
471
5,485
8,588
2,332
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
Tka4eB
Artio
11
3 / 4 / 1
7,034
440
5,501
14,006
8,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
phils972
Tsukuyomi
12
2 / 6 / 4
7,756
485
7,115
11,371
3,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
radler2
Anubis
14
3 / 4 / 3
8,321
520
13,880
11,668
5,839
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 7 / 4
8,155
510
5,551
13,666
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 3 / 9
7,342
459
5,673
13,716
4,707
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
Comet1
Loki
15
6 / 0 / 10
8,847
553
9,132
6,763
2,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
Decnal24
Izanami
12
6 / 2 / 4
8,196
512
10,107
7,777
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
10 / 2 / 8
8,959
560
6,848
10,776
5,364
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
iDMQ8
Bacchus
10
1 / 4 / 10
7,176
449
6,461
13,936
10,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
11
Kills
24
25
Deaths
11
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
3
9
1.83
L
Rama
Aach
Rama
2
4
2
0.75
W
Loki
Comet1
Loki
6
0
10
11
W
Izanami
Decnal24
Izanami
6
2
4
4
W
10
2
8
7
L
Artio
Tka4eB
Artio
3
4
1
0.88
W
Bacchus
iDMQ8
Bacchus
1
4
10
1.5
L
Tsukuyomi
phils972
Tsukuyomi
2
6
4
0.67
L
Anubis
radler2
Anubis
3
4
3
1.13
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,532
Damage
38,221
59,299
Taken
52,968
25,166
Mitigated
25,952
21,493
Healing
16,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,673
164
0
2,801
13,716
4,707
168
9,950
3,734
2,960
27,974
L
Rama
Aach
Rama
5,485
4,337
0
1,929
8,588
2,332
709
3,244
5,344
0
38,910
W
Loki
Comet1
Loki
9,132
2,935
0
1,402
6,763
2,761
23
2,494
4,269
0
56,891
W
Izanami
Decnal24
Izanami
10,107
7,188
0
1,077
7,777
2,190
2,228
2,486
5,030
0
43,929
W
6,848
140
1,818
5,577
10,776
5,364
790
4,955
5,669
34,019
0
L
Artio
Tka4eB
Artio
5,501
279
254
5,579
14,006
8,989
330
3,389
10,617
22,497
0
W
Bacchus
iDMQ8
Bacchus
6,461
1,032
669
2,961
13,936
10,930
202
4,369
9,334
17,702
0
L
Tsukuyomi
phils972
Tsukuyomi
7,115
1,724
255
3,356
11,371
3,380
202
1,847
9,524
0
41,349
L
Anubis
radler2
Anubis
13,880
491
0
4,709
11,668
5,839
488
2,523
9,145
53,304
0
L
5,551
2,750
40
5,371
13,666
4,626
0
3,327
10,339
60,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,796
Gold Earned
40,520
366
Minions Killed
328
0
Camps Cleared
0
1,411,402
Distance Traveled
1,602,380
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,342
459
63
4
0
308,849
6
L
Rama
7,530
471
74
5
0
272,235
3
W
Loki
8,847
553
100
6
0
365,048
6
W
Izanami
8,196
512
84
5
0
297,686
2
W
Hades
8,959
560
63
4
0
318,805
5
L
Artio
7,034
440
26
2
0
320,511
5
W
Bacchus
7,176
449
18
1
0
311,992
3
L
Tsukuyomi
7,756
485
72
5
0
320,613
0
L
Anubis
8,321
520
97
6
0
235,054
4
L
Olorun
8,155
510
97
6
0
262,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role