Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Absent27
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,570 Elo+
Party 1
Scylla
Scylla
lightinggod7
Scylla
Level 66
God Stats
0W - 1L
1,518 SR
Queue Stats
1W - 3L
1,472 Elo+
Party 1
Team Averages
Level 42
1,506 SR
1,514 Elo+

VS

Team Averages
Level 72
1,473 SR
1,385 Elo+
Hou Yi
Hou Yi
Aguyfromwallmart
Hou Yi
Level 86
God Stats
4W - 7L
1,435 SR
Queue Stats
69W - 83L
1,385 Elo+
Solo
Vulcan
Vulcan
Blitzkrieg8814
Vulcan
Level 69
God Stats
48W - 45L
1,586 SR
Queue Stats
141W - 158L
1,381 Elo+
Solo
Cerberus
Cerberus
CRESTEDP3NNY
Cerberus
Level 61
God Stats
27W - 41L
1,396 SR
Queue Stats
309W - 409L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
3 / 4 / 2
6,170
686
3,707
7,591
3,006
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Absent27
Hercules
9
1 / 5 / 4
6,411
712
2,805
9,009
4,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
7
1 / 1 / 1
5,599
622
2,053
2,701
590
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
7,471
830
5,174
3,562
1,247
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 0 / 3
7,077
786
7,140
3,465
1,268
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
CRESTEDP3NNY
Cerberus
9
0 / 4 / 8
6,894
766
3,476
8,666
6,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
5
Kills
10
10
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
2
1
L
Hercules
Absent27
Hercules
1
5
4
0.6
W
6
1
3
7.5
W
4
0
3
5.5
W
Cerberus
CRESTEDP3NNY
Cerberus
0
4
8
1
L
Scylla
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,565
Damage
15,790
19,301
Taken
15,693
7,664
Mitigated
9,485
3,310
Healing
2,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
3,707
527
54
1,197
7,591
3,006
0
3,572
4,019
18,072
0
L
Hercules
Absent27
Hercules
2,805
981
0
1,641
9,009
4,068
0
5,382
3,627
0
7,546
W
5,174
1,890
0
522
3,562
1,247
1,476
1,601
1,961
0
23,465
W
7,140
2,517
153
163
3,465
1,268
661
1,246
2,219
22,972
0
W
Cerberus
CRESTEDP3NNY
Cerberus
3,476
260
0
1,374
8,666
6,970
78
3,330
5,336
11,471
0
L
Scylla
2,053
265
0
418
2,701
590
0
1,806
895
7,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,180
Gold Earned
21,442
52
Minions Killed
106
1
Camps Cleared
5
375,981
Distance Traveled
486,546
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,170
686
32
4
0
137,267
1
L
Hercules
6,411
712
7
1
0
150,332
0
W
Hou Yi
7,471
830
46
5
2
155,625
6
W
Vulcan
7,077
786
37
4
2
172,376
1
W
Cerberus
6,894
766
23
3
1
158,545
0
L
Scylla
5,599
622
13
1
1
88,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role