Player Matchup

Hachiman
Hachiman
CriticalAcee
Hachiman
Level 148
God Stats
1W - 2L
1,309 SR
Queue Stats
419W - 451L
1,427 Elo+
Party 3
Atlas
Atlas
FickleEye14881
Atlas
Level 127
God Stats
7W - 5L
1,473 SR
Queue Stats
195W - 219L
1,405 Elo+
Party 3
Set
Set
Insanity_Trooll
Set
Level 136
God Stats
10W - 8L
1,704 SR
Queue Stats
692W - 688L
1,553 Elo+
Party 2
Thor
Thor
PAIN_FUrY1
Thor
Level 140
God Stats
18W - 17L
1,516 SR
Queue Stats
1,341W - 1,291L
1,534 Elo+
Party 2
Cerberus
Cerberus
Tr3vJ0hn
Cerberus
Level 150
God Stats
2W - 2L
1,525 SR
Queue Stats
220W - 236L
1,418 Elo+
Party 3
Team Averages
Level 140
1,505 SR
1,468 Elo+

VS

Team Averages
Level 89
1,474 SR
1,388 Elo+
Izanami
Izanami
Darweash
Izanami
Level 92
God Stats
197W - 274L
1,441 SR
Queue Stats
337W - 699L
1,352 Elo+
Party 1
Horus
Horus
Joshhhharrisonn
Horus
Level 79
God Stats
1W - 1L
1,698 SR
Queue Stats
82W - 82L
1,435 Elo+
Solo
Fenrir
Fenrir
Nizharadze
Fenrir
Level 56
God Stats
1W - 4L
1,331 SR
Queue Stats
47W - 61L
1,398 Elo+
Solo
Bacchus
Bacchus
The_White_Lash93
Bacchus
Level 106
God Stats
78W - 99L
1,469 SR
Queue Stats
467W - 821L
1,385 Elo+
Party 1
Sol
Sol
mody_ezz
Sol
Level 113
God Stats
160W - 178L
1,431 SR
Queue Stats
582W - 900L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CriticalAcee
Hachiman
18
10 / 5 / 17
12,779
581
15,638
15,965
5,358
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
5 / 5 / 22
11,919
542
11,585
22,248
25,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
12 / 2 / 7
14,188
645
15,086
18,352
17,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
12 / 2 / 24
13,451
611
24,524
17,687
6,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
Tr3vJ0hn
Cerberus
17
8 / 2 / 13
11,981
545
15,470
23,556
10,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Darweash
Izanami
17
5 / 11 / 2
10,624
483
13,954
20,927
6,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 9 / 4
8,942
406
7,100
20,627
21,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Nizharadze
Fenrir
15
4 / 10 / 1
9,733
442
12,299
20,804
7,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 9 / 6
9,226
419
10,494
23,735
25,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 8 / 3
9,206
418
15,791
17,266
5,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
32
47
Kills
16
16
Deaths
47
83
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
CriticalAcee
Hachiman
10
5
17
3.7
L
Izanami
Darweash
Izanami
5
11
2
0.55
W
5
5
22
3.2
W
12
2
7
7.75
L
2
9
4
0.44
L
Fenrir
Nizharadze
Fenrir
4
10
1
0.45
W
12
2
24
12
L
4
9
6
0.78
W
Cerberus
Tr3vJ0hn
Cerberus
8
2
13
7.25
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,303
Damage
59,638
97,808
Taken
103,359
65,419
Mitigated
66,819
40,832
Healing
22,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
CriticalAcee
Hachiman
15,638
10,317
0
7,219
15,965
5,358
2,721
4,759
11,206
0
91,269
L
Izanami
Darweash
Izanami
13,954
8,049
129
5,616
20,927
6,550
1,236
4,877
15,766
0
82,424
W
11,585
4,207
768
5,118
22,248
25,507
586
5,973
16,275
42,551
0
W
15,086
8,883
0
8,217
18,352
17,411
2,464
2,622
15,730
0
105,944
L
7,100
3,148
926
2,678
20,627
21,832
0
5,086
14,889
0
43,516
L
Fenrir
Nizharadze
Fenrir
12,299
3,067
0
3,522
20,804
7,722
25
5,534
15,008
0
54,408
W
24,524
5,865
0
6,086
17,687
6,980
2,509
5,616
12,071
0
78,953
L
10,494
1,030
645
3,742
23,735
25,541
0
7,127
16,142
19,384
0
W
Cerberus
Tr3vJ0hn
Cerberus
15,470
920
713
12,711
23,556
10,163
0
9,756
13,800
67,549
0
L
15,791
5,078
0
5,337
17,266
5,174
774
3,430
13,466
62,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,318
Gold Earned
47,731
521
Minions Killed
413
0
Camps Cleared
0
2,036,046
Distance Traveled
1,860,452
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,779
581
118
5
0
362,016
5
L
Izanami
10,624
483
124
6
0
365,209
1
W
Atlas
11,919
542
50
2
0
396,492
2
W
Set
14,188
645
148
7
0
412,662
4
L
Horus
8,942
406
88
4
0
388,490
4
L
Fenrir
9,733
442
92
4
0
391,034
2
W
Thor
13,451
611
97
4
0
446,368
2
L
Bacchus
9,226
419
13
1
0
390,381
0
W
Cerberus
11,981
545
108
5
0
418,508
6
L
Sol
9,206
418
96
4
0
325,338
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role