Player Matchup

Bacchus
Bacchus
Red_Eagle16
Bacchus
Level 56
God Stats
19W - 15L
1,644 SR
Queue Stats
52W - 63L
1,393 Elo+
Party 2
Jing Wei
Jing Wei
Tatertoats-
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
cris-lopzZ18
Baron Samedi
Level 52
God Stats
0W - 3L
1,265 SR
Queue Stats
77W - 105L
1,324 Elo+
Solo
Team Averages
Level 37
1,470 SR
1,406 Elo+

VS

Team Averages
Level 74
1,459 SR
1,503 Elo+
Artemis
Artemis
DragonSlayerX938
Artemis
Level 126
God Stats
1W - 1L
1,166 SR
Queue Stats
35W - 30L
1,503 Elo+
Party 1
Bellona
Bellona
Grimreper323
Bellona
Level 7
God Stats
2W - 0L
1,712 SR
Queue Stats
2W - 0L
1,602 Elo+
Party 1
Anubis
Anubis
lilmeat6969420
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Red_Eagle16
Bacchus
15
4 / 7 / 9
11,558
771
11,460
20,323
25,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
Tatertoats-
Jing Wei
12
0 / 10 / 10
9,729
649
4,832
13,850
4,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
cris-lopzZ18
Baron Samedi
15
12 / 8 / 2
12,042
803
16,152
18,781
12,968
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 5 / 9
12,226
815
24,020
16,358
7,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Grimreper323
Bellona
13
3 / 8 / 14
10,548
703
7,878
17,672
10,846
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
11 / 3 / 12
12,438
829
15,821
12,364
6,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
60
16
Kills
25
25
Deaths
16
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
11
5
9
3.1
W
Bellona
Grimreper323
Bellona
3
8
14
1.25
L
Bacchus
Red_Eagle16
Bacchus
4
7
9
1.21
L
Jing Wei
Tatertoats-
Jing Wei
0
10
10
0.5
L
Baron Samedi
cris-lopzZ18
Baron Samedi
12
8
2
1.63
W
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,444
Damage
47,719
52,954
Taken
46,394
42,305
Mitigated
24,389
9,397
Healing
14,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,020
15,981
0
5,492
16,358
7,029
1,650
9,854
6,504
0
47,954
W
Bellona
Grimreper323
Bellona
7,878
2,097
151
2,562
17,672
10,846
237
11,072
6,600
0
20,008
L
Bacchus
Red_Eagle16
Bacchus
11,460
1,012
582
2,414
20,323
25,191
0
4,520
15,448
20,056
0
L
Jing Wei
Tatertoats-
Jing Wei
4,832
3,017
0
713
13,850
4,146
0
4,708
9,142
0
20,400
L
Baron Samedi
cris-lopzZ18
Baron Samedi
16,152
1,807
1,772
3,916
18,781
12,968
0
6,913
11,854
36,287
0
W
15,821
1,039
437
5,851
12,364
6,514
480
7,319
5,045
59,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,329
Gold Earned
35,212
101
Minions Killed
153
1
Camps Cleared
11
678,441
Distance Traveled
713,205
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,226
815
50
3
3
222,848
1
W
Bellona
10,548
703
22
1
1
257,392
1
L
Bacchus
11,558
771
19
1
0
262,065
1
L
Jing Wei
9,729
649
47
3
0
210,894
0
L
Baron Samedi
12,042
803
35
2
1
205,482
2
W
Anubis
12,438
829
81
5
7
232,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role