Player Matchup

Odin
Odin
Bearnana
Odin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,256 Elo+
Party 3
Anubis
Anubis
Moiler5
Anubis
Level 118
God Stats
16W - 11L
1,647 SR
Queue Stats
466W - 441L
1,606 Elo+
Party 2
Merlin
Merlin
Nìkko
Merlin
Level 82
God Stats
0W - 1L
1,488 SR
Queue Stats
5W - 12L
1,344 Elo+
Party 3
Rama
Rama
UrielSicarius
Rama
Level 99
God Stats
3W - 2L
1,839 SR
Queue Stats
32W - 34L
1,502 Elo+
Party 2
Bacchus
Bacchus
ZeroRex75876512
Bacchus
Level 65
God Stats
16W - 7L
1,605 SR
Queue Stats
52W - 62L
1,502 Elo+
Party 2
Team Averages
Level 84
1,616 SR
1,442 Elo+

VS

Team Averages
Level 127
1,545 SR
1,544 Elo+
Fenrir
Fenrir
AeternumVale
Fenrir
Level 155
God Stats
6W - 5L
1,620 SR
Queue Stats
339W - 309L
1,543 Elo+
Party 1
Kuzenbo
Kuzenbo
Pruff
Kuzenbo
Level 155
God Stats
7W - 8L
1,564 SR
Queue Stats
356W - 328L
1,538 Elo+
Party 1
Zeus
Zeus
SS4Broly
Zeus
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 30L
1,520 Elo+
Party 1
Erlang Shen
Erlang Shen
anderkai
Erlang Shen
Level 126
God Stats
1W - 1L
1,331 SR
Queue Stats
276W - 249L
1,548 Elo+
Solo
Sol
Sol
theslayer190
Sol
Level 129
God Stats
10W - 3L
1,710 SR
Queue Stats
184W - 155L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
0 / 0 / 0
4,629
463
1,967
5,536
2,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Moiler5
Anubis
10
5 / 3 / 2
6,251
625
6,269
7,107
3,173
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
Nìkko
Merlin
9
0 / 3 / 3
5,438
544
3,523
4,840
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 6 / 0
4,817
482
1,843
6,474
1,440
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 3 / 0
5,180
518
3,241
8,135
5,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 0 / 11
6,247
625
3,729
6,353
3,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kuzenbo
Pruff
Kuzenbo
12
0 / 0 / 0
6,333
633
2,604
4,239
2,926
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
10
2 / 3 / 0
5,915
592
3,820
5,080
1,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
anderkai
Erlang Shen
10
3 / 4 / 3
6,079
608
3,642
9,908
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
9 / 0 / 3
7,393
739
8,168
5,787
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
15
15
Deaths
7
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
0
11
6.5
L
Odin
0
0
0
0
L
Anubis
Moiler5
Anubis
5
3
2
2
L
Merlin
Nìkko
Merlin
0
3
3
0.5
W
Kuzenbo
Pruff
Kuzenbo
0
0
0
0
W
Zeus
2
3
0
0.67
L
0
6
0
0
L
2
3
0
0.67
W
Erlang Shen
anderkai
Erlang Shen
3
4
3
1.13
W
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,843
Damage
21,963
32,092
Taken
31,367
13,372
Mitigated
13,787
8,937
Healing
10,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,729
869
0
2,053
6,353
3,658
105
2,936
3,417
0
9,608
L
Odin
1,967
1,014
0
2,625
5,536
2,434
0
2,604
2,932
0
17,779
L
Anubis
Moiler5
Anubis
6,269
210
0
3,164
7,107
3,173
0
2,730
4,377
30,238
0
L
Merlin
Nìkko
Merlin
3,523
296
0
380
4,840
1,206
473
1,194
3,646
27,536
0
W
Kuzenbo
Pruff
Kuzenbo
2,604
1,198
0
2,413
4,239
2,926
0
0
4,239
36,455
0
W
Zeus
3,820
242
0
750
5,080
1,245
324
3,673
1,407
32,125
0
L
1,843
1,522
0
1,408
6,474
1,440
0
3,177
3,297
0
26,027
L
3,241
742
0
1,360
8,135
5,119
0
4,887
3,248
10,885
0
W
Erlang Shen
anderkai
Erlang Shen
3,642
1,373
0
2,657
9,908
4,199
0
4,563
5,345
0
34,487
W
8,168
3,876
0
3,090
5,787
1,759
1,940
1,861
3,926
42,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,315
Gold Earned
31,967
222
Minions Killed
294
0
Camps Cleared
0
923,464
Distance Traveled
1,024,580
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,247
625
9
1
0
222,021
0
L
Odin
4,629
463
34
3
0
168,012
2
L
Anubis
6,251
625
52
5
0
183,569
4
L
Merlin
5,438
544
61
6
0
184,211
4
W
Kuzenbo
6,333
633
69
7
0
207,449
4
W
Zeus
5,915
592
68
7
0
179,216
2
L
Rama
4,817
482
54
5
0
183,810
2
L
Bacchus
5,180
518
21
2
0
203,862
2
W
Erlang Shen
6,079
608
64
6
0
212,874
2
W
Sol
7,393
739
84
8
0
203,020
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role