Player Matchup

Achilles
Achilles
 
Achilles
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
Azzarros
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 74L
1,537 Elo+
Party 1
Khepri
Khepri
HakiPower
Khepri
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,238 Elo+
Party 3
Mulan
Mulan
Harrico
Mulan
Level 156
God Stats
5W - 5L
1,597 SR
Queue Stats
377W - 381L
1,513 Elo+
Party 1
Izanami
Izanami
kerhulk
Izanami
Level 76
God Stats
12W - 14L
1,520 SR
Queue Stats
186W - 186L
1,516 Elo+
Party 1
Team Averages
Level 73
1,523 SR
1,461 Elo+

VS

Team Averages
Level 48
1,615 SR
1,525 Elo+
Thoth
Thoth
 
Thoth
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Dupefactory
Ra
Level 63
God Stats
5W - 0L
1,955 SR
Queue Stats
13W - 16L
1,465 Elo+
Party 2
Neith
Neith
Honiuhsama
Neith
Level 29
God Stats
4W - 1L
1,645 SR
Queue Stats
89W - 88L
1,500 Elo+
Party 4
Geb
Geb
LuckyLuke-I
Geb
Level 68
God Stats
4W - 3L
1,473 SR
Queue Stats
140W - 145L
1,419 Elo+
Party 4
Thanatos
Thanatos
RektPeopleCry
Thanatos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,743 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
1
1 / 1 / 0
3,522
352
425
1,142
524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Azzarros
Merlin
3
2 / 0 / 2
3,929
393
848
1,176
190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
HakiPower
Khepri
1
1 / 2 / 2
3,769
377
443
3,105
610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Mulan
Harrico
Mulan
1
0 / 3 / 3
3,434
343
962
4,087
839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
kerhulk
Izanami
6
0 / 7 / 5
4,321
432
3,149
8,938
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
9
0 / 2 / 0
5,632
563
630
3,268
803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 1
5,066
507
1,368
3,786
932
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
9
4 / 0 / 2
5,972
597
2,212
4,125
1,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 1 / 2
5,774
577
487
8,191
4,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thanatos
RektPeopleCry
Thanatos
8
7 / 3 / 3
6,250
625
12,901
9,344
3,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
21
4
Kills
13
13
Deaths
8
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
1
0
1
W
Thoth
 
Thoth
0
2
0
0
L
Merlin
Azzarros
Merlin
2
0
2
3
W
0
2
1
0.25
L
Khepri
HakiPower
Khepri
1
2
2
1
L
Mulan
Harrico
Mulan
0
3
3
0.5
W
Neith
4
0
2
5
W
2
1
2
3
W
Thanatos
RektPeopleCry
Thanatos
7
3
3
2.83
L
Izanami
kerhulk
Izanami
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,827
Damage
17,598
18,448
Taken
28,714
3,341
Mitigated
10,478
2,046
Healing
12,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
425
219
0
53
1,142
524
0
429
635
0
347
W
Thoth
 
Thoth
630
0
0
87
3,268
803
4,314
186
3,016
21,913
0
L
Merlin
Azzarros
Merlin
848
174
0
250
1,176
190
0
347
801
3,742
0
W
1,368
122
110
1,032
3,786
932
795
229
3,543
21,249
0
L
Khepri
HakiPower
Khepri
443
156
0
12
3,105
610
0
148
2,709
527
0
L
Mulan
Harrico
Mulan
962
471
0
590
4,087
839
0
938
2,922
0
962
W
Neith
2,212
688
0
1,454
4,125
1,121
1,898
0
4,125
0
27,577
W
487
36
167
1,937
8,191
4,545
489
0
8,191
9,907
0
W
Thanatos
RektPeopleCry
Thanatos
12,901
4,676
0
7,644
9,344
3,077
142
716
8,125
0
31,106
L
Izanami
kerhulk
Izanami
3,149
2,267
0
1,141
8,938
1,178
0
623
8,037
0
9,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,975
Gold Earned
28,694
24
Minions Killed
208
0
Camps Cleared
0
474,416
Distance Traveled
1,019,421
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,522
352
0
0
0
88,377
0
W
Thoth
5,632
563
47
5
0
161,905
0
L
Merlin
3,929
393
3
0
0
78,512
0
W
Ra
5,066
507
38
4
0
177,231
2
L
Khepri
3,769
377
1
0
0
98,738
1
L
Mulan
3,434
343
0
0
0
68,364
0
W
Neith
5,972
597
59
6
0
154,291
1
W
Geb
5,774
577
16
2
0
175,256
1
W
Thanatos
6,250
625
48
5
0
350,738
0
L
Izanami
4,321
432
20
2
0
140,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role