Player Matchup

Baron Samedi
Baron Samedi
Silver I
Mistak3z666
Baron Samedi
Silver I
Level 130
God Stats
2W - 1L
1,523 SR
Queue Stats
12W - 22L
1,403 MMR
Solo
Achilles
Achilles
Silver II
PyyrhusHD
Achilles
Silver II
Level 108
God Stats
2W - 1L
1,546 SR
Queue Stats
13W - 13L
1,355 MMR
Solo
Sol
Sol
Silver IV
aLaDeAnnn
Sol
Silver IV
Level 89
God Stats
5W - 7L
1,475 SR
Queue Stats
33W - 34L
1,360 MMR
Party 1
Awilix
Awilix
Silver IV
junior__hamspam
Awilix
Silver IV
Level 85
God Stats
2W - 3L
1,311 SR
Queue Stats
23W - 25L
1,189 MMR
Party 1
Hera
Hera
Silver IV
larishit
Hera
Silver IV
Level 41
God Stats
1W - 1L
1,706 SR
Queue Stats
28W - 29L
1,304 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,512 SR
1,322 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,396 SR
1,340 MMR
Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Gold V
ImDaProphitzz
Sylvanus
Gold V
Level 126
God Stats
0W - 3L
1,205 SR
Queue Stats
251W - 243L
1,262 MMR
Solo
Medusa
Medusa
Bronze III
Plastique_Simp-
Medusa
Bronze III
Level 42
God Stats
1W - 1L
1,441 SR
Queue Stats
4W - 7L
1,398 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Uli-445
Gilgamesh
Gold V
Level 127
God Stats
0W - 7L
1,270 SR
Queue Stats
394W - 399L
1,288 MMR
Solo
Persephone
Persephone
Silver I
WayToDawn34
Persephone
Silver I
Level 156
God Stats
17W - 16L
1,565 SR
Queue Stats
410W - 420L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mistak3z666
Baron Samedi
10
1 / 4 / 3
7,666
426
3,217
11,012
7,086
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
PyyrhusHD
Achilles
16
1 / 2 / 2
9,364
520
11,355
16,311
12,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 2 / 3
9,213
512
9,606
12,410
4,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 3
9,607
534
6,115
14,782
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
14
1 / 4 / 1
8,622
479
7,774
12,590
3,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
GebCliodhnaBastetAthena

VS

Bans
MulanChaacMorgan Le FayIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
8 / 2 / 5
10,417
579
21,291
19,720
19,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
ImDaProphitzz
Sylvanus
13
2 / 1 / 6
8,244
458
4,321
12,932
12,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 0
6,256
348
2,153
4,092
908
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Uli-445
Gilgamesh
15
5 / 3 / 4
9,375
521
6,542
14,233
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Persephone
WayToDawn34
Persephone
16
2 / 0 / 7
10,032
557
15,690
8,300
2,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
17
17
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
8
2
5
5.25
L
Sylvanus
ImDaProphitzz
Sylvanus
2
1
6
5
W
Baron Samedi
Mistak3z666
Baron Samedi
1
4
3
0.63
L
0
2
0
0
W
Achilles
PyyrhusHD
Achilles
1
2
2
1
L
Gilgamesh
Uli-445
Gilgamesh
5
3
4
2.33
L
Persephone
WayToDawn34
Persephone
2
0
7
5.5
W
2
2
3
1.75
W
3
5
3
0.9
W
Hera
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,067
Damage
49,997
67,105
Taken
59,277
32,356
Mitigated
41,349
27,104
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
21,291
8,830
0
4,582
19,720
19,034
862
3,990
14,742
0
79,817
L
Sylvanus
ImDaProphitzz
Sylvanus
4,321
1,071
1,277
4,151
12,932
12,571
47
6,521
6,072
22,375
0
W
Baron Samedi
Mistak3z666
Baron Samedi
3,217
223
1,553
2,839
11,012
7,086
66
3,325
7,513
17,273
0
L
2,153
686
0
991
4,092
908
0
1,356
2,736
0
19,797
W
Achilles
PyyrhusHD
Achilles
11,355
1,905
0
7,156
16,311
12,097
0
2,600
13,533
6,507
57,906
L
Gilgamesh
Uli-445
Gilgamesh
6,542
1,145
0
5,178
14,233
6,016
0
5,481
8,576
0
63,264
L
Persephone
WayToDawn34
Persephone
15,690
331
0
1,271
8,300
2,820
246
4,114
3,918
72,771
0
W
9,606
2,603
0
6,572
12,410
4,621
972
3,078
9,242
68,940
9,784
W
6,115
2,315
0
4,952
14,782
5,021
0
4,290
10,342
0
53,324
W
Hera
7,774
2,041
0
4,032
12,590
3,531
0
5,754
6,464
58,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,472
Gold Earned
44,324
498
Minions Killed
449
0
Camps Cleared
0
1,728,148
Distance Traveled
1,571,905
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,417
579
144
8
0
372,880
6
L
Sylvanus
8,244
458
38
2
0
306,721
11
W
Baron Samedi
7,666
426
24
1
0
282,315
2
L
Medusa
6,256
348
38
2
0
126,919
0
W
Achilles
9,364
520
132
7
0
377,003
5
L
Gilgamesh
9,375
521
107
6
0
397,937
5
L
Persephone
10,032
557
122
7
0
367,448
6
W
Sol
9,213
512
136
8
0
332,499
7
W
Awilix
9,607
534
94
5
0
403,931
5
W
Hera
8,622
479
112
6
0
332,400
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role