Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
Jackiecat24
Yemoja
Level 64
God Stats
2W - 1L
1,498 SR
Queue Stats
17W - 32L
1,267 Elo+
Party 3
Izanami
Izanami
PsNx TheFallen1
Izanami
Level 68
God Stats
13W - 14L
1,417 SR
Queue Stats
58W - 83L
1,373 Elo+
Party 2
Scylla
Scylla
The Jaconinater
Scylla
Level 101
God Stats
3W - 6L
1,361 SR
Queue Stats
123W - 144L
1,421 Elo+
Party 2
Loki
Loki
weskerkt
Loki
Level 148
God Stats
62W - 59L
1,589 SR
Queue Stats
649W - 703L
1,460 Elo+
Party 3
Team Averages
Level 97
1,473 SR
1,404 Elo+

VS

Team Averages
Level 97
1,423 SR
1,382 Elo+
Kali
Kali
CDHXtreme
Kali
Level 119
God Stats
0W - 4L
1,114 SR
Queue Stats
303W - 405L
1,389 Elo+
Party 1
Kukulkan
Kukulkan
Herbituairy
Kukulkan
Level 65
God Stats
39W - 36L
1,541 SR
Queue Stats
246W - 269L
1,425 Elo+
Solo
Achilles
Achilles
Ich_bin_der_NS
Achilles
Level 146
God Stats
5W - 2L
1,626 SR
Queue Stats
133W - 134L
1,413 Elo+
Solo
Neith
Neith
Lunatic_Playz_24
Neith
Level 85
God Stats
1W - 3L
1,444 SR
Queue Stats
196W - 302L
1,353 Elo+
Party 1
Athena
Athena
Scottiejr_246
Athena
Level 71
God Stats
8W - 13L
1,388 SR
Queue Stats
196W - 302L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
14 / 4 / 5
11,560
578
16,541
15,282
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
14
0 / 3 / 8
8,729
436
3,625
10,484
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 5 / 2
9,115
456
11,856
15,463
3,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 2 / 4
10,988
549
13,824
10,416
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Loki
19
6 / 2 / 5
11,425
571
8,937
13,411
5,133
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
4 / 7 / 2
9,314
466
7,110
14,874
8,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Herbituairy
Kukulkan
16
2 / 9 / 0
9,837
492
4,808
13,394
5,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
16
3 / 5 / 1
10,178
509
10,258
16,038
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 5 / 2
10,207
510
13,290
15,656
6,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 8
8,819
441
7,851
16,159
18,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
29
28
Kills
16
16
Deaths
28
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
14
4
5
4.13
L
Kali
4
7
2
0.71
L
Kukulkan
Herbituairy
Kukulkan
2
9
0
0.22
L
Achilles
3
5
1
0.7
W
Yemoja
0
3
8
1.33
L
6
5
2
1.4
W
2
5
2
0.6
L
1
2
8
2.5
W
6
2
4
4
W
Loki
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,783
Damage
43,317
65,056
Taken
76,121
28,457
Mitigated
48,479
9,307
Healing
17,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
16,541
6,164
0
670
15,282
6,079
129
3,404
11,631
0
61,149
L
Kali
7,110
2,969
0
4,222
14,874
8,014
0
2,281
12,527
0
53,735
L
Kukulkan
Herbituairy
Kukulkan
4,808
364
0
1,055
13,394
5,343
1,276
2,982
10,198
67,383
0
L
Achilles
10,258
2,100
0
4,601
16,038
9,812
114
3,700
12,242
2,692
54,225
W
Yemoja
3,625
1,040
1,739
696
10,484
9,545
133
2,826
7,561
19,514
0
L
13,290
5,075
0
4,963
15,656
6,351
233
2,931
12,660
0
76,459
W
11,856
8,158
0
2,616
15,463
3,900
393
2,502
12,961
0
68,893
L
7,851
2,264
143
2,515
16,159
18,959
278
5,151
10,870
28,462
0
W
13,824
682
0
836
10,416
3,800
487
3,095
7,084
78,122
0
W
Loki
8,937
3,356
0
2,750
13,411
5,133
0
1,068
11,637
0
87,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,817
Gold Earned
48,355
534
Minions Killed
520
0
Camps Cleared
0
1,929,023
Distance Traveled
1,862,165
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,560
578
73
4
0
417,828
1
L
Kali
9,314
466
91
5
0
395,747
2
L
Kukulkan
9,837
492
141
7
0
329,625
4
L
Achilles
10,178
509
120
6
0
388,456
4
W
Yemoja
8,729
436
28
1
0
350,877
1
L
Neith
10,207
510
128
6
0
340,451
2
W
Izanami
9,115
456
131
7
0
347,093
3
L
Athena
8,819
441
40
2
0
407,886
4
W
Scylla
10,988
549
150
8
0
402,674
3
W
Loki
11,425
571
152
8
0
410,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role