Player Matchup

Sol
Sol
 
Sol
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ILTM Frosty
Ymir
Level 89
God Stats
10W - 4L
1,662 SR
Queue Stats
347W - 403L
1,423 Elo+
Party 2
Chaac
Chaac
itsnotzachh
Chaac
Level 98
God Stats
19W - 13L
1,544 SR
Queue Stats
467W - 525L
1,422 Elo+
Party 2
Fenrir
Fenrir
sexycortana
Fenrir
Level 87
God Stats
57W - 30L
1,614 SR
Queue Stats
95W - 67L
1,507 Elo+
Solo
Team Averages
Level 88
1,564 SR
1,470 Elo+

VS

Team Averages
Level 94
1,428 SR
1,460 Elo+
Anubis
Anubis
JteMonteenLaiir
Anubis
Level 98
God Stats
8W - 8L
1,649 SR
Queue Stats
191W - 175L
1,508 Elo+
Party 1
Ravana
Ravana
TheEnemy5966
Ravana
Level 104
God Stats
11W - 7L
1,351 SR
Queue Stats
62W - 48L
1,486 Elo+
Solo
Cliodhna
Cliodhna
WhiTe-BuKi_
Cliodhna
Level 99
God Stats
0W - 2L
1,233 SR
Queue Stats
243W - 240L
1,472 Elo+
Party 1
Nike
Nike
giolowkey
Nike
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 72L
1,417 Elo+
Solo
Scylla
Scylla
ilyGull-
Scylla
Level 68
God Stats
33W - 39L
1,406 SR
Queue Stats
267W - 314L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 1 / 4
6,021
602
5,439
6,714
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
 
Janus
10
2 / 2 / 2
5,720
572
2,948
5,307
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
4 / 0 / 4
6,075
608
3,022
4,663
2,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
2 / 0 / 0
6,080
608
1,562
6,360
2,742
Fenrir
10
6 / 0 / 5
6,207
621
5,418
6,140
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,417
542
3,402
5,280
1,901
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ravana
2
0 / 1 / 0
3,632
363
273
727
147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cliodhna
WhiTe-BuKi_
Cliodhna
7
1 / 4 / 0
4,751
475
4,542
6,761
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
7
0 / 5 / 1
4,367
437
4,380
7,691
4,761
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
ilyGull-
Scylla
7
1 / 4 / 0
4,345
435
3,502
5,650
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
17
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
4
5
W
Janus
 
Janus
2
2
2
1.5
W
4
0
4
6
L
1
3
0
0.33
L
Ravana
0
1
0
0
L
Cliodhna
WhiTe-BuKi_
Cliodhna
1
4
0
0.25
L
Nike
0
5
1
0.1
L
Scylla
ilyGull-
Scylla
1
4
0
0.25
W
2
0
0
2
W
Fenrir
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,389
Damage
16,099
29,184
Taken
26,109
9,277
Mitigated
10,345
13,382
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,439
2,941
0
4,717
6,714
1,644
730
1,452
5,262
31,879
0
W
Janus
 
Janus
2,948
159
0
750
5,307
945
42
2,222
3,085
27,657
0
W
3,022
699
290
1,977
4,663
2,409
208
1,098
3,565
12,812
0
L
3,402
0
0
1,454
5,280
1,901
114
1,948
3,190
28,078
0
L
Ravana
273
0
0
76
727
147
0
0
727
0
3,127
L
Cliodhna
WhiTe-BuKi_
Cliodhna
4,542
955
0
2,355
6,761
1,782
0
879
5,758
0
24,091
L
Nike
4,380
1,095
68
891
7,691
4,761
0
4,964
2,727
0
19,836
L
Scylla
ilyGull-
Scylla
3,502
990
204
1,641
5,650
1,754
99
3,352
2,298
13,364
1,829
W
1,562
353
0
2,760
6,360
2,742
1,043
544
5,816
0
36,717
W
Fenrir
5,418
639
0
2,888
6,140
1,537
200
1,180
4,960
0
19,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,103
Gold Earned
22,512
269
Minions Killed
162
0
Camps Cleared
0
974,514
Distance Traveled
780,379
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,021
602
76
8
0
186,050
0
W
Janus
5,720
572
60
6
0
193,366
5
W
Ymir
6,075
608
16
2
0
195,314
0
L
Anubis
5,417
542
61
6
0
167,390
3
L
Ravana
3,632
363
9
1
0
34,343
1
L
Cliodhna
4,751
475
42
4
0
223,294
3
L
Nike
4,367
437
27
3
0
192,977
3
L
Scylla
4,345
435
23
2
0
162,375
0
W
Chaac
6,080
608
78
8
0
169,220
4
W
Fenrir
6,207
621
39
4
0
230,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role