Player Matchup

Danzaburou
Danzaburou
Barst
Danzaburou
Level 47
God Stats
1W - 5L
1,483 SR
Queue Stats
65W - 72L
1,387 Elo+
Party 2
Erlang Shen
Erlang Shen
CrocodileKingg
Erlang Shen
Level 67
God Stats
0W - 2L
1,554 SR
Queue Stats
50W - 79L
1,318 Elo+
Party 2
Cthulhu
Cthulhu
Maddox424
Cthulhu
Level 58
God Stats
3W - 6L
1,571 SR
Queue Stats
14W - 28L
1,282 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Tercious
Ah Muzen Cab
Level 49
God Stats
2W - 2L
1,495 SR
Queue Stats
50W - 61L
1,332 Elo+
Party 2
Loki
Loki
immortaL FPS
Loki
Level 143
God Stats
1W - 4L
1,433 SR
Queue Stats
64W - 78L
1,408 Elo+
Solo
Team Averages
Level 73
1,507 SR
1,346 Elo+

VS

Team Averages
Level 53
1,676 SR
1,457 Elo+
Odin
Odin
MattyIce979
Odin
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 66L
1,344 Elo+
Solo
Ares
Ares
OnlineGemini
Ares
Level 48
God Stats
2W - 0L
2,061 SR
Queue Stats
31W - 24L
1,503 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RoCkStAr x HuSh
Ah Muzen Cab
Level 89
God Stats
5W - 3L
1,555 SR
Queue Stats
9W - 7L
1,409 Elo+
Solo
Cliodhna
Cliodhna
SmitingSam
Cliodhna
Level 22
God Stats
2W - 0L
1,764 SR
Queue Stats
34W - 24L
1,528 Elo+
Party 1
Olorun
Olorun
xXDaevanatorXx
Olorun
Level 24
God Stats
5W - 4L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Barst
Danzaburou
16
3 / 6 / 10
10,577
705
15,013
17,883
7,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
CrocodileKingg
Erlang Shen
15
2 / 7 / 11
10,672
711
9,261
23,075
22,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Maddox424
Cthulhu
18
4 / 7 / 6
10,948
730
19,004
32,602
51,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Tercious
Ah Muzen Cab
17
6 / 8 / 10
11,877
792
18,503
16,440
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
5 / 8 / 6
11,722
781
8,980
15,047
7,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 7 / 13
11,798
787
14,301
21,700
20,807
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
9 / 3 / 19
14,758
984
15,608
24,637
36,419
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
RoCkStAr x HuSh
Ah Muzen Cab
20
7 / 1 / 15
13,308
887
24,974
13,354
6,428
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cliodhna
SmitingSam
Cliodhna
19
10 / 5 / 14
13,649
910
23,715
14,160
7,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
6 / 4 / 17
12,524
835
14,809
11,814
6,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
114
20
Kills
36
36
Deaths
20
43
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Barst
Danzaburou
3
6
10
1.33
L
Erlang Shen
CrocodileKingg
Erlang Shen
2
7
11
1.07
L
Cthulhu
Maddox424
Cthulhu
4
7
6
1
W
4
7
13
1.5
W
9
3
19
6.17
W
Ah Muzen Cab
RoCkStAr x HuSh
Ah Muzen Cab
7
1
15
14.5
W
Cliodhna
SmitingSam
Cliodhna
10
5
14
3.4
L
Ah Muzen Cab
Tercious
Ah Muzen Cab
6
8
10
1.38
L
5
8
6
1
W
6
4
17
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,761
Damage
93,407
105,047
Taken
85,665
97,196
Mitigated
77,123
14,943
Healing
18,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Barst
Danzaburou
15,013
6,335
0
3,092
17,883
7,218
0
6,159
10,974
0
41,036
L
Erlang Shen
CrocodileKingg
Erlang Shen
9,261
4,813
905
2,603
23,075
22,315
0
6,781
16,294
0
14,376
L
Cthulhu
Maddox424
Cthulhu
19,004
821
674
4,007
32,602
51,454
0
9,602
23,000
43,488
0
W
14,301
2,839
395
1,936
21,700
20,807
107
4,696
15,959
7,401
37,180
W
15,608
365
1,437
3,407
24,637
36,419
453
3,246
20,381
23,509
0
W
Ah Muzen Cab
RoCkStAr x HuSh
Ah Muzen Cab
24,974
12,269
1,330
4,703
13,354
6,428
1,702
4,221
8,566
0
59,408
W
Cliodhna
SmitingSam
Cliodhna
23,715
4,170
0
936
14,160
7,048
2,980
2,841
10,692
0
42,813
L
Ah Muzen Cab
Tercious
Ah Muzen Cab
18,503
6,331
0
2,494
16,440
8,596
292
5,061
11,379
0
37,889
L
8,980
1,813
0
1,168
15,047
7,613
1
4,046
11,001
0
34,392
W
14,809
7,157
1,260
3,340
11,814
6,421
1,163
2,780
8,305
36,333
2,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,796
Gold Earned
66,037
301
Minions Killed
324
9
Camps Cleared
6
1,305,727
Distance Traveled
1,454,235
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,577
705
87
6
1
267,248
0
L
Erlang Shen
10,672
711
16
1
0
232,301
0
L
Cthulhu
10,948
730
69
5
1
306,240
1
W
Odin
11,798
787
79
5
3
288,379
0
W
Ares
14,758
984
14
1
1
297,432
0
W
Ah Muzen Cab
13,308
887
110
7
1
298,094
0
W
Cliodhna
13,649
910
57
4
1
312,629
1
L
Ah Muzen Cab
11,877
792
65
4
1
237,731
1
L
Loki
11,722
781
64
4
6
262,207
2
W
Olorun
12,524
835
64
4
0
257,701
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role