Player Matchup

Ah Puch
Ah Puch
MotherlessGoat
Ah Puch
Level 144
God Stats
13W - 1L
1,838 SR
Queue Stats
236W - 101L
1,811 Elo+
Party 2
Fenrir
Fenrir
OMGBop
Fenrir
Level 152
God Stats
6W - 0L
1,631 SR
Queue Stats
845W - 281L
1,880 Elo+
Party 2
Xing Tian
Xing Tian
Tirppitz
Xing Tian
Level 125
God Stats
3W - 0L
2,111 SR
Queue Stats
606W - 172L
1,894 Elo+
Party 2
Team Averages
Level 140
1,860 SR
1,862 Elo+

VS

Team Averages
Level 66
1,498 SR
1,455 Elo+
Sobek
Sobek
Stemek
Sobek
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 55L
1,456 Elo+
Party 1
Loki
Loki
ThurgoTheChad
Loki
Level 84
God Stats
0W - 2L
1,412 SR
Queue Stats
8W - 9L
1,499 Elo+
Party 1
Bacchus
Bacchus
Vanake
Bacchus
Level 17
God Stats
4W - 5L
1,582 SR
Queue Stats
38W - 46L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 19
10,390
799
17,742
7,841
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
OMGBop
Fenrir
14
11 / 2 / 13
10,648
819
23,284
15,253
7,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xing Tian
Tirppitz
Xing Tian
14
10 / 0 / 16
11,383
876
6,936
12,752
16,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Stemek
Sobek
10
0 / 8 / 1
7,561
582
4,721
23,069
21,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 8 / 1
7,610
585
5,821
13,174
4,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Vanake
Bacchus
9
1 / 11 / 1
7,562
582
4,479
18,618
11,355
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
5
27
Kills
2
2
Deaths
27
48
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
0
19
15.5
W
Fenrir
OMGBop
Fenrir
11
2
13
8.75
L
Sobek
Stemek
Sobek
0
8
1
0.06
L
1
8
1
0.19
W
Xing Tian
Tirppitz
Xing Tian
10
0
16
18
L
Bacchus
Vanake
Bacchus
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,962
Damage
15,021
35,846
Taken
54,861
27,783
Mitigated
37,799
14,698
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,742
2,039
0
4,500
7,841
3,523
737
1,592
6,139
51,063
0
W
Fenrir
OMGBop
Fenrir
23,284
7,609
0
5,571
15,253
7,730
814
4,726
9,469
0
40,590
L
Sobek
Stemek
Sobek
4,721
507
0
2,871
23,069
21,942
0
9,365
13,352
14,581
0
L
5,821
983
0
1,929
13,174
4,502
0
5,341
7,489
0
26,501
W
Xing Tian
Tirppitz
Xing Tian
6,936
634
343
4,284
12,752
16,530
125
3,447
9,145
12,291
0
L
Bacchus
Vanake
Bacchus
4,479
657
59
1,472
18,618
11,355
0
10,382
7,835
11,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,421
Gold Earned
22,733
137
Minions Killed
83
7
Camps Cleared
3
767,541
Distance Traveled
660,162
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,390
799
82
6
2
260,019
3
W
Fenrir
10,648
819
47
4
4
248,426
0
L
Sobek
7,561
582
24
2
0
231,967
1
L
Loki
7,610
585
47
4
2
208,791
0
W
Xing Tian
11,383
876
8
1
1
259,096
1
L
Bacchus
7,562
582
12
1
1
219,404
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role