Player Matchup

Ravana
Ravana
 
Ravana
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BlueStar0025
Tiamat
Level 40
God Stats
21W - 29L
1,398 SR
Queue Stats
89W - 105L
1,393 Elo+
Solo
Sol
Sol
HASlNA
Sol
Level 65
God Stats
17W - 15L
1,445 SR
Queue Stats
185W - 228L
1,361 Elo+
Party 2
Ne Zha
Ne Zha
LonelyMaui
Ne Zha
Level 86
God Stats
20W - 11L
1,590 SR
Queue Stats
213W - 266L
1,379 Elo+
Party 2
Team Averages
Level 75
1,487 SR
1,426 Elo+

VS

Team Averages
Level 86
1,525 SR
1,424 Elo+
Neith
Neith
 
Neith
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
HTLC34
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,353 Elo+
Party 1
Anubis
Anubis
IamMattMan
Anubis
Level 123
God Stats
34W - 31L
1,530 SR
Queue Stats
359W - 381L
1,403 Elo+
Party 3
Atlas
Atlas
Tharathgar
Atlas
Level 109
God Stats
46W - 49L
1,467 SR
Queue Stats
184W - 185L
1,439 Elo+
Party 3
Danzaburou
Danzaburou
XxHadokyarixX
Danzaburou
Level 105
God Stats
12W - 5L
1,629 SR
Queue Stats
153W - 151L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
5 / 2 / 3
7,738
595
6,767
6,536
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Geb
 
Geb
10
0 / 5 / 0
5,490
422
3,252
8,129
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
12
2 / 1 / 1
6,650
512
2,992
4,186
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
HASlNA
Sol
12
2 / 2 / 9
6,965
536
6,643
6,993
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
LonelyMaui
Ne Zha
13
10 / 1 / 3
8,218
632
8,407
10,045
4,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
6 / 2 / 0
7,798
600
6,675
7,709
2,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
HTLC34
Ne Zha
11
1 / 4 / 1
7,116
547
1,852
9,621
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
IamMattMan
Anubis
12
2 / 3 / 1
7,218
555
4,755
7,303
2,826
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
9
0 / 5 / 4
6,272
482
3,077
9,022
4,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
XxHadokyarixX
Danzaburou
10
2 / 5 / 0
6,802
523
6,128
7,608
2,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
19
Kills
11
11
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
2
3
3.25
W
Geb
 
Geb
0
5
0
0
L
Neith
 
Neith
6
2
0
3
W
Tiamat
2
1
1
2.5
W
Sol
HASlNA
Sol
2
2
9
3.25
L
Ne Zha
HTLC34
Ne Zha
1
4
1
0.38
L
Anubis
IamMattMan
Anubis
2
3
1
0.83
W
Ne Zha
LonelyMaui
Ne Zha
10
1
3
11.5
L
Atlas
0
5
4
0.4
L
Danzaburou
XxHadokyarixX
Danzaburou
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,061
Damage
22,487
35,889
Taken
41,263
16,387
Mitigated
15,146
10,486
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
6,767
1,797
0
2,948
6,536
2,229
0
1,014
5,522
0
44,821
W
Geb
 
Geb
3,252
689
0
368
8,129
5,686
0
0
8,129
20,113
0
L
Neith
 
Neith
6,675
4,056
0
2,375
7,709
2,753
448
2,942
4,344
0
42,748
W
Tiamat
2,992
286
0
629
4,186
1,577
0
1,228
2,958
25,532
0
W
Sol
HASlNA
Sol
6,643
3,214
0
3,177
6,993
1,949
1,216
2,024
4,969
30,062
5,582
L
Ne Zha
HTLC34
Ne Zha
1,852
810
0
3,650
9,621
2,671
0
1,896
7,581
0
38,140
L
Anubis
IamMattMan
Anubis
4,755
608
0
2,391
7,303
2,826
378
2,439
4,696
36,871
0
W
Ne Zha
LonelyMaui
Ne Zha
8,407
3,453
0
3,364
10,045
4,946
440
3,566
6,479
0
35,842
L
Atlas
3,077
1,326
0
1,976
9,022
4,864
0
2,399
6,623
12,892
0
L
Danzaburou
XxHadokyarixX
Danzaburou
6,128
2,714
0
1,535
7,608
2,032
690
1,598
6,010
0
42,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,061
Gold Earned
35,206
297
Minions Killed
346
0
Camps Cleared
0
1,308,832
Distance Traveled
1,195,757
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,738
595
82
6
0
266,348
5
W
Geb
5,490
422
33
3
0
247,846
6
L
Neith
7,798
600
88
7
0
225,473
6
W
Tiamat
6,650
512
50
4
0
263,085
8
W
Sol
6,965
536
85
7
0
241,689
5
L
Ne Zha
7,116
547
81
6
0
257,848
0
L
Anubis
7,218
555
85
7
0
214,633
4
W
Ne Zha
8,218
632
47
4
0
289,864
2
L
Atlas
6,272
482
10
1
0
260,734
6
L
Danzaburou
6,802
523
82
6
0
237,069
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role