Player Matchup

Ymir
Ymir
Chill_Cloak
Ymir
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,711 Elo+
Solo
Neith
Neith
LegendOfAnacor
Neith
Level 157
God Stats
115W - 164L
1,399 SR
Queue Stats
450W - 504L
1,313 Elo+
Solo
Freya
Freya
MoodFab
Freya
Level 41
God Stats
8W - 7L
1,479 SR
Queue Stats
86W - 82L
1,443 Elo+
Solo
Zeus
Zeus
Tail_Or_Made1911
Zeus
Level 87
God Stats
154W - 165L
1,437 SR
Queue Stats
329W - 367L
1,368 Elo+
Solo
Fenrir
Fenrir
beastgamer208723
Fenrir
Level 48
God Stats
10W - 10L
1,345 SR
Queue Stats
157W - 181L
1,327 Elo+
Solo
Team Averages
Level 74
1,432 SR
1,432 Elo+

VS

Team Averages
Level 102
1,541 SR
1,398 Elo+
Khepri
Khepri
AirborneArrow
Khepri
Level 160
God Stats
33W - 34L
1,542 SR
Queue Stats
601W - 615L
1,439 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ComeUpZan
Ah Muzen Cab
Level 66
God Stats
5W - 5L
1,453 SR
Queue Stats
69W - 84L
1,340 Elo+
Solo
Bellona
Bellona
EinarTorbjorn
Bellona
Level 125
God Stats
25W - 24L
1,522 SR
Queue Stats
453W - 558L
1,370 Elo+
Solo
Ne Zha
Ne Zha
Ephavyy
Ne Zha
Level 113
God Stats
22W - 23L
1,568 SR
Queue Stats
679W - 825L
1,458 Elo+
Solo
Bacchus
Bacchus
xXDoomBaboonXx
Bacchus
Level 45
God Stats
7W - 8L
1,619 SR
Queue Stats
62W - 74L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 7
7,182
449
4,301
13,245
9,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 2 / 1
7,987
499
10,955
10,125
2,749
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
MoodFab
Freya
17
1 / 2 / 2
10,250
641
9,501
11,985
5,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 9 / 2
8,310
519
5,936
11,831
2,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 5 / 3
8,898
556
9,153
12,837
4,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,687
418
3,099
10,534
4,669
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
ComeUpZan
Ah Muzen Cab
15
6 / 4 / 3
9,182
574
8,460
12,098
4,309
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
12
1 / 2 / 6
7,133
446
9,155
13,217
7,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Ephavyy
Ne Zha
15
11 / 2 / 5
9,854
616
10,125
10,051
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

12
3 / 6 / 5
7,569
473
6,066
11,794
10,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
41
15
Kills
22
22
Deaths
15
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
0
4
7
0.88
L
Ah Muzen Cab
ComeUpZan
Ah Muzen Cab
6
4
3
1.88
L
Bellona
1
2
6
2
L
Ne Zha
Ephavyy
Ne Zha
11
2
5
6.75
W
7
2
1
3.75
W
Freya
MoodFab
Freya
1
2
2
1
W
1
9
2
0.22
W
6
5
3
1.5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,846
Damage
36,905
60,023
Taken
57,694
24,562
Mitigated
29,958
21,752
Healing
15,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,099
183
0
5,001
10,534
4,669
0
5,967
4,567
29,928
0
W
4,301
1,236
0
2,524
13,245
9,143
87
2,340
10,905
16,407
0
L
Ah Muzen Cab
ComeUpZan
Ah Muzen Cab
8,460
3,606
0
4,357
12,098
4,309
940
4,710
7,388
0
57,838
L
Bellona
9,155
2,741
0
3,763
13,217
7,283
0
2,113
11,104
0
41,096
L
Ne Zha
Ephavyy
Ne Zha
10,125
2,744
0
961
10,051
3,547
0
2,997
7,054
0
60,071
W
10,955
4,591
0
5,426
10,125
2,749
1,145
2,495
7,630
0
46,235
W
Freya
MoodFab
Freya
9,501
3,491
0
8,405
11,985
5,396
580
2,911
9,074
74,977
10,024
W
5,936
1,013
0
2,338
11,831
2,483
120
0
11,831
43,356
0
W
9,153
1,205
0
3,059
12,837
4,791
0
1,419
11,418
0
45,165
L
6,066
289
0
1,616
11,794
10,150
0
2,602
9,192
20,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,627
Gold Earned
40,425
433
Minions Killed
359
0
Camps Cleared
0
1,432,038
Distance Traveled
1,481,121
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
6,687
418
57
4
0
209,849
2
W
Ymir
7,182
449
31
2
0
308,545
5
L
Ah Muzen Cab
9,182
574
114
7
0
289,156
2
L
Bellona
7,133
446
77
5
0
324,403
4
L
Ne Zha
9,854
616
94
6
0
344,956
3
W
Neith
7,987
499
84
5
0
250,850
6
W
Freya
10,250
641
140
9
0
294,479
4
W
Zeus
8,310
519
102
6
0
256,245
2
W
Fenrir
8,898
556
76
5
0
321,919
4
L
Bacchus
7,569
473
17
1
0
312,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role