Player Matchup

Bacchus
Bacchus
JuLickedAPickle
Bacchus
Level 109
God Stats
3W - 2L
1,587 SR
Queue Stats
342W - 304L
1,594 Elo+
Party 1
Camazotz
Camazotz
PoorTortoise
Camazotz
Level 132
God Stats
1W - 2L
1,216 SR
Queue Stats
103W - 85L
1,581 Elo+
Party 3
Merlin
Merlin
Rigz011
Merlin
Level 152
God Stats
3W - 1L
1,351 SR
Queue Stats
168W - 160L
1,573 Elo+
Party 1
Yemoja
Yemoja
SimplySoggyy
Yemoja
Level 127
God Stats
3W - 3L
1,447 SR
Queue Stats
141W - 136L
1,499 Elo+
Party 3
Cernunnos
Cernunnos
cbrayman
Cernunnos
Level 88
God Stats
26W - 16L
1,770 SR
Queue Stats
244W - 202L
1,601 Elo+
Party 1
Team Averages
Level 122
1,474 SR
1,570 Elo+

VS

Team Averages
Level 120
1,597 SR
1,570 Elo+
Serqet
Serqet
BK Minotor
Serqet
Level 142
God Stats
2W - 3L
1,571 SR
Queue Stats
43W - 39L
1,655 Elo+
Party 2
Rama
Rama
PolarBearDan
Rama
Level 88
God Stats
9W - 5L
1,653 SR
Queue Stats
351W - 329L
1,588 Elo+
Party 2
Camazotz
Camazotz
Tikky
Camazotz
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,445 Elo+
Party 2
Geb
Geb
jvatedecalisser
Geb
Level 125
God Stats
6W - 5L
1,681 SR
Queue Stats
31W - 24L
1,589 Elo+
Party 2
Janus
Janus
kenjinn
Janus
Level 155
God Stats
6W - 7L
1,578 SR
Queue Stats
193W - 207L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 6
7,834
603
6,677
7,909
3,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
PoorTortoise
Camazotz
15
2 / 0 / 2
8,232
633
7,059
7,866
3,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
Rigz011
Merlin
13
6 / 1 / 2
7,997
615
7,993
6,071
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
11
0 / 0 / 3
6,556
504
2,954
5,626
3,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
cbrayman
Cernunnos
13
1 / 0 / 2
6,993
538
4,063
6,596
1,925
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BK Minotor
Serqet
10
0 / 4 / 2
6,303
485
4,692
8,720
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
0 / 3 / 0
5,872
452
2,385
7,318
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Camazotz
Tikky
Camazotz
10
0 / 2 / 0
6,150
473
1,174
10,265
3,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
5,496
423
4,421
9,828
6,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
kenjinn
Janus
12
2 / 3 / 0
6,823
525
5,000
5,770
1,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
14
Kills
2
2
Deaths
14
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
BK Minotor
Serqet
0
4
2
0.25
W
5
1
6
8
L
0
3
0
0
W
Camazotz
PoorTortoise
Camazotz
2
0
2
3
W
Merlin
Rigz011
Merlin
6
1
2
7
W
Yemoja
0
0
3
1.5
L
Camazotz
Tikky
Camazotz
0
2
0
0
W
Cernunnos
cbrayman
Cernunnos
1
0
2
2
L
0
2
0
0
L
Janus
kenjinn
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,746
Damage
17,672
34,068
Taken
41,901
14,389
Mitigated
16,900
16,601
Healing
11,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BK Minotor
Serqet
4,692
1,071
0
2,850
8,720
3,061
0
4,073
4,422
0
32,999
W
6,677
1,123
0
3,292
7,909
3,980
0
2,367
5,319
43,619
0
L
2,385
1,472
0
2,127
7,318
1,982
0
2,374
4,944
0
38,428
W
Camazotz
PoorTortoise
Camazotz
7,059
1,823
0
5,147
7,866
3,655
97
831
6,720
0
62,698
W
Merlin
Rigz011
Merlin
7,993
386
0
731
6,071
1,700
273
2,407
3,070
45,475
0
W
Yemoja
2,954
341
2,203
2,338
5,626
3,129
54
2,799
2,451
17,512
0
L
Camazotz
Tikky
Camazotz
1,174
397
0
3,811
10,265
3,883
0
1,625
8,208
0
31,599
W
Cernunnos
cbrayman
Cernunnos
4,063
1,460
0
2,890
6,596
1,925
276
751
5,701
0
50,008
L
4,421
35
0
1,788
9,828
6,180
0
5,240
4,290
14,305
0
L
Janus
kenjinn
Janus
5,000
181
0
462
5,770
1,794
0
3,663
1,853
42,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,612
Gold Earned
30,644
453
Minions Killed
335
0
Camps Cleared
0
1,331,720
Distance Traveled
1,312,925
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,303
485
72
6
0
307,928
8
W
Bacchus
7,834
603
84
6
0
294,687
4
L
Rama
5,872
452
78
6
0
217,234
7
W
Camazotz
8,232
633
135
10
0
287,822
1
W
Merlin
7,997
615
97
7
0
245,186
3
W
Yemoja
6,556
504
32
2
0
250,541
4
L
Camazotz
6,150
473
78
6
0
263,668
1
W
Cernunnos
6,993
538
105
8
0
253,484
4
L
Geb
5,496
423
9
1
0
263,512
6
L
Janus
6,823
525
98
8
0
260,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role