Player Matchup

Hercules
Hercules
A1Drip
Hercules
Level 85
God Stats
43W - 44L
1,633 SR
Queue Stats
97W - 88L
1,496 Elo+
Party 2
Hel
Hel
Bardtech
Hel
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 163L
1,486 Elo+
Solo
Tyr
Tyr
FISHYSLAP
Tyr
Level 59
God Stats
20W - 20L
1,609 SR
Queue Stats
71W - 71L
1,516 Elo+
Party 2
Hou Yi
Hou Yi
Teeeesh
Hou Yi
Level 77
God Stats
9W - 5L
1,607 SR
Queue Stats
89W - 53L
1,610 Elo+
Party 2
Cerberus
Cerberus
xImComposedx
Cerberus
Level 48
God Stats
4W - 2L
1,632 SR
Queue Stats
78W - 70L
1,510 Elo+
Party 2
Team Averages
Level 70
1,596 SR
1,524 Elo+

VS

Team Averages
Level 74
1,648 SR
1,478 Elo+
Set
Set
Chin00ky
Set
Level 42
God Stats
1W - 2L
1,725 SR
Queue Stats
55W - 80L
1,355 Elo+
Solo
Baron Samedi
Baron Samedi
Sussybaka17745
Baron Samedi
Level 49
God Stats
3W - 3L
1,601 SR
Queue Stats
200W - 168L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
Tumbellweed
Sun Wukong
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 73L
1,526 Elo+
Party 1
Bellona
Bellona
goreslvvt
Bellona
Level 124
God Stats
1W - 1L
1,711 SR
Queue Stats
21W - 31L
1,480 Elo+
Party 1
Ah Puch
Ah Puch
oCLaSiiiCaL
Ah Puch
Level 27
God Stats
5W - 3L
1,702 SR
Queue Stats
24W - 34L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
A1Drip
Hercules
14
5 / 1 / 5
8,547
611
7,599
11,567
8,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
5 / 1 / 5
8,694
621
6,671
9,327
3,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 0
8,057
576
4,264
9,463
8,381
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Teeeesh
Hou Yi
12
4 / 2 / 1
7,076
505
9,362
8,673
2,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
xImComposedx
Cerberus
11
2 / 0 / 5
7,272
519
6,755
12,747
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 1
6,812
487
5,113
10,929
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Sussybaka17745
Baron Samedi
13
0 / 4 / 1
7,555
540
6,350
9,610
3,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Tumbellweed
Sun Wukong
10
1 / 3 / 2
6,083
435
6,570
11,448
7,853
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
goreslvvt
Bellona
13
2 / 2 / 0
7,708
551
6,738
9,197
10,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Ah Puch
oCLaSiiiCaL
Ah Puch
11
1 / 5 / 2
6,451
461
8,223
9,982
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
6
6
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
A1Drip
Hercules
5
1
5
7.5
W
5
1
5
7.5
L
2
5
1
0.5
W
3
2
0
1.5
L
Baron Samedi
Sussybaka17745
Baron Samedi
0
4
1
0.13
W
Hou Yi
Teeeesh
Hou Yi
4
2
1
2.25
L
Sun Wukong
Tumbellweed
Sun Wukong
1
3
2
0.67
L
Bellona
goreslvvt
Bellona
2
2
0
1
L
Ah Puch
oCLaSiiiCaL
Ah Puch
1
5
2
0.4
W
Cerberus
xImComposedx
Cerberus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,651
Damage
32,994
51,777
Taken
51,166
32,481
Mitigated
27,937
23,877
Healing
11,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
A1Drip
Hercules
7,599
3,384
0
5,610
11,567
8,738
503
1,865
9,548
0
45,333
W
6,671
767
858
5,063
9,327
3,070
312
4,764
4,315
48,659
0
L
5,113
3,065
0
1,648
10,929
3,693
132
1,702
9,193
0
37,128
W
4,264
629
0
4,689
9,463
8,381
974
0
9,463
0
48,270
L
Baron Samedi
Sussybaka17745
Baron Samedi
6,350
734
0
2,757
9,610
3,916
0
4,253
5,099
51,052
0
W
Hou Yi
Teeeesh
Hou Yi
9,362
3,700
0
2,360
8,673
2,682
1,052
2,954
5,447
0
43,138
L
Sun Wukong
Tumbellweed
Sun Wukong
6,570
1,288
0
1,293
11,448
7,853
0
4,755
6,615
1,144
33,515
L
Bellona
goreslvvt
Bellona
6,738
1,662
0
3,020
9,197
10,119
252
0
9,197
0
47,399
L
Ah Puch
oCLaSiiiCaL
Ah Puch
8,223
1,377
73
2,988
9,982
2,356
279
2,306
7,636
29,711
0
W
Cerberus
xImComposedx
Cerberus
6,755
338
292
5,005
12,747
9,610
109
4,281
8,100
30,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,646
Gold Earned
34,609
476
Minions Killed
374
0
Camps Cleared
0
1,468,643
Distance Traveled
1,337,691
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,547
611
84
6
0
321,620
1
W
Hel
8,694
621
103
7
0
273,915
3
L
Set
6,812
487
68
5
0
256,475
4
W
Tyr
8,057
576
94
7
0
314,580
0
L
Baron Samedi
7,555
540
102
7
0
245,233
0
W
Hou Yi
7,076
505
93
7
0
257,298
2
L
Sun Wukong
6,083
435
34
2
0
288,349
0
L
Bellona
7,708
551
111
8
0
291,442
6
L
Ah Puch
6,451
461
59
4
0
256,192
0
W
Cerberus
7,272
519
102
7
0
301,230
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role