Player Matchup

Sun Wukong
Sun Wukong
FrostyLocust
Sun Wukong
Level 105
God Stats
29W - 23L
1,568 SR
Queue Stats
269W - 258L
1,527 Elo+
Party 1
Danzaburou
Danzaburou
GeckoTheGuy
Danzaburou
Level 31
God Stats
31W - 27L
1,514 SR
Queue Stats
116W - 118L
1,517 Elo+
Party 1
Mercury
Mercury
MajinKneega
Mercury
Level 108
God Stats
19W - 10L
1,666 SR
Queue Stats
397W - 388L
1,501 Elo+
Party 1
Thoth
Thoth
Måverick
Thoth
Level 149
God Stats
2W - 1L
1,484 SR
Queue Stats
51W - 40L
1,660 Elo+
Party 3
Sylvanus
Sylvanus
hygenisis
Sylvanus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,644 Elo+
Party 3
Team Averages
Level 81
1,546 SR
1,570 Elo+

VS

Team Averages
Level 34
1,520 SR
1,489 Elo+
Athena
Athena
 
Athena
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
ConfusedMelon
Baron Samedi
Level 42
God Stats
14W - 18L
1,438 SR
Queue Stats
135W - 146L
1,459 Elo+
Solo
Gilgamesh
Gilgamesh
KhalidTheGOAT
Gilgamesh
Level 22
God Stats
1W - 2L
1,548 SR
Queue Stats
13W - 11L
1,524 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PapaBridge
Tsukuyomi
Level 33
God Stats
1W - 2L
1,613 SR
Queue Stats
74W - 74L
1,443 Elo+
Solo
Hachiman
Hachiman
baublesaur
Hachiman
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FrostyLocust
Sun Wukong
20
9 / 2 / 0
13,503
614
13,383
20,138
14,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
GeckoTheGuy
Danzaburou
18
4 / 3 / 2
12,165
553
12,340
13,210
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
MajinKneega
Mercury
20
0 / 1 / 0
13,429
610
318
19,599
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
Måverick
Thoth
20
12 / 1 / 2
14,879
676
24,819
9,335
3,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
hygenisis
Sylvanus
16
0 / 4 / 7
10,124
460
6,840
17,364
18,698
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
1 / 4 / 7
9,323
424
6,892
17,787
19,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
ConfusedMelon
Baron Samedi
17
2 / 5 / 0
10,148
461
7,357
14,622
5,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
KhalidTheGOAT
Gilgamesh
15
2 / 7 / 0
10,083
458
6,768
15,270
8,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tsukuyomi
PapaBridge
Tsukuyomi
15
5 / 6 / 3
9,797
445
9,041
18,773
5,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
baublesaur
Hachiman
16
1 / 3 / 5
9,605
437
13,906
13,628
3,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
25
Kills
11
11
Deaths
25
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
4
7
1.13
L
Baron Samedi
ConfusedMelon
Baron Samedi
2
5
0
0.4
W
Sun Wukong
FrostyLocust
Sun Wukong
9
2
0
4.5
W
Danzaburou
GeckoTheGuy
Danzaburou
4
3
2
1.67
L
Gilgamesh
KhalidTheGOAT
Gilgamesh
2
7
0
0.29
W
Mercury
MajinKneega
Mercury
0
1
0
0
W
Thoth
Måverick
Thoth
12
1
2
13
L
Tsukuyomi
PapaBridge
Tsukuyomi
5
6
3
1.08
L
Hachiman
baublesaur
Hachiman
1
3
5
1.17
W
Sylvanus
hygenisis
Sylvanus
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,700
Damage
43,964
79,646
Taken
80,080
48,564
Mitigated
42,210
30,196
Healing
15,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,892
1,072
0
1,787
17,787
19,278
161
6,177
11,451
30,178
0
L
Baron Samedi
ConfusedMelon
Baron Samedi
7,357
1,127
283
1,972
14,622
5,451
236
9,787
4,783
68,731
0
W
Sun Wukong
FrostyLocust
Sun Wukong
13,383
4,567
0
3,730
20,138
14,942
1,901
3,798
16,340
0
93,965
W
Danzaburou
GeckoTheGuy
Danzaburou
12,340
5,297
0
4,624
13,210
4,579
1,013
2,766
10,444
0
78,992
L
Gilgamesh
KhalidTheGOAT
Gilgamesh
6,768
1,504
0
991
15,270
8,050
776
1,357
13,269
0
52,075
W
Mercury
MajinKneega
Mercury
318
69
0
13,120
19,599
7,101
0
4,191
15,408
0
154,004
W
Thoth
Måverick
Thoth
24,819
110
135
2,753
9,335
3,244
412
2,239
7,096
112,632
0
L
Tsukuyomi
PapaBridge
Tsukuyomi
9,041
3,241
0
4,996
18,773
5,498
0
8,874
9,677
0
58,141
L
Hachiman
baublesaur
Hachiman
13,906
7,722
0
5,376
13,628
3,933
1,402
5,741
7,887
0
77,688
W
Sylvanus
hygenisis
Sylvanus
6,840
2,129
1,725
4,109
17,364
18,698
259
4,749
12,615
26,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,100
Gold Earned
48,956
755
Minions Killed
497
0
Camps Cleared
0
2,158,551
Distance Traveled
2,009,776
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,323
424
57
3
0
425,674
2
L
Baron Samedi
10,148
461
137
6
0
359,078
2
W
Sun Wukong
13,503
614
154
7
0
429,639
0
W
Danzaburou
12,165
553
129
6
0
379,762
1
L
Gilgamesh
10,083
458
93
4
0
396,950
0
W
Mercury
13,429
610
233
11
0
508,842
2
W
Thoth
14,879
676
190
9
0
481,074
9
L
Tsukuyomi
9,797
445
78
4
0
453,709
3
L
Hachiman
9,605
437
132
6
0
374,365
3
W
Sylvanus
10,124
460
49
2
0
359,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role