Player Matchup

Sun Wukong
Sun Wukong
BIBANU21
Sun Wukong
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 23L
1,476 Elo+
Party 1
Chaac
Chaac
CmemurioelCat
Chaac
Level 17
God Stats
6W - 3L
1,743 SR
Queue Stats
23W - 27L
1,428 Elo+
Party 3
Chronos
Chronos
DambarJianu
Chronos
Level 135
God Stats
0W - 1L
1,598 SR
Queue Stats
29W - 30L
1,508 Elo+
Party 1
Awilix
Awilix
Destroyer1997
Awilix
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 62L
1,511 Elo+
Party 3
Hou Yi
Hou Yi
albertcarabanche
Hou Yi
Level 46
God Stats
3W - 2L
1,330 SR
Queue Stats
72W - 62L
1,480 Elo+
Party 3
Team Averages
Level 58
1,534 SR
1,480 Elo+

VS

Team Averages
Level 77
1,529 SR
1,447 Elo+
Odin
Odin
Eibram17
Odin
Level 33
God Stats
3W - 4L
1,454 SR
Queue Stats
59W - 84L
1,412 Elo+
Solo
Chronos
Chronos
Josem25
Chronos
Level 65
God Stats
17W - 11L
1,620 SR
Queue Stats
39W - 36L
1,519 Elo+
Party 2
Ne Zha
Ne Zha
Kaypit
Ne Zha
Level 129
God Stats
9W - 16L
1,466 SR
Queue Stats
56W - 57L
1,553 Elo+
Party 2
Neith
Neith
albertonama6
Neith
Level 17
God Stats
8W - 8L
1,441 SR
Queue Stats
12W - 15L
1,393 Elo+
Party 2
Atlas
Atlas
mslzm
Atlas
Level 142
God Stats
2W - 1L
1,662 SR
Queue Stats
281W - 310L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIBANU21
Sun Wukong
15
2 / 3 / 4
9,669
483
7,521
16,490
15,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
2 / 4 / 9
8,723
436
7,389
12,823
7,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
DambarJianu
Chronos
15
6 / 8 / 2
9,739
487
11,559
19,236
5,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 5 / 6
9,240
462
5,382
15,385
4,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
8 / 3 / 5
11,227
561
13,204
14,304
5,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
5 / 4 / 6
10,875
544
11,055
16,896
12,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chronos
Josem25
Chronos
14
1 / 4 / 7
8,917
446
9,704
12,387
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
Kaypit
Ne Zha
20
16 / 2 / 4
12,797
640
26,565
15,015
6,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
0 / 5 / 6
7,911
396
5,777
7,930
2,111
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
mslzm
Atlas
11
1 / 4 / 2
7,864
393
3,437
12,605
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
48
19
Kills
23
23
Deaths
19
26
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BIBANU21
Sun Wukong
2
3
4
1.33
L
2
4
9
1.63
L
Chronos
DambarJianu
Chronos
6
8
2
0.88
L
1
5
6
0.8
W
Odin
5
4
6
2
W
Chronos
Josem25
Chronos
1
4
7
1.13
W
Ne Zha
Kaypit
Ne Zha
16
2
4
9
L
8
3
5
3.5
W
0
5
6
0.6
W
Atlas
mslzm
Atlas
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,055
Damage
56,538
78,238
Taken
64,833
38,975
Mitigated
31,306
18,638
Healing
14,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BIBANU21
Sun Wukong
7,521
904
0
5,595
16,490
15,807
316
2,140
13,764
3,586
52,326
L
7,389
996
0
3,374
12,823
7,824
0
3,810
8,697
2,829
34,802
L
Chronos
DambarJianu
Chronos
11,559
3,161
0
1,936
19,236
5,580
538
4,129
14,772
61,194
0
L
5,382
1,344
0
3,982
15,385
4,758
0
1,068
14,128
0
51,608
W
Odin
11,055
1,831
0
1,848
16,896
12,911
1,039
1,392
14,770
6,860
56,317
W
Chronos
Josem25
Chronos
9,704
2,559
0
2,764
12,387
3,558
588
4,440
7,613
51,242
0
W
Ne Zha
Kaypit
Ne Zha
26,565
8,557
0
7,938
15,015
6,212
3,278
3,757
10,936
0
101,906
L
13,204
6,515
0
3,751
14,304
5,006
152
3,026
10,987
0
65,414
W
5,777
1,055
0
852
7,930
2,111
0
1,474
6,376
0
30,057
W
Atlas
mslzm
Atlas
3,437
1,113
0
960
12,605
6,514
173
918
11,578
17,940
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,598
Gold Earned
48,364
454
Minions Killed
427
0
Camps Cleared
0
1,874,398
Distance Traveled
1,932,747
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,669
483
94
5
0
346,271
2
L
Chaac
8,723
436
62
3
0
377,952
3
L
Chronos
9,739
487
105
5
0
378,269
3
L
Awilix
9,240
462
93
5
0
408,697
4
W
Odin
10,875
544
134
7
0
385,131
2
W
Chronos
8,917
446
65
3
0
405,163
4
W
Ne Zha
12,797
640
136
7
0
459,836
3
L
Hou Yi
11,227
561
100
5
0
363,209
5
W
Neith
7,911
396
71
4
0
373,240
0
W
Atlas
7,864
393
21
1
0
309,377
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role