Player Matchup

Susano
Susano
Gold V
GauntPaladin436
Susano
Gold V
Level 109
God Stats
3W - 2L
1,614 SR
Queue Stats
114W - 108L
1,339 MMR
Solo
Hel
Hel
Gold II
Jake_OR95
Hel
Gold II
Level 141
God Stats
8W - 6L
1,552 SR
Queue Stats
136W - 143L
1,299 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
LT-Tomyyto
Kumbhakarna
Silver I
Level 86
God Stats
0W - 4L
1,161 SR
Queue Stats
134W - 143L
1,185 MMR
Solo
Ullr
Ullr
Silver I
Miguelon_005
Ullr
Silver I
Level 104
God Stats
11W - 14L
1,506 SR
Queue Stats
82W - 90L
1,302 MMR
Solo
King Arthur
King Arthur
Gold V
XxGODOFGAMBLERxX
King Arthur
Gold V
Level 123
God Stats
11W - 15L
1,489 SR
Queue Stats
317W - 320L
1,254 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,464 SR
1,276 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,460 SR
1,320 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver I
B1GB0YF3N
Xbalanque
Silver I
Level 133
God Stats
15W - 14L
1,537 SR
Queue Stats
507W - 512L
1,171 MMR
Solo
Cthulhu
Cthulhu
Silver I
HabKeinLanKabel
Cthulhu
Silver I
Level 132
God Stats
1W - 3L
1,394 SR
Queue Stats
35W - 39L
1,245 MMR
Solo
Ares
Ares
Gold III
TheRapToR_x
Ares
Gold III
Level 128
God Stats
1W - 2L
1,266 SR
Queue Stats
229W - 229L
1,127 MMR
Party 1
Agni
Agni
Platinum IV
lotengoenoferta
Agni
Platinum IV
Level 144
God Stats
13W - 11L
1,602 SR
Queue Stats
46W - 43L
1,555 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 3
9,305
547
8,509
12,275
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
1 / 2 / 2
9,497
559
6,339
12,456
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
LT-Tomyyto
Kumbhakarna
6
0 / 4 / 2
5,867
345
1,683
9,045
3,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 4 / 0
8,041
473
3,070
11,509
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
XxGODOFGAMBLERxX
King Arthur
14
0 / 5 / 1
8,549
503
4,216
13,435
10,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
DanzaburouOdinGebCliodhna

VS

Bans
GilgameshChaacArtioAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
16
4 / 0 / 4
9,648
568
6,156
10,364
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
B1GB0YF3N
Xbalanque
16
3 / 4 / 4
9,851
579
8,670
12,118
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
5 / 2 / 1
10,345
609
10,775
9,229
9,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
2 / 2 / 7
8,633
508
6,441
11,394
11,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 1 / 6
9,996
588
11,259
6,178
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
19
19
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
4
6
W
Xbalanque
B1GB0YF3N
Xbalanque
3
4
4
1.25
L
5
4
3
1.63
W
5
2
1
2.75
L
1
2
2
1
L
Kumbhakarna
LT-Tomyyto
Kumbhakarna
0
4
2
0.25
L
3
4
0
0.75
W
2
2
7
2.75
L
King Arthur
XxGODOFGAMBLERxX
King Arthur
0
5
1
0.1
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,817
Damage
43,301
58,720
Taken
49,283
26,357
Mitigated
32,165
21,511
Healing
17,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,156
2,834
0
5,405
10,364
3,682
0
906
9,458
0
75,039
W
Xbalanque
B1GB0YF3N
Xbalanque
8,670
3,380
0
3,436
12,118
4,251
178
2,098
10,020
0
79,659
L
8,509
2,545
0
4,386
12,275
4,157
0
5,945
5,870
0
55,177
W
10,775
1,090
0
1,946
9,229
9,757
416
1,008
8,221
62,690
0
L
6,339
0
1,482
7,238
12,456
4,763
0
7,122
4,986
87,351
0
L
Kumbhakarna
LT-Tomyyto
Kumbhakarna
1,683
115
320
2,630
9,045
3,651
0
3,454
5,427
6,637
0
L
3,070
855
0
2,810
11,509
2,916
0
3,091
8,270
0
41,893
W
6,441
337
416
3,877
11,394
11,857
0
2,107
9,287
12,095
0
L
King Arthur
XxGODOFGAMBLERxX
King Arthur
4,216
1,287
0
2,645
13,435
10,870
0
6,498
5,692
0
54,677
W
11,259
799
0
1,963
6,178
2,618
462
1,903
4,275
68,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,259
Gold Earned
48,473
523
Minions Killed
541
0
Camps Cleared
0
1,535,069
Distance Traveled
1,670,080
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,648
568
117
7
0
358,722
0
W
Xbalanque
9,851
579
125
7
0
281,201
6
L
Susano
9,305
547
110
6
0
368,746
4
W
Cthulhu
10,345
609
141
8
0
352,530
3
L
Hel
9,497
559
182
11
0
369,763
3
L
Kumbhakarna
5,867
345
11
1
0
185,496
6
L
Ullr
8,041
473
92
5
0
320,660
2
W
Ares
8,633
508
6
0
0
329,748
7
L
King Arthur
8,549
503
128
8
0
290,404
2
W
Agni
9,996
588
152
9
0
347,879
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role