Player Matchup

Cerberus
Cerberus
MiniDinosaur14
Cerberus
Level 108
God Stats
7W - 6L
1,580 SR
Queue Stats
335W - 339L
1,478 Elo+
Party 1
Poseidon
Poseidon
Ravenwell
Poseidon
Level 89
God Stats
3W - 7L
1,294 SR
Queue Stats
394W - 370L
1,489 Elo+
Party 1
Vamana
Vamana
Sysnickle
Vamana
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,512 Elo+
Solo
Chronos
Chronos
Yeetuus
Chronos
Level 143
God Stats
8W - 5L
1,731 SR
Queue Stats
138W - 94L
1,601 Elo+
Party 1
Neith
Neith
iAmDisrepectful
Neith
Level 96
God Stats
7W - 3L
1,686 SR
Queue Stats
605W - 587L
1,448 Elo+
Party 1
Team Averages
Level 97
1,558 SR
1,505 Elo+

VS

Team Averages
Level 125
1,546 SR
1,457 Elo+
King Arthur
King Arthur
AOCTI Ragnar
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 45L
1,361 Elo+
Solo
Jing Wei
Jing Wei
Areota
Jing Wei
Level 158
God Stats
0W - 1L
1,478 SR
Queue Stats
82W - 78L
1,501 Elo+
Party 3
Osiris
Osiris
Do Not Hesitate
Osiris
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 58L
1,426 Elo+
Party 2
Da Ji
Da Ji
EscapeThaNate
Da Ji
Level 89
God Stats
2W - 1L
1,509 SR
Queue Stats
78W - 72L
1,503 Elo+
Party 3
Zhong Kui
Zhong Kui
KayChaotic
Zhong Kui
Level 149
God Stats
3W - 2L
1,744 SR
Queue Stats
101W - 94L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
19
3 / 3 / 22
11,837
846
9,011
19,594
23,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
Ravenwell
Poseidon
18
4 / 3 / 24
11,346
810
15,842
10,458
8,542
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Vamana
Sysnickle
Vamana
18
6 / 6 / 17
11,154
797
13,708
20,775
26,075
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos
Yeetuus
Chronos
19
9 / 4 / 16
11,600
829
25,060
16,143
6,604
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
12 / 6 / 7
12,413
887
20,724
12,527
5,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AOCTI Ragnar
King Arthur
15
2 / 10 / 7
9,815
701
10,215
23,454
19,688
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
Areota
Jing Wei
18
4 / 8 / 8
10,692
764
12,601
20,161
8,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
3 / 4 / 8
9,565
683
7,801
19,632
22,201
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
4 / 8 / 4
9,978
713
7,051
14,476
6,811
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
KayChaotic
Zhong Kui
19
9 / 4 / 6
11,489
821
24,744
17,819
16,883
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
55
34
Kills
22
22
Deaths
34
86
Assists
33
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AOCTI Ragnar
King Arthur
2
10
7
0.55
L
Jing Wei
Areota
Jing Wei
4
8
8
1
L
3
4
8
1.75
L
4
8
4
0.75
L
Zhong Kui
KayChaotic
Zhong Kui
9
4
6
3
W
Cerberus
3
3
22
4.67
W
Poseidon
Ravenwell
Poseidon
4
3
24
5.33
W
Vamana
Sysnickle
Vamana
6
6
17
2.42
W
Chronos
Yeetuus
Chronos
9
4
16
4.25
W
12
6
7
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,345
Damage
62,412
79,497
Taken
95,542
70,367
Mitigated
73,925
32,808
Healing
26,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AOCTI Ragnar
King Arthur
10,215
342
2,058
2,111
23,454
19,688
0
11,819
11,635
5,199
11,293
L
Jing Wei
Areota
Jing Wei
12,601
10,532
1,551
5,177
20,161
8,342
540
9,187
10,974
0
35,411
L
7,801
621
2,402
2,964
19,632
22,201
0
11,470
8,162
0
13,390
L
7,051
589
330
2,486
14,476
6,811
0
7,981
6,495
0
16,446
L
Zhong Kui
KayChaotic
Zhong Kui
24,744
673
1,728
5,471
17,819
16,883
144
9,456
8,363
41,126
0
W
Cerberus
9,011
408
1,837
8,461
19,594
23,532
216
7,721
11,873
31,411
0
W
Poseidon
Ravenwell
Poseidon
15,842
3,742
1,086
3,547
10,458
8,542
710
3,482
6,976
29,500
0
W
Vamana
Sysnickle
Vamana
13,708
6,418
1,436
5,474
20,775
26,075
691
4,986
15,789
139
25,741
W
Chronos
Yeetuus
Chronos
25,060
17,113
2,153
4,971
16,143
6,604
3,164
6,378
9,765
38,268
0
W
20,724
11,122
1,090
2,753
12,527
5,614
1,461
5,003
7,524
0
31,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,350
Gold Earned
51,539
185
Minions Killed
119
0
Camps Cleared
0
1,337,859
Distance Traveled
1,160,053
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,815
701
5
0
0
211,967
0
L
Jing Wei
10,692
764
43
3
0
229,627
1
L
Osiris
9,565
683
10
1
0
256,587
0
L
Da Ji
9,978
713
19
1
0
199,407
0
L
Zhong Kui
11,489
821
42
3
0
262,465
0
W
Cerberus
11,837
846
86
6
0
302,919
5
W
Poseidon
11,346
810
21
2
0
289,039
2
W
Vamana
11,154
797
26
2
0
272,149
1
W
Chronos
11,600
829
25
2
0
251,959
1
W
Neith
12,413
887
27
2
0
221,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role