Player Matchup

Bacchus
Bacchus
CaRrYlAnEBuLlY
Bacchus
Level 85
God Stats
1W - 2L
1,385 SR
Queue Stats
58W - 90L
1,325 Elo+
Party 1
Anubis
Anubis
TotalEnigma_
Anubis
Level 93
God Stats
1W - 1L
1,528 SR
Queue Stats
81W - 91L
1,345 Elo+
Party 1
Izanami
Izanami
scorched1_
Izanami
Level 88
God Stats
4W - 5L
1,466 SR
Queue Stats
72W - 79L
1,380 Elo+
Party 1
Team Averages
Level 89
1,460 SR
1,350 Elo+

VS

Team Averages
Level 56
1,487 SR
1,435 Elo+
Neith
Neith
CozmoMagic
Neith
Level 16
God Stats
16W - 13L
1,627 SR
Queue Stats
21W - 20L
1,517 Elo+
Party 2
Thor
Thor
MagicKingx
Thor
Level 103
God Stats
1W - 3L
1,312 SR
Queue Stats
60W - 60L
1,465 Elo+
Party 2
Xing Tian
Xing Tian
Thiccest_Kahn
Xing Tian
Level 49
God Stats
20W - 16L
1,523 SR
Queue Stats
39W - 39L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 6
6,816
682
8,520
9,398
5,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
11
6 / 3 / 2
7,945
795
5,290
6,592
4,348
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
scorched1_
Izanami
11
1 / 5 / 5
6,968
697
3,770
7,465
2,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
5 / 3 / 9
8,307
831
8,501
5,967
1,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
9 / 5 / 5
8,926
893
7,034
8,430
2,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
Thiccest_Kahn
Xing Tian
11
1 / 0 / 11
7,236
724
4,350
10,723
4,824
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
8
Kills
15
15
Deaths
8
13
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
7
6
0.57
W
Neith
5
3
9
3.17
W
9
5
5
2.3
W
Xing Tian
Thiccest_Kahn
Xing Tian
1
0
11
6.5
L
Anubis
6
3
2
2.33
L
Izanami
scorched1_
Izanami
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,580
Damage
19,885
23,455
Taken
25,120
12,152
Mitigated
9,321
2,985
Healing
6,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,520
507
0
500
9,398
5,615
0
1,778
7,620
14,153
0
W
Neith
8,501
2,506
0
554
5,967
1,810
867
3,953
1,710
0
19,671
W
7,034
1,827
0
1,112
8,430
2,687
0
5,041
3,041
0
18,660
W
Xing Tian
Thiccest_Kahn
Xing Tian
4,350
258
202
4,469
10,723
4,824
227
4,267
6,192
16,291
0
L
Anubis
5,290
432
469
1,345
6,592
4,348
0
1,829
4,763
17,976
0
L
Izanami
scorched1_
Izanami
3,770
3,119
0
671
7,465
2,189
0
1,212
6,253
0
24,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,729
Gold Earned
24,469
108
Minions Killed
73
6
Camps Cleared
3
566,424
Distance Traveled
564,385
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,816
682
17
2
0
190,831
0
W
Neith
8,307
831
27
3
0
173,060
0
W
Thor
8,926
893
27
3
3
181,304
5
W
Xing Tian
7,236
724
19
2
0
210,021
1
L
Anubis
7,945
795
36
4
3
188,871
3
L
Izanami
6,968
697
55
6
3
186,722
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role