Player Matchup

Bacchus
Bacchus
Azaru Xyn
Bacchus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,307 Elo+
Party 2
Ne Zha
Ne Zha
BiGbossSmith-007
Ne Zha
Level 154
God Stats
4W - 7L
1,435 SR
Queue Stats
848W - 831L
1,562 Elo+
Solo
Atlas
Atlas
MyAgentBob
Atlas
Level 108
God Stats
0W - 1L
1,250 SR
Queue Stats
208W - 204L
1,548 Elo+
Party 2
Guan Yu
Guan Yu
Pamela Isley181
Guan Yu
Level 121
God Stats
0W - 2L
1,217 SR
Queue Stats
31W - 40L
1,416 Elo+
Party 2
Hercules
Hercules
xRISEx
Hercules
Level 128
God Stats
7W - 8L
1,586 SR
Queue Stats
216W - 230L
1,400 Elo+
Party 2
Team Averages
Level 116
1,398 SR
1,446 Elo+

VS

Team Averages
Level 143
1,624 SR
1,499 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
MrPandaBear12
Guan Yu
Level 125
God Stats
2W - 0L
1,733 SR
Queue Stats
403W - 398L
1,578 Elo+
Party 1
Chiron
Chiron
RuffScruffus
Chiron
Level 149
God Stats
4W - 0L
1,887 SR
Queue Stats
377W - 375L
1,535 Elo+
Solo
Artio
Artio
Yeightop
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Azaru Xyn
Bacchus
18
4 / 7 / 5
10,814
721
11,791
22,202
27,400
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 8 / 8
10,757
717
10,871
21,804
9,408
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
18
4 / 6 / 9
11,449
763
25,629
30,953
37,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
0 / 11 / 8
8,727
582
5,843
25,691
29,111
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
xRISEx
Hercules
15
2 / 8 / 4
9,250
617
20,753
37,086
28,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
19
11 / 2 / 21
12,140
809
36,025
19,751
13,390
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
 
Bastet
19
9 / 1 / 24
11,930
795
20,353
16,153
7,540
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
19
9 / 3 / 25
11,831
789
28,104
25,893
32,419
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chiron
18
6 / 3 / 21
11,374
758
26,720
14,161
5,369
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
Yeightop
Artio
17
5 / 5 / 24
11,534
769
12,534
25,688
34,789
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
155
13
Kills
40
40
Deaths
14
34
Assists
115
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
11
2
21
10.75
W
Bastet
 
Bastet
9
1
24
21
L
Bacchus
Azaru Xyn
Bacchus
4
7
5
0.93
L
3
8
8
0.88
W
Guan Yu
9
3
25
7.17
L
Atlas
4
6
9
1.42
L
0
11
8
0.36
W
Chiron
6
3
21
5.5
W
Artio
Yeightop
Artio
5
5
24
3.4
L
Hercules
xRISEx
Hercules
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,887
Damage
123,736
137,736
Taken
101,646
131,549
Mitigated
93,507
58,683
Healing
67,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
36,025
4,856
4,024
8,858
19,751
13,390
1,817
8,074
11,150
59,012
0
W
Bastet
 
Bastet
20,353
3,103
1,770
5,079
16,153
7,540
1,392
5,363
10,589
0
42,053
L
Bacchus
Azaru Xyn
Bacchus
11,791
2,344
1,710
1,219
22,202
27,400
0
9,008
13,194
18,516
0
L
10,871
1,637
1,614
7,848
21,804
9,408
0
8,563
13,241
0
27,951
W
Guan Yu
28,104
3,292
12,208
10,624
25,893
32,419
781
9,633
15,837
0
37,870
L
Atlas
25,629
12,509
5,063
4,736
30,953
37,602
106
10,439
20,514
40,666
0
L
5,843
1,048
9,718
5,860
25,691
29,111
0
9,071
16,620
0
12,680
W
Chiron
26,720
13,034
4,559
3,500
14,161
5,369
1,933
4,885
8,709
0
42,649
W
Artio
Yeightop
Artio
12,534
1,772
8,908
8,063
25,688
34,789
366
9,465
15,690
16,719
0
L
Hercules
xRISEx
Hercules
20,753
4,721
3,924
16,991
37,086
28,028
0
11,478
25,608
0
41,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,997
Gold Earned
58,809
136
Minions Killed
128
0
Camps Cleared
0
1,239,695
Distance Traveled
1,513,800
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,140
809
44
3
0
286,462
5
W
Bastet
11,930
795
36
2
0
355,475
0
L
Bacchus
10,814
721
13
1
0
250,970
0
L
Ne Zha
10,757
717
25
2
0
266,763
5
W
Guan Yu
11,831
789
10
1
0
328,564
0
L
Atlas
11,449
763
31
2
0
237,880
0
L
Guan Yu
8,727
582
15
1
0
234,884
0
W
Chiron
11,374
758
35
2
0
246,303
0
W
Artio
11,534
769
3
0
0
296,996
0
L
Hercules
9,250
617
52
3
0
249,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role