Player Matchup

Cabrakan
Cabrakan
Doctor Lizahrd
Cabrakan
Level 148
God Stats
59W - 27L
1,686 SR
Queue Stats
532W - 443L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
Doctor Maus
Sylvanus
Level 135
God Stats
3W - 4L
1,519 SR
Queue Stats
224W - 168L
1,505 Elo+
Party 1
Terra
Terra
Jordy6779
Terra
Level 143
God Stats
30W - 17L
1,631 SR
Queue Stats
222W - 158L
1,558 Elo+
Party 1
Neith
Neith
JustForFans
Neith
Level 86
God Stats
8W - 11L
1,463 SR
Queue Stats
316W - 359L
1,470 Elo+
Solo
Hel
Hel
Nachowedgie
Hel
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 103
1,560 SR
1,504 Elo+

VS

Team Averages
Level 85
1,385 SR
1,486 Elo+
Hercules
Hercules
CrYstaLBendeR_
Hercules
Level 121
God Stats
0W - 3L
1,191 SR
Queue Stats
188W - 184L
1,506 Elo+
Solo
Ah Puch
Ah Puch
Hugo-Skye
Ah Puch
Level 48
God Stats
32W - 29L
1,555 SR
Queue Stats
172W - 166L
1,458 Elo+
Solo
Zeus
Zeus
Marijuice90
Zeus
Level 99
God Stats
32W - 26L
1,572 SR
Queue Stats
438W - 486L
1,476 Elo+
Solo
Osiris
Osiris
Wolf664
Osiris
Level 79
God Stats
0W - 4L
1,113 SR
Queue Stats
320W - 339L
1,467 Elo+
Solo
Ares
Ares
abel_yjesus
Ares
Level 78
God Stats
37W - 33L
1,492 SR
Queue Stats
549W - 592L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
17
9 / 0 / 6
11,454
1,145
12,795
7,328
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Doctor Maus
Sylvanus
17
3 / 1 / 11
10,005
1,001
10,974
9,084
3,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Jordy6779
Terra
17
2 / 2 / 13
9,841
984
12,733
11,003
3,721
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 0 / 9
9,682
968
7,477
5,686
2,512
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
0 / 2 / 9
8,940
894
1,027
6,351
2,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

262

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 3 / 3
9,716
972
7,966
16,046
16,213
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Hugo-Skye
Ah Puch
16
1 / 5 / 3
9,739
974
13,049
11,620
4,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 4 / 0
8,885
889
5,842
4,325
1,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Wolf664
Osiris
14
0 / 1 / 2
8,400
840
1,754
4,312
6,426
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
0 / 3 / 2
8,566
857
6,127
12,073
11,933
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
16
Kills
5
5
Deaths
16
48
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
3
3
1.17
W
Cabrakan
9
0
6
12
W
Sylvanus
Doctor Maus
Sylvanus
3
1
11
8.5
L
Ah Puch
Hugo-Skye
Ah Puch
1
5
3
0.5
W
Terra
Jordy6779
Terra
2
2
13
4.25
W
2
0
9
6.5
L
2
4
0
0.5
W
0
2
9
2.25
L
Osiris
Wolf664
Osiris
0
1
2
1
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,006
Damage
34,738
39,452
Taken
48,376
17,335
Mitigated
40,059
15,996
Healing
6,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
7,966
2,190
0
6,577
16,046
16,213
0
12,111
3,708
0
21,343
W
Cabrakan
12,795
1,323
0
457
7,328
4,906
0
4,255
3,073
30,727
0
W
Sylvanus
Doctor Maus
Sylvanus
10,974
722
3,333
3,267
9,084
3,826
0
4,103
4,981
16,230
0
L
Ah Puch
Hugo-Skye
Ah Puch
13,049
149
0
13
11,620
4,123
0
10,288
1,216
53,120
0
W
Terra
Jordy6779
Terra
12,733
862
3,321
2,046
11,003
3,721
0
7,756
3,247
31,335
0
W
7,477
3,650
0
1,665
5,686
2,512
0
3,555
2,131
0
30,789
L
5,842
272
0
113
4,325
1,364
0
3,931
328
16,632
0
W
1,027
671
1,169
738
6,351
2,370
0
5,349
1,002
8,686
0
L
Osiris
Wolf664
Osiris
1,754
22
0
0
4,312
6,426
0
3,454
828
0
9,707
L
6,127
252
0
154
12,073
11,933
0
7,137
4,767
16,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,922
Gold Earned
45,306
181
Minions Killed
204
7
Camps Cleared
6
902,079
Distance Traveled
714,631
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,716
972
43
4
1
187,092
1
W
Cabrakan
11,454
1,145
51
5
0
200,103
0
W
Sylvanus
10,005
1,001
12
1
2
198,295
0
L
Ah Puch
9,739
974
109
11
1
161,031
0
W
Terra
9,841
984
41
4
0
180,024
0
W
Neith
9,682
968
58
6
5
189,457
2
L
Zeus
8,885
889
25
3
2
89,461
1
W
Hel
8,940
894
19
2
0
134,200
0
L
Osiris
8,400
840
13
1
2
97,388
4
L
Ares
8,566
857
14
1
0
179,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role