Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Gold IV
Kenny Coloma
Mulan
Gold IV
Level 126
God Stats
2W - 1L
1,587 SR
Queue Stats
85W - 85L
1,453 MMR
Solo
Achilles
Achilles
Gold IV
Pwbj
Achilles
Gold IV
Level 108
God Stats
7W - 16L
1,352 SR
Queue Stats
522W - 536L
1,385 MMR
Solo
Chang'e
Chang'e
Gold V
WoodsFlipper07
Chang'e
Gold V
Level 128
God Stats
27W - 14L
1,657 SR
Queue Stats
439W - 443L
1,411 MMR
Solo
Izanami
Izanami
Gold IV
near_art49
Izanami
Gold IV
Level 59
God Stats
2W - 0L
1,535 SR
Queue Stats
25W - 26L
1,386 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,526 SR
1,427 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 129
1,500 SR
1,390 MMR
Neith
Neith
Gold IV
Call9-1-1_
Neith
Gold IV
Level 133
God Stats
0W - 4L
1,397 SR
Queue Stats
44W - 46L
1,504 MMR
Party 2
Ne Zha
Ne Zha
Gold V
Disfavoured
Ne Zha
Gold V
Level 120
God Stats
6W - 10L
1,427 SR
Queue Stats
49W - 51L
1,323 MMR
Party 1
Bacchus
Bacchus
Gold V
Teishan
Bacchus
Gold V
Level 113
God Stats
10W - 5L
1,638 SR
Queue Stats
47W - 48L
1,415 MMR
Party 1
Odin
Odin
Silver I
melveezzy
Odin
Silver I
Level 157
God Stats
3W - 6L
1,502 SR
Queue Stats
76W - 82L
1,321 MMR
Party 2
Olorun
Olorun
Silver I
raptorkill77
Olorun
Silver I
Level 120
God Stats
0W - 1L
1,537 SR
Queue Stats
35W - 36L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
4 / 0 / 2
7,299
561
3,064
6,797
5,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 3 / 3
8,065
620
9,643
11,655
4,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
Pwbj
Achilles
13
3 / 1 / 1
7,454
573
6,309
8,763
7,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
4 / 1 / 3
7,519
578
5,774
6,345
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
near_art49
Izanami
14
1 / 0 / 3
8,094
623
3,545
5,487
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Morgan Le FayGilgameshAthena

VS

Bans
CliodhnaBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
1 / 5 / 0
6,205
477
8,353
8,459
2,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ne Zha
12
3 / 4 / 1
7,000
538
4,584
10,313
2,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Teishan
Bacchus
11
0 / 3 / 4
6,581
506
3,947
9,229
6,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Odin
12
1 / 3 / 0
6,821
525
4,189
9,624
5,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
13
0 / 2 / 0
7,106
547
3,354
5,383
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
17
Kills
5
5
Deaths
17
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
2
5
L
Neith
1
5
0
0.2
L
Ne Zha
3
4
1
0.88
W
5
3
3
2.17
W
Achilles
Pwbj
Achilles
3
1
1
3.5
L
Bacchus
Teishan
Bacchus
0
3
4
0.67
W
4
1
3
5.5
L
Odin
1
3
0
0.33
W
Izanami
near_art49
Izanami
1
0
3
2.5
L
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,335
Damage
24,427
39,047
Taken
43,008
21,022
Mitigated
19,055
19,799
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,064
515
469
2,031
6,797
5,157
0
2,199
4,392
18,684
0
L
Neith
8,353
2,600
0
2,048
8,459
2,868
0
3,047
5,202
0
42,115
L
Ne Zha
4,584
1,272
0
3,935
10,313
2,812
399
2,390
7,729
0
39,299
W
9,643
1,503
0
5,009
11,655
4,859
0
1,633
9,655
0
55,809
W
Achilles
Pwbj
Achilles
6,309
826
0
3,230
8,763
7,604
426
969
7,237
10,933
25,964
L
Bacchus
Teishan
Bacchus
3,947
204
130
2,045
9,229
6,909
0
3,167
5,902
18,074
0
W
5,774
418
1,583
4,150
6,345
1,538
364
767
5,325
43,837
0
L
Odin
4,189
960
0
1,172
9,624
5,320
0
987
8,076
5,083
29,140
W
Izanami
near_art49
Izanami
3,545
2,227
0
3,327
5,487
1,864
609
2,563
2,924
0
72,126
L
Olorun
3,354
1,179
0
2,278
5,383
1,146
0
507
4,876
61,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,431
Gold Earned
33,713
459
Minions Killed
367
0
Camps Cleared
0
1,317,149
Distance Traveled
1,245,169
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,299
561
44
3
0
265,690
2
L
Neith
6,205
477
77
6
0
235,563
0
L
Ne Zha
7,000
538
75
6
0
278,931
2
W
Mulan
8,065
620
106
8
0
279,314
2
W
Achilles
7,454
573
80
6
0
254,075
4
L
Bacchus
6,581
506
36
3
0
254,729
4
W
Chang'e
7,519
578
80
6
0
263,550
4
L
Odin
6,821
525
64
5
0
245,943
5
W
Izanami
8,094
623
149
11
0
254,520
4
L
Olorun
7,106
547
115
9
0
230,003
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role