Player Matchup

Merlin
Merlin
Much Owen
Merlin
Level 145
God Stats
1W - 0L
1,782 SR
Queue Stats
67W - 65L
1,553 Elo+
Party 1
Mulan
Mulan
PerplexedSquash
Mulan
Level 18
God Stats
2W - 0L
1,801 SR
Queue Stats
2W - 0L
1,654 Elo+
Party 1
Heimdallr
Heimdallr
Perplexedkyle
Heimdallr
Level 138
God Stats
5W - 9L
1,458 SR
Queue Stats
76W - 73L
1,561 Elo+
Party 1
Team Averages
Level 100
1,680 SR
1,589 Elo+

VS

Team Averages
Level 88
1,384 SR
1,350 Elo+
Charybdis
Charybdis
Playboi_Shady
Charybdis
Level 128
God Stats
2W - 3L
1,583 SR
Queue Stats
102W - 112L
1,383 Elo+
Solo
Kuzenbo
Kuzenbo
Squeezytrigg22
Kuzenbo
Level 68
God Stats
9W - 7L
1,408 SR
Queue Stats
195W - 241L
1,412 Elo+
Solo
Pele
Pele
YS_OG42
Pele
Level 67
God Stats
2W - 4L
1,160 SR
Queue Stats
4W - 14L
1,255 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Much Owen
Merlin
12
3 / 1 / 7
8,099
810
5,460
3,668
1,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 3 / 4
7,312
731
4,150
9,548
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Perplexedkyle
Heimdallr
12
6 / 1 / 4
8,498
850
6,914
4,296
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Playboi_Shady
Charybdis
9
1 / 0 / 3
6,859
686
1,606
1,186
329
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
1 / 11 / 1
6,560
656
4,078
17,637
14,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pele
YS_OG42
Pele
9
2 / 1 / 2
7,219
722
1,133
3,842
1,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
12
Kills
4
5
Deaths
12
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
Much Owen
Merlin
3
1
7
6.5
W
3
3
4
1.67
W
Heimdallr
Perplexedkyle
Heimdallr
6
1
4
8
L
Charybdis
Playboi_Shady
Charybdis
1
0
3
2.5
L
1
11
1
0.14
L
Pele
YS_OG42
Pele
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,524
Damage
6,817
17,512
Taken
22,665
8,518
Mitigated
15,996
1,855
Healing
1,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Much Owen
Merlin
5,460
587
0
142
3,668
1,212
580
1,181
2,487
29,792
0
W
4,150
1,613
0
1,179
9,548
5,556
360
2,784
6,722
0
9,098
W
Heimdallr
Perplexedkyle
Heimdallr
6,914
2,855
0
534
4,296
1,750
2,092
893
3,403
0
31,185
L
Charybdis
Playboi_Shady
Charybdis
1,606
749
0
80
1,186
329
0
102
1,084
0
10,682
L
4,078
2,029
0
896
17,637
14,104
0
4,299
12,890
13,592
0
L
Pele
YS_OG42
Pele
1,133
102
0
404
3,842
1,563
0
1,059
2,744
0
4,047

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,909
Gold Earned
20,638
113
Minions Killed
36
8
Camps Cleared
0
518,706
Distance Traveled
445,384
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,099
810
56
6
4
187,569
2
W
Mulan
7,312
731
9
1
0
159,376
0
W
Heimdallr
8,498
850
48
5
4
171,761
1
L
Charybdis
6,859
686
14
1
0
127,774
1
L
Kuzenbo
6,560
656
12
1
0
182,920
0
L
Pele
7,219
722
10
1
0
134,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role