Player Matchup

Pele
Pele
 
Pele
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
KAASIE99
Izanami
Level 18
God Stats
3W - 4L
1,284 SR
Queue Stats
23W - 23L
1,519 Elo+
Party 2
Chaac
Chaac
almfrede
Chaac
Level 29
God Stats
6W - 4L
1,655 SR
Queue Stats
66W - 74L
1,452 Elo+
Party 2
Discordia
Discordia
far_er_vred_nu98
Discordia
Level 77
God Stats
6W - 5L
1,423 SR
Queue Stats
344W - 300L
1,483 Elo+
Party 2
Team Averages
Level 51
1,472 SR
1,491 Elo+

VS

Team Averages
Level 102
1,480 SR
1,418 Elo+
Mulan
Mulan
BeardedSpidey
Mulan
Level 48
God Stats
6W - 2L
1,748 SR
Queue Stats
67W - 102L
1,368 Elo+
Party 1
Atlas
Atlas
DRxTHOMPSONx
Atlas
Level 139
God Stats
6W - 17L
1,121 SR
Queue Stats
311W - 366L
1,396 Elo+
Solo
Skadi
Skadi
Jojihe
Skadi
Level 132
God Stats
4W - 6L
1,610 SR
Queue Stats
63W - 74L
1,402 Elo+
Solo
Hera
Hera
KEJmommy
Hera
Level 94
God Stats
8W - 22L
1,376 SR
Queue Stats
250W - 292L
1,420 Elo+
Solo
Ao Kuang
Ao Kuang
ThePotato_King
Ao Kuang
Level 98
God Stats
3W - 4L
1,545 SR
Queue Stats
441W - 428L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 2 / 1
6,247
568
1,262
7,152
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
 
Ymir
9
1 / 2 / 4
6,244
568
1,666
9,445
4,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
KAASIE99
Izanami
10
2 / 1 / 0
6,134
558
2,639
4,470
1,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
almfrede
Chaac
10
1 / 1 / 0
6,099
554
5,863
7,656
4,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
10
0 / 4 / 3
6,101
555
4,255
5,556
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,183
471
2,545
6,676
2,741
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

3
0 / 0 / 0
4,059
369
740
1,424
322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
Jojihe
Skadi
10
1 / 2 / 1
5,939
540
3,086
5,211
1,056
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
11
1 / 1 / 3
6,419
584
4,535
3,857
1,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
11
7 / 1 / 1
6,520
593
6,614
7,071
2,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
5
Kills
10
10
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
2
1
0.75
W
Ymir
 
Ymir
1
2
4
1.5
L
1
1
1
1.5
L
0
0
0
0
L
Skadi
Jojihe
Skadi
1
2
1
0.75
W
Izanami
KAASIE99
Izanami
2
1
0
2
L
Hera
1
1
3
2.5
L
Ao Kuang
7
1
1
7.5
W
Chaac
almfrede
Chaac
1
1
0
1
W
Discordia
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,685
Damage
17,520
34,279
Taken
24,239
14,070
Mitigated
7,489
12,492
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
1,262
254
0
3,216
7,152
2,264
0
1,796
5,304
0
38,006
W
Ymir
 
Ymir
1,666
514
286
2,664
9,445
4,345
0
4,366
4,991
17,623
0
L
2,545
1,001
0
2,060
6,676
2,741
364
831
5,341
0
17,810
L
740
454
342
156
1,424
322
0
243
1,181
2,839
0
L
Skadi
Jojihe
Skadi
3,086
829
0
10
5,211
1,056
0
723
4,488
0
33,553
W
Izanami
KAASIE99
Izanami
2,639
2,104
358
1,913
4,470
1,359
782
330
4,140
0
37,746
L
Hera
4,535
1,244
0
560
3,857
1,216
347
1,803
1,784
37,777
0
L
Ao Kuang
6,614
2,607
0
2,278
7,071
2,154
860
1,961
4,872
26,592
0
W
Chaac
almfrede
Chaac
5,863
524
0
3,024
7,656
4,436
486
2,116
5,500
0
30,988
W
Discordia
4,255
477
0
1,031
5,556
1,666
786
3,255
2,237
36,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,825
Gold Earned
28,120
323
Minions Killed
248
0
Camps Cleared
0
1,065,495
Distance Traveled
854,388
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,247
568
84
8
0
252,692
3
W
Ymir
6,244
568
28
3
0
194,124
4
L
Mulan
5,183
471
37
3
0
199,697
5
L
Atlas
4,059
369
5
0
0
46,930
1
L
Skadi
5,939
540
72
7
0
203,339
2
W
Izanami
6,134
558
81
7
0
196,131
3
L
Hera
6,419
584
92
8
0
198,251
2
L
Ao Kuang
6,520
593
42
4
0
206,171
3
W
Chaac
6,099
554
54
5
0
215,308
3
W
Discordia
6,101
555
76
7
0
207,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role