Player Matchup

Izanami
Izanami
ImFastAsFaqBoiii
Izanami
Level 103
God Stats
10W - 6L
1,582 SR
Queue Stats
139W - 116L
1,536 Elo+
Party 1
Merlin
Merlin
K1yosh1
Merlin
Level 48
God Stats
7W - 1L
1,658 SR
Queue Stats
134W - 74L
1,674 Elo+
Solo
Tyr
Tyr
Leithz
Tyr
Level 128
God Stats
16W - 7L
1,585 SR
Queue Stats
91W - 82L
1,523 Elo+
Party 1
Yemoja
Yemoja
Suuzpearly
Yemoja
Level 82
God Stats
8W - 6L
1,512 SR
Queue Stats
16W - 21L
1,436 Elo+
Party 1
Thanatos
Thanatos
VIPheadhunter
Thanatos
Level 127
God Stats
33W - 19L
1,634 SR
Queue Stats
124W - 100L
1,565 Elo+
Party 1
Team Averages
Level 98
1,594 SR
1,547 Elo+

VS

Team Averages
Level 88
1,485 SR
1,507 Elo+
Bakasura
Bakasura
 
Bakasura
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
ColumnedSword1
Gilgamesh
Level 152
God Stats
9W - 18L
1,378 SR
Queue Stats
221W - 228L
1,490 Elo+
Party 2
Raijin
Raijin
Gaddms
Raijin
Level 131
God Stats
2W - 4L
1,571 SR
Queue Stats
216W - 211L
1,506 Elo+
Party 2
Cupid
Cupid
GoldenbirdAshes
Cupid
Level 39
God Stats
4W - 3L
1,669 SR
Queue Stats
87W - 86L
1,572 Elo+
Solo
Bacchus
Bacchus
uguranlar
Bacchus
Level 37
God Stats
0W - 2L
1,307 SR
Queue Stats
8W - 13L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
8,402
560
7,136
8,352
2,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
K1yosh1
Merlin
17
6 / 1 / 3
10,135
676
14,236
6,964
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
Leithz
Tyr
14
2 / 1 / 1
8,845
590
10,056
10,206
9,584
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Yemoja
Suuzpearly
Yemoja
11
0 / 0 / 2
7,321
488
2,140
5,064
3,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
VIPheadhunter
Thanatos
15
11 / 3 / 1
9,422
628
14,811
14,790
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 8 / 0
6,562
437
4,252
12,876
3,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
ColumnedSword1
Gilgamesh
14
1 / 3 / 1
8,318
555
7,355
17,307
9,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Raijin
Gaddms
Raijin
13
3 / 5 / 2
8,148
543
5,702
11,219
3,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 1
6,380
425
3,037
7,870
2,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
uguranlar
Bacchus
11
1 / 1 / 1
6,853
457
5,058
12,611
8,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
20
Kills
5
5
Deaths
20
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
8
0
0
L
Gilgamesh
ColumnedSword1
Gilgamesh
1
3
1
0.5
L
Raijin
Gaddms
Raijin
3
5
2
0.8
L
0
3
1
0.17
W
1
0
4
3
W
Merlin
K1yosh1
Merlin
6
1
3
7.5
W
Tyr
Leithz
Tyr
2
1
1
2.5
W
Yemoja
Suuzpearly
Yemoja
0
0
2
1
W
Thanatos
VIPheadhunter
Thanatos
11
3
1
3.83
L
Bacchus
uguranlar
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,379
Damage
25,404
45,376
Taken
61,883
23,898
Mitigated
27,380
26,218
Healing
16,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,252
3,049
0
1,561
12,876
3,797
0
2,650
10,136
0
35,099
L
Gilgamesh
ColumnedSword1
Gilgamesh
7,355
1,567
0
7,758
17,307
9,763
0
1,095
16,174
2,782
52,227
L
Raijin
Gaddms
Raijin
5,702
107
0
914
11,219
3,083
0
4,179
6,722
45,742
0
L
3,037
1,442
21
1,338
7,870
2,176
116
2,587
5,195
0
33,140
W
7,136
5,183
0
2,774
8,352
2,418
2,644
2,702
5,650
0
70,908
W
Merlin
K1yosh1
Merlin
14,236
318
0
1,396
6,964
2,871
0
2,837
4,013
83,566
0
W
Tyr
Leithz
Tyr
10,056
2,068
0
3,158
10,206
9,584
252
630
8,775
0
59,994
W
Yemoja
Suuzpearly
Yemoja
2,140
166
2,220
1,759
5,064
3,857
311
2,467
2,487
14,183
0
W
Thanatos
VIPheadhunter
Thanatos
14,811
4,934
0
14,911
14,790
5,168
284
3,099
11,077
0
52,821
L
Bacchus
uguranlar
Bacchus
5,058
837
1,029
3,625
12,611
8,561
0
5,149
7,280
15,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,125
Gold Earned
36,261
516
Minions Killed
409
0
Camps Cleared
0
1,478,775
Distance Traveled
1,431,073
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,562
437
82
5
0
309,047
3
L
Gilgamesh
8,318
555
139
9
0
264,860
4
L
Raijin
8,148
543
103
7
0
275,896
6
L
Cupid
6,380
425
61
4
0
271,808
4
W
Izanami
8,402
560
128
9
0
272,232
7
W
Merlin
10,135
676
150
10
0
303,066
5
W
Tyr
8,845
590
132
9
0
318,676
5
W
Yemoja
7,321
488
25
2
0
256,783
5
W
Thanatos
9,422
628
81
5
0
328,018
1
L
Bacchus
6,853
457
24
2
0
309,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role