Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
AETS
Jing Wei
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,312 Elo+
Party 2
Terra
Terra
Godros
Terra
Level 104
God Stats
0W - 1L
1,724 SR
Queue Stats
7W - 8L
1,443 Elo+
Party 1
Nike
Nike
LuschesMälfoi
Nike
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 106L
1,415 Elo+
Party 1
Thoth
Thoth
pokespriter
Thoth
Level 107
God Stats
2W - 6L
1,289 SR
Queue Stats
105W - 121L
1,385 Elo+
Party 1
Team Averages
Level 91
1,502 SR
1,411 Elo+

VS

Team Averages
Level 106
1,466 SR
1,425 Elo+
Sobek
Sobek
Cecil53
Sobek
Level 108
God Stats
13W - 3L
1,703 SR
Queue Stats
672W - 676L
1,501 Elo+
Party 3
Awilix
Awilix
PrideOfGoD
Awilix
Level 127
God Stats
3W - 7L
1,260 SR
Queue Stats
420W - 432L
1,363 Elo+
Solo
Hera
Hera
PurpleJade
Hera
Level 100
God Stats
1W - 2L
1,108 SR
Queue Stats
172W - 183L
1,470 Elo+
Party 3
Hun Batz
Hun Batz
Zelda148
Hun Batz
Level 86
God Stats
5W - 1L
1,757 SR
Queue Stats
191W - 203L
1,457 Elo+
Party 3
Terra
Terra
xDecadeInTheDark
Terra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 21L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
0 / 3 / 10
8,753
625
10,416
15,946
13,082
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jing Wei
AETS
Jing Wei
17
5 / 5 / 8
10,181
727
15,057
12,143
4,206
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
Godros
Terra
17
4 / 2 / 10
10,686
763
5,846
19,447
19,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 5 / 10
10,128
723
18,122
27,968
12,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
3 / 6 / 7
9,707
693
18,551
11,909
3,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cecil53
Sobek
15
2 / 4 / 10
10,104
722
9,573
22,624
30,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Awilix
PrideOfGoD
Awilix
17
6 / 6 / 9
10,446
746
15,781
18,820
9,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
7 / 2 / 9
10,922
780
23,230
13,527
6,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Zelda148
Hun Batz
18
5 / 2 / 10
11,102
793
20,674
11,428
6,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
0 / 2 / 16
10,884
777
6,579
19,818
22,718
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
74
16
Kills
20
21
Deaths
16
45
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
10
1.67
L
Jing Wei
AETS
Jing Wei
5
5
8
1.8
W
Sobek
Cecil53
Sobek
2
4
10
1.75
L
Terra
Godros
Terra
4
2
10
4.5
L
4
5
10
1.8
W
Awilix
PrideOfGoD
Awilix
6
6
9
1.75
W
7
2
9
5.75
W
Hun Batz
Zelda148
Hun Batz
5
2
10
5
L
3
6
7
1.08
W
0
2
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,992
Damage
75,837
87,413
Taken
86,217
53,308
Mitigated
75,049
43,048
Healing
40,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
10,416
1,793
1,725
2,461
15,946
13,082
123
7,344
8,348
0
23,578
L
Jing Wei
AETS
Jing Wei
15,057
12,388
1,949
1,899
12,143
4,206
231
4,527
7,438
0
28,819
W
Sobek
Cecil53
Sobek
9,573
222
2,444
6,340
22,624
30,152
56
4,444
17,032
17,992
0
L
Terra
Godros
Terra
5,846
552
11,209
9,598
19,447
19,686
310
8,161
10,870
11,515
0
L
18,122
1,552
1,686
9,703
27,968
12,833
101
12,715
14,731
0
25,901
W
Awilix
PrideOfGoD
Awilix
15,781
4,537
1,482
5,137
18,820
9,104
75
3,422
14,816
0
24,743
W
23,230
4,805
1,636
2,585
13,527
6,576
1,812
3,871
9,141
35,647
0
W
Hun Batz
Zelda148
Hun Batz
20,674
515
759
615
11,428
6,499
1,936
3,331
7,506
0
49,807
L
18,551
456
1,554
1,264
11,909
3,501
168
5,013
6,644
38,360
0
W
6,579
1,438
11,690
7,854
19,818
22,718
690
7,561
11,403
18,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,455
Gold Earned
53,458
132
Minions Killed
141
0
Camps Cleared
0
1,364,894
Distance Traveled
1,392,746
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,753
625
31
2
0
270,425
0
L
Jing Wei
10,181
727
29
2
0
238,874
0
W
Sobek
10,104
722
20
1
0
277,105
0
L
Terra
10,686
763
6
0
0
293,919
0
L
Nike
10,128
723
18
1
0
293,956
0
W
Awilix
10,446
746
13
1
0
274,694
0
W
Hera
10,922
780
32
2
0
277,943
0
W
Hun Batz
11,102
793
65
5
0
271,862
0
L
Thoth
9,707
693
48
3
0
267,720
0
W
Terra
10,884
777
11
1
0
291,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role