Player Matchup

Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Ziparat
Medusa
Level 137
God Stats
10W - 5L
1,771 SR
Queue Stats
140W - 119L
1,560 Elo+
Party 2
Team Averages
Level 137
1,590 SR
1,520 Elo+

VS

Team Averages
Level 90
1,570 SR
1,464 Elo+
Ymir
Ymir
ColonelSandfurz
Ymir
Level 122
God Stats
0W - 1L
1,578 SR
Queue Stats
3W - 6L
1,449 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Setakh
Morgan Le Fay
Level 45
God Stats
3W - 2L
1,633 SR
Queue Stats
40W - 46L
1,431 Elo+
Party 1
Hercules
Hercules
theswagger2014
Hercules
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
4 / 1 / 11
7,526
753
9,585
3,423
1,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
 
Atlas
10
2 / 1 / 14
7,278
728
5,886
8,406
6,869
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Ziparat
Medusa
12
9 / 1 / 7
8,230
823
10,290
6,360
2,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,902
590
3,060
8,683
7,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Setakh
Morgan Le Fay
10
1 / 7 / 2
6,461
646
4,346
7,394
3,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
9
2 / 6 / 1
7,237
724
5,444
12,464
11,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
15
Kills
3
3
Deaths
16
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
4
1
11
9.5
W
Atlas
 
Atlas
2
1
14
9
L
0
3
3
0.5
L
Morgan Le Fay
Setakh
Morgan Le Fay
1
7
2
0.29
W
Medusa
Ziparat
Medusa
9
1
7
12.5
L
Hercules
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,761
Damage
12,850
18,189
Taken
28,541
10,805
Mitigated
22,735
3,191
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
9,585
991
0
325
3,423
1,258
355
1,460
1,963
23,966
0
W
Atlas
 
Atlas
5,886
2,157
0
1,566
8,406
6,869
62
3,775
4,631
11,727
0
L
3,060
192
0
0
8,683
7,433
0
4,401
3,969
8,909
0
L
Morgan Le Fay
Setakh
Morgan Le Fay
4,346
471
0
160
7,394
3,604
0
4,211
2,933
17,602
0
W
Medusa
Ziparat
Medusa
10,290
6,020
0
1,300
6,360
2,678
1,115
2,337
4,023
0
29,406
L
Hercules
5,444
1,032
0
2,774
12,464
11,698
0
6,445
5,683
0
11,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,034
Gold Earned
19,600
104
Minions Killed
57
5
Camps Cleared
3
538,673
Distance Traveled
467,882
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,526
753
42
4
1
170,199
0
W
Atlas
7,278
728
14
1
0
182,954
5
L
Ymir
5,902
590
14
1
0
136,905
0
L
Morgan Le Fay
6,461
646
34
3
3
163,017
2
W
Medusa
8,230
823
48
5
4
185,520
3
L
Hercules
7,237
724
9
1
0
167,960
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role