Player Matchup

Tiamat
Tiamat
Paysannes
Tiamat
Level 142
God Stats
2W - 0L
1,701 SR
Queue Stats
23W - 9L
1,681 Elo+
Party 2
Tyr
Tyr
Proeminence
Tyr
Level 60
God Stats
2W - 0L
1,641 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Mercury
Mercury
Unstucked
Mercury
Level 123
God Stats
1W - 0L
1,526 SR
Queue Stats
13W - 4L
1,500 Elo+
Party 2
Izanami
Izanami
citoyens
Izanami
Level 112
God Stats
3W - 0L
1,760 SR
Queue Stats
20W - 9L
1,642 Elo+
Party 2
Yemoja
Yemoja
matatama
Yemoja
Level 129
God Stats
8W - 4L
1,587 SR
Queue Stats
272W - 229L
1,629 Elo+
Party 2
Team Averages
Level 113
1,643 SR
1,590 Elo+

VS

Team Averages
Level 109
1,568 SR
1,540 Elo+
Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
RobinhoodXXVII
Sol
Level 109
God Stats
5W - 6L
1,512 SR
Queue Stats
287W - 296L
1,546 Elo+
Party 1
Achilles
Achilles
Worldsaver2
Achilles
Level 124
God Stats
23W - 29L
1,489 SR
Queue Stats
404W - 465L
1,574 Elo+
Party 1
Pele
Pele
Xestry
Pele
Level 128
God Stats
7W - 5L
1,587 SR
Queue Stats
419W - 480L
1,561 Elo+
Party 1
Charybdis
Charybdis
Zyxfo
Charybdis
Level 55
God Stats
1W - 2L
1,754 SR
Queue Stats
51W - 56L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Paysannes
Tiamat
15
3 / 1 / 0
8,723
623
2,947
4,768
2,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 5 / 0
7,730
552
1,997
7,559
3,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
Unstucked
Mercury
14
2 / 2 / 3
8,532
609
7,546
8,689
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
citoyens
Izanami
16
6 / 2 / 2
9,466
676
8,061
10,749
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
matatama
Yemoja
12
0 / 0 / 5
7,328
523
2,497
8,944
6,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 2 / 1
5,277
377
1,462
4,612
1,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 3 / 2
7,517
537
5,032
6,890
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
Worldsaver2
Achilles
13
2 / 2 / 0
7,524
537
3,146
8,619
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pele
Xestry
Pele
16
7 / 3 / 0
9,723
695
7,901
11,734
5,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Zyxfo
Charybdis
12
1 / 3 / 0
7,239
517
3,318
7,226
1,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
13
13
Kills
10
10
Deaths
13
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
1
0.25
W
Tiamat
Paysannes
Tiamat
3
1
0
3
W
2
5
0
0.4
L
0
3
2
0.33
W
Mercury
Unstucked
Mercury
2
2
3
1.75
L
Achilles
Worldsaver2
Achilles
2
2
0
1
L
Pele
Xestry
Pele
7
3
0
2.33
L
Charybdis
Zyxfo
Charybdis
1
3
0
0.33
W
Izanami
citoyens
Izanami
6
2
2
3.5
W
Yemoja
matatama
Yemoja
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,048
Damage
20,859
40,709
Taken
39,081
18,289
Mitigated
13,945
14,589
Healing
12,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,462
327
528
1,096
4,612
1,243
0
553
4,059
6,473
0
W
Tiamat
Paysannes
Tiamat
2,947
383
0
1,748
4,768
2,172
336
2,219
2,549
54,293
0
W
1,997
473
0
2,408
7,559
3,421
773
0
7,139
0
28,702
L
5,032
836
0
2,637
6,890
2,555
0
2,822
3,940
43,514
4,047
W
Mercury
Unstucked
Mercury
7,546
5,219
0
873
8,689
2,918
0
1,860
6,560
0
63,673
L
Achilles
Worldsaver2
Achilles
3,146
1,000
0
1,244
8,619
2,748
0
936
7,623
0
52,866
L
Pele
Xestry
Pele
7,901
2,329
0
4,544
11,734
5,861
0
242
11,492
0
69,346
L
Charybdis
Zyxfo
Charybdis
3,318
2,091
0
2,818
7,226
1,538
0
703
6,523
0
48,035
W
Izanami
citoyens
Izanami
8,061
4,715
505
4,421
10,749
3,072
726
1,539
9,210
0
84,130
W
Yemoja
matatama
Yemoja
2,497
591
1,245
3,389
8,944
6,706
92
816
8,018
17,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,779
Gold Earned
37,280
480
Minions Killed
451
0
Camps Cleared
0
1,445,947
Distance Traveled
1,253,295
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,277
377
3
0
0
133,556
1
W
Tiamat
8,723
623
135
10
0
297,594
2
W
Tyr
7,730
552
53
4
0
262,703
0
L
Sol
7,517
537
108
8
0
284,949
6
W
Mercury
8,532
609
115
8
0
345,693
3
L
Achilles
7,524
537
92
7
0
327,292
2
L
Pele
9,723
695
143
10
0
278,516
5
L
Charybdis
7,239
517
105
8
0
228,982
5
W
Izanami
9,466
676
159
11
0
261,586
3
W
Yemoja
7,328
523
18
1
0
278,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role