Player Matchup

Hachiman
Hachiman
Beefmanred
Hachiman
Level 44
God Stats
1W - 1L
1,319 SR
Queue Stats
27W - 24L
1,483 Elo+
Party 4
Tsukuyomi
Tsukuyomi
FortunesArcTear
Tsukuyomi
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 51L
1,634 Elo+
Party 3
Sobek
Sobek
NikittyCat
Sobek
Level 57
God Stats
2W - 0L
1,768 SR
Queue Stats
65W - 72L
1,509 Elo+
Party 4
Sol
Sol
Reliant Pg
Sol
Level 48
God Stats
4W - 2L
1,500 SR
Queue Stats
46W - 42L
1,461 Elo+
Solo
Jormungandr
Jormungandr
jmanwild9051
Jormungandr
Level 100
God Stats
7W - 5L
1,598 SR
Queue Stats
150W - 153L
1,491 Elo+
Party 3
Team Averages
Level 57
1,537 SR
1,515 Elo+

VS

Team Averages
Level 58
1,510 SR
1,437 Elo+
Anubis
Anubis
AkaReJay
Anubis
Level 43
God Stats
20W - 13L
1,602 SR
Queue Stats
114W - 118L
1,450 Elo+
Party 2
Serqet
Serqet
HereComesStanky
Serqet
Level 109
God Stats
6W - 4L
1,620 SR
Queue Stats
384W - 369L
1,447 Elo+
Party 2
Cthulhu
Cthulhu
Phagus
Cthulhu
Level 57
God Stats
4W - 3L
1,513 SR
Queue Stats
72W - 70L
1,447 Elo+
Party 1
Osiris
Osiris
Wuebit01278
Osiris
Level 41
God Stats
8W - 12L
1,318 SR
Queue Stats
110W - 132L
1,400 Elo+
Solo
Apollo
Apollo
arkhe666
Apollo
Level 42
God Stats
4W - 6L
1,496 SR
Queue Stats
59W - 52L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Beefmanred
Hachiman
10
0 / 1 / 3
5,429
452
5,676
4,917
1,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
FortunesArcTear
Tsukuyomi
13
8 / 2 / 5
7,819
652
8,555
9,481
2,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
10
2 / 0 / 1
6,034
503
3,526
7,760
4,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 1 / 4
7,251
604
5,276
4,544
1,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
jmanwild9051
Jormungandr
12
2 / 1 / 1
7,300
608
4,748
5,258
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AkaReJay
Anubis
9
1 / 7 / 1
6,267
522
4,048
9,422
4,046
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 7 / 2
6,287
524
3,940
8,599
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Phagus
Cthulhu
9
2 / 0 / 0
6,354
530
4,721
8,031
4,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
10
0 / 2 / 0
5,696
475
2,871
7,374
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
arkhe666
Apollo
9
0 / 2 / 1
5,268
439
2,778
5,531
1,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
5
5
Deaths
18
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
AkaReJay
Anubis
1
7
1
0.21
W
Hachiman
Beefmanred
Hachiman
0
1
3
1.5
W
Tsukuyomi
FortunesArcTear
Tsukuyomi
8
2
5
5.25
L
2
7
2
0.43
W
Sobek
2
0
1
2.5
L
Cthulhu
Phagus
Cthulhu
2
0
0
2
W
6
1
4
8
L
Osiris
0
2
0
0
L
Apollo
arkhe666
Apollo
0
2
1
0.25
W
Jormungandr
jmanwild9051
Jormungandr
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,781
Damage
18,358
31,960
Taken
38,957
13,456
Mitigated
16,970
12,661
Healing
8,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
AkaReJay
Anubis
4,048
213
0
2,130
9,422
4,046
30
3,846
5,576
33,847
0
W
Hachiman
Beefmanred
Hachiman
5,676
3,465
0
2,539
4,917
1,357
616
1,851
3,066
0
34,475
W
Tsukuyomi
FortunesArcTear
Tsukuyomi
8,555
2,017
0
3,866
9,481
2,665
0
2,301
6,806
0
41,902
L
3,940
1,026
0
1,876
8,599
3,038
0
1,124
7,475
0
30,826
W
Sobek
3,526
251
0
2,855
7,760
4,326
0
2,025
5,735
14,383
0
L
Cthulhu
Phagus
Cthulhu
4,721
385
143
2,662
8,031
4,647
0
1,980
6,051
18,070
0
W
5,276
1,836
0
2,226
4,544
1,291
433
2,520
2,024
30,284
4,178
L
Osiris
2,871
1,697
0
867
7,374
3,827
0
4,030
3,344
0
28,135
L
Apollo
arkhe666
Apollo
2,778
2,209
0
947
5,531
1,412
546
1,998
3,533
0
27,993
W
Jormungandr
jmanwild9051
Jormungandr
4,748
1,691
0
1,175
5,258
3,817
0
72
5,186
43,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,833
Gold Earned
29,872
346
Minions Killed
293
0
Camps Cleared
0
1,104,385
Distance Traveled
1,098,125
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,267
522
78
7
0
167,883
2
W
Hachiman
5,429
452
62
5
0
195,643
0
W
Tsukuyomi
7,819
652
81
7
0
256,891
3
L
Serqet
6,287
524
58
5
0
238,663
3
W
Sobek
6,034
503
25
2
0
213,545
4
L
Cthulhu
6,354
530
23
2
0
236,045
3
W
Sol
7,251
604
66
6
0
236,507
2
L
Osiris
5,696
475
69
6
0
229,250
3
L
Apollo
5,268
439
65
5
0
226,284
2
W
Jormungandr
7,300
608
112
9
0
201,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role