Player Matchup

Skadi
Skadi
Jony_JF_
Skadi
Level 26
God Stats
1W - 4L
1,394 SR
Queue Stats
2W - 15L
942 Elo+
Party 1
Da Ji
Da Ji
MGC1927
Da Ji
Level 123
God Stats
5W - 4L
1,594 SR
Queue Stats
133W - 117L
1,536 Elo+
Party 1
Olorun
Olorun
j6bouzas_
Olorun
Level 95
God Stats
5W - 2L
1,534 SR
Queue Stats
90W - 76L
1,512 Elo+
Party 1
Team Averages
Level 81
1,507 SR
1,330 Elo+

VS

Team Averages
Level 62
1,419 SR
1,328 Elo+
Yemoja
Yemoja
CombatJack050
Yemoja
Level 14
God Stats
0W - 2L
1,474 SR
Queue Stats
3W - 5L
1,312 Elo+
Party 2
Medusa
Medusa
Killer Swim Pig
Medusa
Level 86
God Stats
2W - 1L
1,658 SR
Queue Stats
3W - 5L
1,312 Elo+
Party 2
Merlin
Merlin
PurdyThePurson
Merlin
Level 85
God Stats
3W - 7L
1,124 SR
Queue Stats
174W - 255L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jony_JF_
Skadi
14
4 / 3 / 7
10,604
707
8,178
9,555
2,889
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
MGC1927
Da Ji
14
4 / 8 / 8
10,622
708
14,380
12,817
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
j6bouzas_
Olorun
17
9 / 1 / 6
11,895
793
14,216
11,600
4,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 9
9,993
666
2,921
13,797
13,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
6 / 6 / 6
10,719
715
11,617
14,501
5,525
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
6 / 6 / 3
10,886
726
10,445
12,833
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
30
17
Kills
12
12
Deaths
17
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
5
9
0.9
W
Skadi
Jony_JF_
Skadi
4
3
7
2.5
L
6
6
6
1.5
W
Da Ji
MGC1927
Da Ji
4
8
8
1
L
6
6
3
1.25
W
Olorun
j6bouzas_
Olorun
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,774
Damage
24,983
33,972
Taken
41,131
12,965
Mitigated
24,021
9,353
Healing
9,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,921
660
4,314
2,146
13,797
13,854
0
4,977
8,820
6,892
0
W
Skadi
Jony_JF_
Skadi
8,178
5,547
0
1,171
9,555
2,889
828
4,668
4,641
0
24,305
L
11,617
4,225
255
2,732
14,501
5,525
124
4,898
9,603
0
36,850
W
Da Ji
MGC1927
Da Ji
14,380
3,637
0
300
12,817
5,099
378
3,863
8,652
0
33,203
L
10,445
456
0
512
12,833
4,642
0
3,384
9,449
31,954
0
W
Olorun
j6bouzas_
Olorun
14,216
7,191
1,213
6,669
11,600
4,977
1,487
4,675
6,627
64,753
5,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,121
Gold Earned
31,598
187
Minions Killed
138
11
Camps Cleared
2
777,653
Distance Traveled
757,477
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,993
666
9
1
0
238,734
0
W
Skadi
10,604
707
42
3
1
252,038
1
L
Medusa
10,719
715
56
4
1
267,248
2
W
Da Ji
10,622
708
35
2
6
237,493
3
L
Merlin
10,886
726
73
5
1
251,495
4
W
Olorun
11,895
793
110
7
4
288,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role