Player Matchup

Mulan
Mulan
Masters
 
Mulan
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Masters
 
Tiamat
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond III
Dane245
Anhur
Diamond III
Level 64
God Stats
0W - 1L
1,453 SR
Queue Stats
36W - 38L
2,269 MMR
Solo
Da Ji
Da Ji
Masters
LeonCromwell
Da Ji
Masters
Level 158
God Stats
3W - 2L
1,851 SR
Queue Stats
38W - 45L
2,282 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 126
1,561 SR
1,810 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 130
1,586 SR
2,068 MMR
Thanatos
Thanatos
Masters
 
Thanatos
Masters
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ares
Ares
Diamond III
 
Ares
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
GrayIy
Merlin
Masters
Level 160
God Stats
1W - 0L
1,867 SR
Queue Stats
149W - 122L
2,659 MMR
Party 1
Osiris
Osiris
Masters
MoneySyn4DatWin
Osiris
Masters
Level 68
God Stats
2W - 4L
1,330 SR
Queue Stats
191W - 189L
2,416 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond III
PhoenixPhinx
Ah Muzen Cab
Diamond III
Level 119
God Stats
7W - 5L
1,732 SR
Queue Stats
183W - 161L
2,267 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
3 / 1 / 4
6,557
596
8,732
9,428
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
 
Tiamat
10
0 / 4 / 1
5,709
519
2,954
5,834
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
8
0 / 4 / 5
5,591
508
3,860
10,251
2,856
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Dane245
Anhur
11
4 / 4 / 0
7,027
639
3,339
7,552
1,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
3 / 4 / 5
6,468
588
5,627
7,100
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
CliodhnaCamazotzBastet

VS

Bans
OdinFreyaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
11 / 1 / 1
7,885
717
8,789
7,059
2,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
 
Ares
9
0 / 2 / 5
5,493
499
2,558
4,655
3,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
GrayIy
Merlin
12
3 / 1 / 5
6,939
631
3,935
4,342
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 5 / 2
5,206
473
4,470
12,529
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Muzen Cab
PhoenixPhinx
Ah Muzen Cab
12
3 / 1 / 1
6,733
612
4,528
6,649
1,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
10
Kills
17
17
Deaths
10
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
1
4
5
L
Tiamat
 
Tiamat
0
4
1
0.13
L
Fenrir
 
Fenrir
0
4
5
0.63
W
Thanatos
 
Thanatos
11
1
1
11.5
W
Ares
 
Ares
0
2
5
1.25
L
Anhur
Dane245
Anhur
4
4
0
1
W
Merlin
GrayIy
Merlin
3
1
5
5.5
L
3
4
5
1.38
W
0
5
2
0.2
W
Ah Muzen Cab
PhoenixPhinx
Ah Muzen Cab
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,512
Damage
24,280
40,165
Taken
35,234
13,069
Mitigated
16,924
10,910
Healing
17,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
8,732
2,468
167
4,713
9,428
5,149
0
537
8,319
696
35,490
L
Tiamat
 
Tiamat
2,954
203
0
1,020
5,834
1,923
0
813
4,925
29,371
0
L
Fenrir
 
Fenrir
3,860
1,305
820
1,982
10,251
2,856
0
3,038
7,010
0
18,753
W
Thanatos
 
Thanatos
8,789
2,943
0
9,182
7,059
2,843
0
188
6,813
0
46,087
W
Ares
 
Ares
2,558
172
0
893
4,655
3,147
0
87
4,548
8,828
0
L
Anhur
Dane245
Anhur
3,339
1,465
0
1,933
7,552
1,504
0
1,436
6,090
0
31,935
W
Merlin
GrayIy
Merlin
3,935
387
0
750
4,342
1,345
0
1,253
2,941
43,789
0
L
5,627
1,921
0
275
7,100
1,637
472
291
6,769
0
34,236
W
4,470
1,844
0
4,016
12,529
7,955
0
214
11,637
0
19,286
W
Ah Muzen Cab
PhoenixPhinx
Ah Muzen Cab
4,528
1,339
0
3,131
6,649
1,634
516
1,310
5,261
0
46,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,352
Gold Earned
32,256
337
Minions Killed
327
0
Camps Cleared
0
1,029,256
Distance Traveled
1,138,072
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,557
596
72
7
0
214,052
2
L
Tiamat
5,709
519
73
7
0
199,612
3
L
Fenrir
5,591
508
43
4
0
214,695
4
W
Thanatos
7,885
717
93
8
0
247,753
4
W
Ares
5,493
499
8
1
0
229,237
2
L
Anhur
7,027
639
78
7
0
186,808
3
W
Merlin
6,939
631
103
9
0
217,834
3
L
Da Ji
6,468
588
71
6
0
214,089
2
W
Osiris
5,206
473
31
3
0
219,045
3
W
Ah Muzen Cab
6,733
612
92
8
0
224,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role