Player Matchup

Odin
Odin
Chaiflait
Odin
Level 84
God Stats
2W - 2L
1,437 SR
Queue Stats
83W - 84L
1,509 Elo+
Solo
Ah Puch
Ah Puch
DevilAlt
Ah Puch
Level 51
God Stats
2W - 2L
1,416 SR
Queue Stats
6W - 6L
1,430 Elo+
Party 2
Kukulkan
Kukulkan
Elite4lbino
Kukulkan
Level 25
God Stats
6W - 0L
1,947 SR
Queue Stats
66W - 35L
1,539 Elo+
Party 2
Jing Wei
Jing Wei
HaydenOnline
Jing Wei
Level 51
God Stats
23W - 17L
1,548 SR
Queue Stats
39W - 37L
1,463 Elo+
Party 2
Thor
Thor
KieGFlem
Thor
Level 28
God Stats
8W - 3L
1,670 SR
Queue Stats
108W - 69L
1,531 Elo+
Party 2
Team Averages
Level 48
1,603 SR
1,494 Elo+

VS

Team Averages
Level 67
1,518 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Abyssal2356
Poseidon
Level 125
God Stats
1W - 3L
1,642 SR
Queue Stats
140W - 119L
1,507 Elo+
Party 1
Cthulhu
Cthulhu
Lost0Shinobi
Cthulhu
Level 25
God Stats
32W - 14L
1,714 SR
Queue Stats
84W - 45L
1,557 Elo+
Party 1
Vulcan
Vulcan
NoHaxJustMorgan
Vulcan
Level 60
God Stats
0W - 3L
1,233 SR
Queue Stats
39W - 45L
1,469 Elo+
Solo
Hades
Hades
RenegadeNeptune
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 31L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
3 / 2 / 15
10,472
1,047
13,025
14,468
13,068
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
DevilAlt
Ah Puch
17
2 / 2 / 12
10,557
1,056
13,253
8,758
2,883
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Elite4lbino
Kukulkan
17
4 / 1 / 8
10,518
1,052
10,379
10,798
3,920
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
HaydenOnline
Jing Wei
17
8 / 2 / 5
10,989
1,099
11,065
11,755
4,255
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
18
6 / 2 / 12
11,221
1,122
10,610
11,211
3,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

237

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
4 / 4 / 4
10,407
1,041
12,919
12,880
17,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
Abyssal2356
Poseidon
17
2 / 3 / 5
10,542
1,054
15,540
9,252
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Lost0Shinobi
Cthulhu
16
0 / 3 / 7
9,300
930
8,959
12,335
13,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 5
10,265
1,027
12,826
7,404
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 10 / 4
9,395
940
3,587
19,524
9,722
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
23
Kills
9
9
Deaths
23
52
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
4
4
1.5
L
Poseidon
Abyssal2356
Poseidon
2
3
5
1.5
W
Odin
3
2
15
5.25
W
Ah Puch
DevilAlt
Ah Puch
2
2
12
4
W
Kukulkan
Elite4lbino
Kukulkan
4
1
8
8
W
Jing Wei
HaydenOnline
Jing Wei
8
2
5
5.25
W
Thor
6
2
12
6
L
Cthulhu
Lost0Shinobi
Cthulhu
0
3
7
1.17
L
2
3
5
1.5
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,332
Damage
53,831
56,990
Taken
61,395
27,662
Mitigated
45,701
5,878
Healing
7,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,919
2,083
0
3,662
12,880
17,333
0
3,320
9,222
0
26,748
L
Poseidon
Abyssal2356
Poseidon
15,540
1,625
0
218
9,252
2,764
0
2,656
6,383
43,320
0
W
Odin
13,025
3,804
0
1,099
14,468
13,068
0
9,902
3,568
0
15,378
W
Ah Puch
DevilAlt
Ah Puch
13,253
594
0
1,587
8,758
2,883
0
6,165
2,210
37,467
0
W
Kukulkan
Elite4lbino
Kukulkan
10,379
1,321
0
3,044
10,798
3,920
0
8,018
2,647
41,675
0
W
Jing Wei
HaydenOnline
Jing Wei
11,065
8,541
0
9
11,755
4,255
0
6,454
4,523
0
27,437
W
Thor
10,610
1,451
0
139
11,211
3,536
0
8,645
2,108
0
20,958
L
Cthulhu
Lost0Shinobi
Cthulhu
8,959
239
180
896
12,335
13,311
0
7,231
4,975
13,308
0
L
12,826
3,043
31
910
7,404
2,571
0
2,471
4,764
37,044
0
L
3,587
814
0
1,574
19,524
9,722
0
7,954
11,188
10,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,757
Gold Earned
49,909
208
Minions Killed
204
9
Camps Cleared
8
1,087,152
Distance Traveled
1,050,484
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,407
1,041
45
5
2
207,783
0
L
Poseidon
10,542
1,054
62
6
2
219,847
0
W
Odin
10,472
1,047
10
1
0
223,681
0
W
Ah Puch
10,557
1,056
66
7
2
198,326
3
W
Kukulkan
10,518
1,052
78
8
2
207,268
1
W
Jing Wei
10,989
1,099
34
3
3
241,438
1
W
Thor
11,221
1,122
20
2
2
216,439
0
L
Cthulhu
9,300
930
6
1
1
222,682
0
L
Vulcan
10,265
1,027
70
7
1
217,836
2
L
Hades
9,395
940
21
2
2
182,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role