Player Matchup

Chaac
Chaac
DrewYee
Chaac
Level 83
God Stats
3W - 0L
1,864 SR
Queue Stats
134W - 128L
1,566 Elo+
Party 3
Arachne
Arachne
Jaker139
Arachne
Level 88
God Stats
18W - 19L
1,513 SR
Queue Stats
536W - 512L
1,578 Elo+
Party 2
Apollo
Apollo
KINGCHADWARD
Apollo
Level 73
God Stats
51W - 44L
1,549 SR
Queue Stats
246W - 253L
1,499 Elo+
Party 2
Sobek
Sobek
SASUKE G0D
Sobek
Level 98
God Stats
8W - 6L
1,555 SR
Queue Stats
413W - 407L
1,553 Elo+
Party 2
Ah Puch
Ah Puch
TaliZoraahh
Ah Puch
Level 156
God Stats
1W - 0L
1,327 SR
Queue Stats
243W - 236L
1,568 Elo+
Party 3
Team Averages
Level 100
1,562 SR
1,553 Elo+

VS

Team Averages
Level 81
1,487 SR
1,440 Elo+
Ra
Ra
 
Ra
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
AdditiveVeil196
Kukulkan
Level 7
God Stats
1W - 2L
1,289 SR
Queue Stats
1W - 3L
1,365 Elo+
Party 1
Izanami
Izanami
SouliTheDark
Izanami
Level 83
God Stats
15W - 13L
1,564 SR
Queue Stats
67W - 77L
1,433 Elo+
Party 1
Zeus
Zeus
bigahe
Zeus
Level 59
God Stats
88W - 72L
1,511 SR
Queue Stats
146W - 165L
1,429 Elo+
Solo
Ymir
Ymir
xMouthy Smurfx
Ymir
Level 135
God Stats
16W - 21L
1,570 SR
Queue Stats
281W - 255L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DrewYee
Chaac
13
0 / 0 / 0
7,314
563
2,126
5,928
5,123
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Jaker139
Arachne
15
12 / 0 / 1
8,597
661
9,601
8,199
3,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
13
4 / 0 / 3
7,747
596
2,968
5,841
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
11
3 / 1 / 10
7,573
583
2,929
10,382
7,044
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
TaliZoraahh
Ah Puch
12
2 / 2 / 7
7,144
550
8,848
6,795
2,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 5 / 1
5,638
434
1,559
8,103
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
7
0 / 5 / 1
4,871
375
178
6,103
1,595
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
SouliTheDark
Izanami
8
0 / 3 / 0
5,418
417
1,003
3,377
604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
bigahe
Zeus
11
0 / 3 / 2
6,069
467
4,181
5,746
1,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 5 / 0
6,298
484
6,041
12,535
4,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
21
Kills
3
3
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
5
1
0.3
L
Kukulkan
0
5
1
0.1
W
Chaac
DrewYee
Chaac
0
0
0
0
W
Arachne
Jaker139
Arachne
12
0
1
12.5
W
Apollo
4
0
3
5.5
W
Sobek
3
1
10
8
L
Izanami
SouliTheDark
Izanami
0
3
0
0
W
Ah Puch
TaliZoraahh
Ah Puch
2
2
7
2.75
L
Zeus
bigahe
Zeus
0
3
2
0.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,472
Damage
12,962
37,145
Taken
35,864
19,992
Mitigated
10,801
18,093
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,559
54
125
2,089
8,103
2,385
0
1,010
7,085
20,884
0
L
Kukulkan
178
0
0
82
6,103
1,595
0
2,822
3,009
9,401
0
W
Chaac
DrewYee
Chaac
2,126
234
0
2,839
5,928
5,123
492
2,877
3,051
0
39,156
W
Arachne
Jaker139
Arachne
9,601
6,971
0
4,361
8,199
3,808
546
949
7,250
0
63,091
W
Apollo
2,968
1,624
0
1,806
5,841
1,741
819
1,343
4,498
0
48,462
W
Sobek
2,929
930
2,148
4,448
10,382
7,044
229
2,096
8,286
20,151
0
L
Izanami
SouliTheDark
Izanami
1,003
696
0
0
3,377
604
0
399
2,978
0
25,183
W
Ah Puch
TaliZoraahh
Ah Puch
8,848
191
0
2,491
6,795
2,276
947
4,857
1,938
32,011
0
L
Zeus
bigahe
Zeus
4,181
260
30
1,396
5,746
1,552
0
2,166
3,378
32,783
0
L
6,041
1,451
0
2,526
12,535
4,665
0
4,666
7,637
37,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,375
Gold Earned
28,294
376
Minions Killed
275
0
Camps Cleared
0
1,285,766
Distance Traveled
1,083,544
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,638
434
38
3
0
238,920
1
L
Kukulkan
4,871
375
26
2
0
200,221
0
W
Chaac
7,314
563
85
7
0
227,498
4
W
Arachne
8,597
661
110
8
0
318,812
2
W
Apollo
7,747
596
94
7
0
259,557
5
W
Sobek
7,573
583
29
2
0
244,718
5
L
Izanami
5,418
417
69
5
0
214,985
4
W
Ah Puch
7,144
550
58
4
0
235,181
1
L
Zeus
6,069
467
63
5
0
226,993
2
L
Ymir
6,298
484
79
6
0
202,425
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role