Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Chac0125
Sun Wukong
Level 68
God Stats
33W - 29L
1,534 SR
Queue Stats
337W - 349L
1,483 Elo+
Solo
Kukulkan
Kukulkan
Fearthebelt
Kukulkan
Level 85
God Stats
9W - 8L
1,561 SR
Queue Stats
140W - 137L
1,485 Elo+
Party 2
Awilix
Awilix
Lousuir
Awilix
Level 116
God Stats
7W - 8L
1,560 SR
Queue Stats
433W - 414L
1,524 Elo+
Party 2
Anhur
Anhur
Monstrosityy
Anhur
Level 59
God Stats
14W - 19L
1,520 SR
Queue Stats
116W - 120L
1,500 Elo+
Party 2
Team Averages
Level 87
1,535 SR
1,498 Elo+

VS

Team Averages
Level 93
1,624 SR
1,444 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Midwolf98
Hun Batz
Level 127
God Stats
13W - 10L
1,622 SR
Queue Stats
628W - 635L
1,514 Elo+
Solo
Sol
Sol
NekojkZero
Sol
Level 96
God Stats
3W - 3L
1,724 SR
Queue Stats
220W - 202L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Zhorrid
Danzaburou
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,236 Elo+
Party 1
Cu Chulainn
Cu Chulainn
shadowfighter82
Cu Chulainn
Level 56
God Stats
6W - 2L
1,776 SR
Queue Stats
118W - 119L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
8
0 / 1 / 2
4,400
489
1,818
5,493
4,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Chac0125
Sun Wukong
10
2 / 0 / 0
5,522
614
3,104
4,109
1,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Fearthebelt
Kukulkan
10
3 / 2 / 4
6,109
679
2,348
3,188
1,112
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Awilix
Lousuir
Awilix
10
3 / 1 / 4
5,972
664
4,475
4,571
1,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
2 / 0 / 0
4,955
551
3,954
3,354
1,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
7
0 / 1 / 2
4,618
513
2,436
7,422
2,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Midwolf98
Hun Batz
8
1 / 1 / 0
4,956
551
1,458
3,822
937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 2
5,241
582
2,498
5,915
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Zhorrid
Danzaburou
8
2 / 1 / 1
4,892
544
3,519
3,327
631
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cu Chulainn
shadowfighter82
Cu Chulainn
6
0 / 2 / 0
3,950
439
1,110
4,661
1,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
4
4
Deaths
10
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
0
1
2
1
L
Xing Tian
 
Xing Tian
0
1
2
1
W
Sun Wukong
Chac0125
Sun Wukong
2
0
0
2
W
Kukulkan
Fearthebelt
Kukulkan
3
2
4
2.5
W
Awilix
Lousuir
Awilix
3
1
4
5
L
Hun Batz
Midwolf98
Hun Batz
1
1
0
1
W
2
0
0
2
L
1
5
2
0.4
L
Danzaburou
Zhorrid
Danzaburou
2
1
1
2.5
L
Cu Chulainn
shadowfighter82
Cu Chulainn
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,699
Damage
11,021
20,715
Taken
25,147
9,704
Mitigated
7,866
7,222
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
1,818
189
344
1,440
5,493
4,426
208
1,381
4,112
7,245
0
L
Xing Tian
 
Xing Tian
2,436
178
0
2,330
7,422
2,539
0
1,118
6,304
14,486
0
W
Sun Wukong
Chac0125
Sun Wukong
3,104
639
0
1,685
4,109
1,852
0
0
3,958
0
26,981
W
Kukulkan
Fearthebelt
Kukulkan
2,348
274
0
250
3,188
1,112
104
1,360
1,828
30,758
0
W
Awilix
Lousuir
Awilix
4,475
1,947
0
2,080
4,571
1,286
0
930
3,641
0
25,722
L
Hun Batz
Midwolf98
Hun Batz
1,458
278
0
1,542
3,822
937
0
213
3,537
0
19,891
W
3,954
1,919
0
1,423
3,354
1,028
612
940
2,414
0
31,493
L
2,498
1,152
0
1,361
5,915
1,966
0
1,900
4,015
26,035
3,110
L
Danzaburou
Zhorrid
Danzaburou
3,519
2,245
0
929
3,327
631
0
700
2,627
0
17,247
L
Cu Chulainn
shadowfighter82
Cu Chulainn
1,110
235
0
1,223
4,661
1,793
0
235
4,121
0
10,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,958
Gold Earned
23,657
269
Minions Killed
208
0
Camps Cleared
0
860,029
Distance Traveled
769,093
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
4,400
489
15
2
0
166,291
0
L
Xing Tian
4,618
513
15
2
0
165,395
1
W
Sun Wukong
5,522
614
64
7
0
176,173
3
W
Kukulkan
6,109
679
68
8
0
167,998
1
W
Awilix
5,972
664
61
7
0
192,650
4
L
Hun Batz
4,956
551
55
6
0
169,183
2
W
Anhur
4,955
551
61
7
0
156,917
2
L
Sol
5,241
582
63
7
0
155,163
2
L
Danzaburou
4,892
544
51
6
0
166,023
2
L
Cu Chulainn
3,950
439
24
3
0
113,329
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role