Player Matchup

Atlas
Atlas
Habice
Atlas
Level 158
God Stats
1W - 2L
1,606 SR
Queue Stats
186W - 194L
1,510 Elo+
Solo
Achilles
Achilles
HairySovietBear
Achilles
Level 157
God Stats
13W - 19L
1,596 SR
Queue Stats
251W - 254L
1,634 Elo+
Solo
Sun Wukong
Sun Wukong
Petsogris
Sun Wukong
Level 160
God Stats
8W - 3L
1,749 SR
Queue Stats
476W - 466L
1,585 Elo+
Solo
Skadi
Skadi
Zyonyde
Skadi
Level 124
God Stats
2W - 2L
1,524 SR
Queue Stats
134W - 123L
1,501 Elo+
Party 1
Sol
Sol
enkiatum
Sol
Level 148
God Stats
1W - 1L
1,325 SR
Queue Stats
85W - 79L
1,569 Elo+
Party 1
Team Averages
Level 149
1,560 SR
1,560 Elo+

VS

Team Averages
Level 142
1,586 SR
1,593 Elo+
Heimdallr
Heimdallr
Bopahh
Heimdallr
Level 137
God Stats
25W - 24L
1,523 SR
Queue Stats
202W - 177L
1,601 Elo+
Party 2
Bellona
Bellona
Eweknight
Bellona
Level 138
God Stats
5W - 1L
2,018 SR
Queue Stats
222W - 187L
1,627 Elo+
Solo
Baron Samedi
Baron Samedi
StiggySan
Baron Samedi
Level 158
God Stats
1W - 1L
1,661 SR
Queue Stats
41W - 31L
1,595 Elo+
Solo
Arachne
Arachne
atope
Arachne
Level 149
God Stats
2W - 3L
1,486 SR
Queue Stats
79W - 81L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
skunkerooni
Morgan Le Fay
Level 129
God Stats
0W - 4L
1,242 SR
Queue Stats
294W - 268L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Habice
Atlas
15
3 / 3 / 3
9,598
533
4,616
14,634
13,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
17
8 / 2 / 6
11,030
613
17,423
18,630
14,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sun Wukong
Petsogris
Sun Wukong
17
5 / 2 / 3
10,398
578
6,874
14,556
6,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Zyonyde
Skadi
16
0 / 4 / 5
9,828
546
5,577
12,339
3,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 3 / 3
10,533
585
16,649
15,196
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bopahh
Heimdallr
18
6 / 2 / 1
10,595
589
11,324
13,545
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Eweknight
Bellona
13
0 / 9 / 1
8,420
468
9,237
18,047
16,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
StiggySan
Baron Samedi
15
2 / 3 / 5
8,901
495
10,330
11,958
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
atope
Arachne
15
4 / 2 / 5
9,769
543
8,773
19,614
7,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
skunkerooni
Morgan Le Fay
14
2 / 5 / 4
8,793
489
11,032
13,048
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
30
21
Kills
14
14
Deaths
21
20
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bopahh
Heimdallr
6
2
1
3.25
L
Bellona
Eweknight
Bellona
0
9
1
0.06
W
Atlas
Habice
Atlas
3
3
3
1.5
W
Achilles
8
2
6
5.5
W
Sun Wukong
Petsogris
Sun Wukong
5
2
3
3.25
L
Baron Samedi
StiggySan
Baron Samedi
2
3
5
1.5
W
Skadi
Zyonyde
Skadi
0
4
5
0.63
L
Arachne
atope
Arachne
4
2
5
3.25
W
5
3
3
2.17
L
Morgan Le Fay
skunkerooni
Morgan Le Fay
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,139
Damage
50,696
75,355
Taken
76,212
44,504
Mitigated
43,274
24,992
Healing
30,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bopahh
Heimdallr
11,324
6,137
0
5,722
13,545
4,502
0
2,698
10,847
0
88,095
L
Bellona
Eweknight
Bellona
9,237
2,994
0
4,452
18,047
16,053
1,319
3,531
13,627
2,728
50,561
W
Atlas
Habice
Atlas
4,616
1,597
0
3,047
14,634
13,752
0
7,319
7,300
16,565
0
W
Achilles
17,423
4,048
0
7,904
18,630
14,196
0
1,982
16,648
7,009
57,468
W
Sun Wukong
Petsogris
Sun Wukong
6,874
1,300
0
1,283
14,556
6,456
142
5,048
9,508
0
78,463
L
Baron Samedi
StiggySan
Baron Samedi
10,330
1,080
2,918
4,489
11,958
10,453
0
5,783
6,079
34,763
0
W
Skadi
Zyonyde
Skadi
5,577
2,843
0
4,063
12,339
3,044
0
2,223
10,116
0
81,210
L
Arachne
atope
Arachne
8,773
6,459
0
10,297
19,614
7,512
0
3,328
15,891
0
48,980
W
16,649
8,095
0
8,695
15,196
7,056
507
8,495
6,701
93,932
7,941
L
Morgan Le Fay
skunkerooni
Morgan Le Fay
11,032
410
0
2,206
13,048
4,754
0
6,942
6,015
70,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,387
Gold Earned
46,478
603
Minions Killed
517
0
Camps Cleared
0
1,850,018
Distance Traveled
1,632,626
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,595
589
161
9
0
328,057
8
L
Bellona
8,420
468
105
6
0
244,255
6
W
Atlas
9,598
533
23
1
0
372,139
1
W
Achilles
11,030
613
115
6
0
391,941
2
W
Sun Wukong
10,398
578
133
7
0
392,527
3
L
Baron Samedi
8,901
495
37
2
0
340,831
6
W
Skadi
9,828
546
154
9
0
350,030
3
L
Arachne
9,769
543
89
5
0
404,203
3
W
Sol
10,533
585
178
10
0
343,381
5
L
Morgan Le Fay
8,793
489
125
7
0
315,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role