Player Matchup

Ra
Ra
Dy4u
Ra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 20L
1,454 Elo+
Party 1
Anhur
Anhur
Juzzakill
Anhur
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 63L
1,352 Elo+
Solo
Aphrodite
Aphrodite
Lilredhood
Aphrodite
Level 65
God Stats
5W - 5L
1,524 SR
Queue Stats
105W - 97L
1,507 Elo+
Party 1
Tyr
Tyr
Poрtarts
Tyr
Level 69
God Stats
21W - 28L
1,389 SR
Queue Stats
267W - 268L
1,507 Elo+
Solo
Ne Zha
Ne Zha
ScarlettJoy
Ne Zha
Level 97
God Stats
3W - 1L
1,326 SR
Queue Stats
102W - 139L
1,487 Elo+
Solo
Team Averages
Level 58
1,448 SR
1,461 Elo+

VS

Team Averages
Level 19
1,337 SR
1,168 Elo+
Olorun
Olorun
Dragoncatsage
Olorun
Level 63
God Stats
3W - 5L
1,528 SR
Queue Stats
3W - 12L
1,138 Elo+
Party 2
Cthulhu
Cthulhu
Freeze1602
Cthulhu
Level 5
God Stats
1W - 5L
1,275 SR
Queue Stats
3W - 12L
1,138 Elo+
Party 2
Nemesis
Nemesis
SolasDevin
Nemesis
Level 5
God Stats
1W - 6L
1,240 SR
Queue Stats
3W - 8L
1,265 Elo+
Party 2
Danzaburou
Danzaburou
WenisPrime
Danzaburou
Level 5
God Stats
1W - 10L
1,143 SR
Queue Stats
3W - 12L
1,138 Elo+
Party 2
Vamana
Vamana
love1
Vamana
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 11L
1,159 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
Dy4u
Ra
20
17 / 1 / 19
13,774
1,148
31,716
9,273
3,945
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Juzzakill
Anhur
20
8 / 0 / 26
12,205
1,017
24,984
15,604
6,128
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Lilredhood
Aphrodite
19
7 / 0 / 28
12,316
1,026
18,498
9,170
7,054
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 0 / 27
12,395
1,033
23,270
14,953
23,282
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
19
5 / 0 / 22
11,064
922
10,913
5,053
3,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

243

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 11 / 1
9,880
823
14,490
26,955
11,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Freeze1602
Cthulhu
16
0 / 13 / 1
9,631
803
7,907
25,892
16,690
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Nemesis
SolasDevin
Nemesis
16
0 / 7 / 0
9,334
778
8,674
20,745
17,530
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
WenisPrime
Danzaburou
16
1 / 10 / 0
10,559
880
12,430
20,984
7,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
love1
Vamana
16
0 / 5 / 1
9,921
827
5,959
21,545
25,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
4
46
Kills
1
1
Deaths
46
122
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
W
Ra
Dy4u
Ra
17
1
19
26.5
L
Cthulhu
Freeze1602
Cthulhu
0
13
1
0.04
W
Anhur
Juzzakill
Anhur
8
0
26
21
W
Aphrodite
Lilredhood
Aphrodite
7
0
28
21
W
9
0
27
22.5
W
Ne Zha
5
0
22
16
L
Nemesis
SolasDevin
Nemesis
0
7
0
0
L
Danzaburou
WenisPrime
Danzaburou
1
10
0
0.1
L
Vamana
love1
Vamana
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,381
Damage
49,460
54,053
Taken
116,121
44,128
Mitigated
77,987
24,592
Healing
17,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,490
6,590
1,274
3,805
26,955
11,080
0
10,188
16,767
49,765
0
W
Ra
Dy4u
Ra
31,716
3,129
2,325
3,317
9,273
3,945
0
3,651
5,622
71,563
0
L
Cthulhu
Freeze1602
Cthulhu
7,907
770
685
0
25,892
16,690
0
11,098
14,794
21,668
0
W
Anhur
Juzzakill
Anhur
24,984
20,698
0
4,679
15,604
6,128
0
7,328
8,276
0
50,083
W
Aphrodite
Lilredhood
Aphrodite
18,498
3,134
7,069
5,036
9,170
7,054
0
5,228
3,942
36,216
0
W
23,270
3,464
0
1,393
14,953
23,282
0
5,222
9,731
0
31,063
W
Ne Zha
10,913
1,682
0
773
5,053
3,719
0
968
4,085
0
16,135
L
Nemesis
SolasDevin
Nemesis
8,674
1,710
483
2,751
20,745
17,530
0
6,504
14,241
0
16,623
L
Danzaburou
WenisPrime
Danzaburou
12,430
5,730
0
2,751
20,984
7,638
0
10,015
10,969
0
40,675
L
Vamana
love1
Vamana
5,959
1,638
891
4,472
21,545
25,049
0
12,409
9,136
0
31,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,754
Gold Earned
49,325
234
Minions Killed
230
9
Camps Cleared
6
1,205,993
Distance Traveled
1,101,433
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,880
823
78
7
1
204,139
0
W
Ra
13,774
1,148
110
9
4
230,829
0
L
Cthulhu
9,631
803
16
1
1
220,495
0
W
Anhur
12,205
1,017
65
5
3
207,565
0
W
Aphrodite
12,316
1,026
37
3
1
229,455
0
W
Tyr
12,395
1,033
15
1
0
290,752
1
W
Ne Zha
11,064
922
7
1
1
247,392
1
L
Nemesis
9,334
778
9
1
2
223,097
0
L
Danzaburou
10,559
880
70
6
1
209,293
0
L
Vamana
9,921
827
57
5
1
244,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role