Player Matchup

Sylvanus
Sylvanus
Arhurmeister
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,434 Elo+
Party 2
Apollo
Apollo
Dmasterofbation
Apollo
Level 109
God Stats
1W - 2L
1,285 SR
Queue Stats
126W - 150L
1,416 Elo+
Solo
He Bo
He Bo
Dzaddy
He Bo
Level 77
God Stats
2W - 1L
1,777 SR
Queue Stats
149W - 136L
1,432 Elo+
Solo
Loki
Loki
Teseos
Loki
Level 64
God Stats
1W - 2L
1,815 SR
Queue Stats
100W - 78L
1,447 Elo+
Party 2
Scylla
Scylla
lutiyZVERuga
Scylla
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 110L
1,411 Elo+
Solo
Team Averages
Level 76
1,575 SR
1,428 Elo+

VS

Team Averages
Level 71
1,555 SR
1,392 Elo+
Anubis
Anubis
CeBck
Anubis
Level 90
God Stats
4W - 2L
1,566 SR
Queue Stats
62W - 68L
1,405 Elo+
Party 1
Baba Yaga
Baba Yaga
Dr3Mh101_Q8
Baba Yaga
Level 123
God Stats
2W - 0L
1,503 SR
Queue Stats
98W - 108L
1,386 Elo+
Solo
Cthulhu
Cthulhu
TheFINNY
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,390 Elo+
Party 1
Hades
Hades
Vigilised
Hades
Level 84
God Stats
5W - 0L
1,706 SR
Queue Stats
152W - 155L
1,406 Elo+
Solo
Horus
Horus
femebot
Horus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 125L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arhurmeister
Sylvanus
20
1 / 4 / 16
11,580
579
9,058
20,192
34,702
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
4 / 6 / 13
11,882
594
15,807
16,584
7,455
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

He Bo
Dzaddy
He Bo
19
3 / 8 / 13
12,567
628
9,259
15,159
6,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Loki
Teseos
Loki
20
7 / 5 / 15
13,543
677
13,829
15,876
7,599
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
20
8 / 8 / 6
13,786
689
17,456
17,607
8,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CeBck
Anubis
20
6 / 7 / 10
13,618
681
10,307
15,480
7,794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Baba Yaga
Dr3Mh101_Q8
Baba Yaga
20
8 / 2 / 16
14,127
706
21,004
13,427
12,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TheFINNY
Cthulhu
19
1 / 6 / 20
12,322
616
17,889
22,880
19,700
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hades
Vigilised
Hades
20
13 / 3 / 9
14,534
727
22,257
22,401
14,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
femebot
Horus
18
3 / 7 / 12
12,123
606
5,211
21,610
27,458
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
98
23
Kills
31
31
Deaths
25
63
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Arhurmeister
Sylvanus
1
4
16
2.25
W
Anubis
CeBck
Anubis
6
7
10
1.57
L
4
6
13
1.75
W
Baba Yaga
Dr3Mh101_Q8
Baba Yaga
8
2
16
8
L
He Bo
Dzaddy
He Bo
3
8
13
1.19
L
Loki
Teseos
Loki
7
5
15
2.9
W
Cthulhu
TheFINNY
Cthulhu
1
6
20
1.83
W
Hades
Vigilised
Hades
13
3
9
5.83
W
Horus
femebot
Horus
3
7
12
1.29
L
Scylla
8
8
6
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,409
Damage
76,668
85,418
Taken
95,798
64,797
Mitigated
81,772
31,338
Healing
40,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Arhurmeister
Sylvanus
9,058
2,130
3,709
4,673
20,192
34,702
324
15,122
4,984
16,364
0
W
Anubis
CeBck
Anubis
10,307
679
1,654
3,285
15,480
7,794
1,386
6,924
8,556
29,187
0
L
15,807
9,301
3,729
4,436
16,584
7,455
1,983
13,181
3,299
0
32,921
W
Baba Yaga
Dr3Mh101_Q8
Baba Yaga
21,004
318
54
3,565
13,427
12,214
415
3,530
9,897
51,959
0
L
He Bo
Dzaddy
He Bo
9,259
367
2,205
2,057
15,159
6,788
415
13,389
1,770
25,755
0
L
Loki
Teseos
Loki
13,829
601
2,127
4,520
15,876
7,599
60
13,028
2,848
0
32,825
W
Cthulhu
TheFINNY
Cthulhu
17,889
826
1,089
1,686
22,880
19,700
46
5,893
16,987
33,705
0
W
Hades
Vigilised
Hades
22,257
2,593
3,364
13,018
22,401
14,606
558
10,054
11,695
41,261
0
W
Horus
femebot
Horus
5,211
2,866
6,499
6,346
21,610
27,458
307
9,372
12,238
0
16,858
L
Scylla
17,456
1,788
1,406
2,476
17,607
8,253
930
16,495
1,060
43,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,358
Gold Earned
66,724
171
Minions Killed
213
0
Camps Cleared
0
1,652,155
Distance Traveled
1,758,524
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,580
579
8
0
0
305,919
0
W
Anubis
13,618
681
45
2
0
320,159
3
L
Apollo
11,882
594
38
2
0
347,058
0
W
Baba Yaga
14,127
706
56
3
0
398,225
1
L
He Bo
12,567
628
43
2
0
284,030
0
L
Loki
13,543
677
27
1
0
395,484
0
W
Cthulhu
12,322
616
43
2
0
364,738
0
W
Hades
14,534
727
55
3
0
316,401
1
W
Horus
12,123
606
14
1
0
359,001
0
L
Scylla
13,786
689
55
3
0
319,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role