Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
OpTic_Mark17706
Sobek
Level 106
God Stats
7W - 15L
1,290 SR
Queue Stats
107W - 126L
1,340 Elo+
Solo
Loki
Loki
TRawTh3Rul3r420
Loki
Level 68
God Stats
4W - 4L
1,634 SR
Queue Stats
142W - 163L
1,404 Elo+
Solo
Cu Chulainn
Cu Chulainn
wick0
Cu Chulainn
Level 81
God Stats
8W - 8L
1,427 SR
Queue Stats
80W - 68L
1,455 Elo+
Solo
Team Averages
Level 104
1,470 SR
1,440 Elo+

VS

Team Averages
Level 81
1,363 SR
1,370 Elo+
Sobek
Sobek
ForesterPL
Sobek
Level 88
God Stats
9W - 14L
1,372 SR
Queue Stats
339W - 538L
1,369 Elo+
Party 1
Bellona
Bellona
ItsHectorFoo
Bellona
Level 63
God Stats
6W - 3L
1,179 SR
Queue Stats
116W - 150L
1,339 Elo+
Solo
Izanami
Izanami
Lordfirehole
Izanami
Level 66
God Stats
3W - 4L
1,422 SR
Queue Stats
12W - 22L
1,298 Elo+
Solo
Set
Set
OImEGa_LoCO
Set
Level 91
God Stats
3W - 7L
1,353 SR
Queue Stats
170W - 174L
1,475 Elo+
Solo
Anubis
Anubis
Sytrysia
Anubis
Level 97
God Stats
23W - 20L
1,490 SR
Queue Stats
350W - 550L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 4 / 2
7,218
481
5,470
9,751
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
 
Merlin
12
1 / 1 / 2
7,181
479
8,546
6,297
1,599
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

5
0 / 0 / 1
5,069
338
686
2,599
2,242
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
2 / 6 / 2
7,050
470
5,252
11,153
2,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
wick0
Cu Chulainn
12
5 / 5 / 0
7,626
508
8,112
11,705
10,893
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
3 / 1 / 5
7,812
521
3,710
13,673
13,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bellona
ItsHectorFoo
Bellona
12
0 / 3 / 4
7,270
485
4,620
10,228
6,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Lordfirehole
Izanami
13
4 / 2 / 2
8,443
563
6,354
8,267
3,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 1 / 3
8,696
580
4,670
8,822
3,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Anubis
Sytrysia
Anubis
13
5 / 2 / 1
8,108
541
7,304
10,334
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
16
16
Deaths
9
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
2
0.5
L
Merlin
 
Merlin
1
1
2
2
W
Sobek
3
1
5
5.5
W
Bellona
ItsHectorFoo
Bellona
0
3
4
0.67
W
Izanami
Lordfirehole
Izanami
4
2
2
2.5
W
4
1
3
5.5
L
0
0
1
0.5
W
Anubis
Sytrysia
Anubis
5
2
1
2.75
L
2
6
2
0.5
L
Cu Chulainn
wick0
Cu Chulainn
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,066
Damage
26,658
41,505
Taken
51,324
19,939
Mitigated
32,144
9,918
Healing
19,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,470
1,739
0
2,272
9,751
2,527
920
2,702
7,049
0
36,803
L
Merlin
 
Merlin
8,546
92
0
1,300
6,297
1,599
392
3,296
3,001
37,407
0
W
Sobek
3,710
375
787
3,271
13,673
13,884
273
2,477
10,918
13,593
0
W
Bellona
ItsHectorFoo
Bellona
4,620
1,914
360
3,082
10,228
6,371
808
542
9,686
0
30,849
W
Izanami
Lordfirehole
Izanami
6,354
4,098
483
2,737
8,267
3,358
3,516
724
7,457
0
55,783
W
4,670
2,123
0
5,906
8,822
3,630
0
635
8,123
0
56,507
L
686
59
138
884
2,599
2,242
46
54
2,545
9,025
0
W
Anubis
Sytrysia
Anubis
7,304
426
63
2,789
10,334
4,901
276
4,103
5,691
46,880
0
L
5,252
993
89
3,496
11,153
2,678
0
4,240
6,913
0
36,446
L
Cu Chulainn
wick0
Cu Chulainn
8,112
2,850
0
1,739
11,705
10,893
492
722
10,983
0
36,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,144
Gold Earned
40,329
264
Minions Killed
394
0
Camps Cleared
0
1,219,333
Distance Traveled
1,407,614
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,218
481
58
4
0
281,608
4
L
Merlin
7,181
479
76
5
0
272,663
7
W
Sobek
7,812
521
12
1
0
304,334
3
W
Bellona
7,270
485
53
4
0
278,172
0
W
Izanami
8,443
563
122
8
0
252,841
2
W
Set
8,696
580
114
8
0
322,036
3
L
Sobek
5,069
338
18
1
0
103,568
0
W
Anubis
8,108
541
93
6
0
250,231
2
L
Loki
7,050
470
56
4
0
299,861
1
L
Cu Chulainn
7,626
508
56
4
0
261,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role