Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Camelia47-_
Artio
Level 122
God Stats
5W - 5L
1,578 SR
Queue Stats
261W - 192L
1,586 Elo+
Party 1
Nox
Nox
Hubert999
Nox
Level 29
God Stats
1W - 0L
1,425 SR
Queue Stats
7W - 4L
1,550 Elo+
Solo
Gilgamesh
Gilgamesh
MilKShaKe-_-SauC
Gilgamesh
Level 122
God Stats
2W - 3L
1,667 SR
Queue Stats
250W - 203L
1,555 Elo+
Party 1
Yemoja
Yemoja
RastaGonzo
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,290 Elo+
Party 1
Team Averages
Level 87
1,534 SR
1,496 Elo+

VS

Team Averages
Level 75
1,494 SR
1,406 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
B7U3B4RR3N
Vulcan
Level 109
God Stats
8W - 6L
1,505 SR
Queue Stats
1,003W - 1,061L
1,345 Elo+
Solo
Tiamat
Tiamat
Dead-_1999
Tiamat
Level 23
God Stats
0W - 1L
1,451 SR
Queue Stats
5W - 6L
1,418 Elo+
Party 2
Mercury
Mercury
HMZ3BREAKER
Mercury
Level 69
God Stats
2W - 3L
1,609 SR
Queue Stats
65W - 83L
1,417 Elo+
Party 2
Cabrakan
Cabrakan
SupportTicket
Cabrakan
Level 29
God Stats
2W - 6L
1,407 SR
Queue Stats
196W - 234L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
10 / 3 / 16
11,632
969
13,270
14,044
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 2 / 21
10,741
895
6,731
17,264
20,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

16
8 / 4 / 7
10,218
852
6,246
10,480
4,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
16
6 / 4 / 16
10,397
866
12,108
17,818
18,970
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Yemoja
RastaGonzo
Yemoja
15
1 / 2 / 18
9,566
797
5,026
9,929
11,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
1 / 7 / 11
8,535
711
7,016
12,253
10,141
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Vulcan
B7U3B4RR3N
Vulcan
19
7 / 5 / 5
10,570
881
23,548
9,860
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
Dead-_1999
Tiamat
16
5 / 8 / 8
9,369
781
8,746
13,983
9,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
HMZ3BREAKER
Mercury
13
2 / 6 / 10
8,090
674
9,089
10,941
4,424
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
SupportTicket
Cabrakan
5
0 / 2 / 1
6,024
502
470
4,083
3,299
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
50
28
Kills
15
15
Deaths
28
78
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
3
16
6
L
Aphrodite
 
Aphrodite
1
7
11
0.93
L
Vulcan
B7U3B4RR3N
Vulcan
7
5
5
1.9
W
3
2
21
6.75
L
Tiamat
Dead-_1999
Tiamat
5
8
8
1.13
L
Mercury
HMZ3BREAKER
Mercury
2
6
10
1.17
W
8
4
7
2.88
W
Gilgamesh
6
4
16
3.5
W
Yemoja
RastaGonzo
Yemoja
1
2
18
5
L
Cabrakan
SupportTicket
Cabrakan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,381
Damage
48,869
69,535
Taken
51,120
62,697
Mitigated
32,852
31,320
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,270
3,370
1,857
3,344
14,044
7,490
1,610
8,299
5,454
0
21,494
L
Aphrodite
 
Aphrodite
7,016
1,313
3,074
3,840
12,253
10,141
89
4,327
7,684
15,581
0
L
Vulcan
B7U3B4RR3N
Vulcan
23,548
10,741
138
1,289
9,860
5,107
0
2,303
7,236
44,934
0
W
6,731
381
4,555
7,499
17,264
20,368
644
8,175
9,089
16,175
0
L
Tiamat
Dead-_1999
Tiamat
8,746
1,406
256
1,491
13,983
9,881
44
5,089
8,613
16,051
0
L
Mercury
HMZ3BREAKER
Mercury
9,089
2,889
0
1,814
10,941
4,424
0
4,216
6,350
0
12,374
W
6,246
1,555
0
2,502
10,480
4,582
1,517
6,342
4,138
24,564
0
W
Gilgamesh
12,108
2,814
1,697
3,718
17,818
18,970
1,237
9,285
8,533
0
21,836
W
Yemoja
RastaGonzo
Yemoja
5,026
715
3,967
2,181
9,929
11,287
436
7,679
2,250
13,682
0
L
Cabrakan
SupportTicket
Cabrakan
470
19
171
934
4,083
3,299
0
1,872
2,095
470
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,554
Gold Earned
42,588
111
Minions Killed
95
0
Camps Cleared
0
1,157,432
Distance Traveled
861,377
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,632
969
26
2
0
224,135
0
L
Aphrodite
8,535
711
30
3
0
192,401
0
L
Vulcan
10,570
881
45
4
0
214,581
3
W
Artio
10,741
895
9
1
0
241,206
0
L
Tiamat
9,369
781
13
1
0
196,587
0
L
Mercury
8,090
674
7
1
0
234,406
4
W
Nox
10,218
852
34
3
0
198,015
0
W
Gilgamesh
10,397
866
19
2
0
268,093
0
W
Yemoja
9,566
797
23
2
0
225,983
0
L
Cabrakan
6,024
502
0
0
0
23,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role