Player Matchup

Freya
Freya
BlueKnight129
Freya
Level 149
God Stats
110W - 97L
1,622 SR
Queue Stats
1,567W - 1,614L
1,475 Elo+
Solo
Loki
Loki
Dopetimus Prime
Loki
Level 100
God Stats
4W - 1L
1,517 SR
Queue Stats
131W - 126L
1,468 Elo+
Solo
Zhong Kui
Zhong Kui
Renato-RRC
Zhong Kui
Level 122
God Stats
9W - 6L
1,639 SR
Queue Stats
304W - 303L
1,484 Elo+
Solo
Guan Yu
Guan Yu
joebalz
Guan Yu
Level 107
God Stats
10W - 5L
1,608 SR
Queue Stats
385W - 351L
1,426 Elo+
Solo
Bacchus
Bacchus
willbattle
Bacchus
Level 120
God Stats
5W - 4L
1,678 SR
Queue Stats
230W - 241L
1,452 Elo+
Solo
Team Averages
Level 120
1,613 SR
1,461 Elo+

VS

Team Averages
Level 96
1,562 SR
1,497 Elo+
Osiris
Osiris
DemonKingofLanka
Osiris
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 89L
1,593 Elo+
Solo
Khepri
Khepri
Ima-Fungi-
Khepri
Level 82
God Stats
4W - 3L
1,700 SR
Queue Stats
9W - 10L
1,510 Elo+
Solo
Rama
Rama
New Shotguns
Rama
Level 120
God Stats
26W - 19L
1,551 SR
Queue Stats
206W - 218L
1,505 Elo+
Party 1
Tiamat
Tiamat
Wasteful Mercy
Tiamat
Level 108
God Stats
18W - 22L
1,596 SR
Queue Stats
385W - 365L
1,426 Elo+
Party 1
Pele
Pele
lll The Law
Pele
Level 86
God Stats
2W - 2L
1,462 SR
Queue Stats
101W - 105L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,855
607
3,660
5,201
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

10
1 / 0 / 2
5,230
654
2,194
3,572
1,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Renato-RRC
Zhong Kui
9
1 / 0 / 2
4,886
611
2,631
2,528
1,361
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
joebalz
Guan Yu
10
5 / 0 / 0
5,698
712
3,250
5,235
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
willbattle
Bacchus
7
2 / 0 / 1
4,425
553
1,823
3,885
2,189
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
4,009
501
1,749
4,616
2,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Khepri
Ima-Fungi-
Khepri
6
0 / 1 / 1
4,043
505
1,123
3,542
2,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

7
1 / 2 / 0
4,402
550
3,228
5,263
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,715
589
2,140
4,309
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 2 / 0
4,222
528
2,059
5,340
1,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
10
Kills
1
1
Deaths
10
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
0
3
0
0
W
1
0
2
2
L
Khepri
Ima-Fungi-
Khepri
0
1
1
0.5
L
1
2
0
0.5
W
Zhong Kui
Renato-RRC
Zhong Kui
1
0
2
2
L
0
2
0
0
W
Guan Yu
joebalz
Guan Yu
5
0
0
5
L
0
2
0
0
W
Bacchus
willbattle
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,558
Damage
10,299
20,421
Taken
23,070
10,587
Mitigated
8,410
7,915
Healing
7,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,660
1,319
0
2,197
5,201
1,807
0
517
4,684
24,011
4,537
L
1,749
818
0
1,094
4,616
2,252
0
0
4,361
0
12,927
W
2,194
620
0
1,218
3,572
1,210
592
632
2,882
0
30,896
L
Khepri
Ima-Fungi-
Khepri
1,123
143
0
883
3,542
2,027
0
1,432
2,110
7,606
0
L
3,228
2,884
0
1,646
5,263
1,306
0
2,832
2,431
0
23,846
W
Zhong Kui
Renato-RRC
Zhong Kui
2,631
167
0
1,638
2,528
1,361
414
1,065
1,291
21,872
0
L
2,140
80
0
1,085
4,309
1,634
206
1,397
2,847
22,497
0
W
Guan Yu
joebalz
Guan Yu
3,250
804
135
1,922
5,235
4,020
0
201
4,749
0
24,793
L
2,059
422
0
2,372
5,340
1,191
0
1,785
3,555
0
17,382
W
Bacchus
willbattle
Bacchus
1,823
110
45
760
3,885
2,189
0
606
3,279
7,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,094
Gold Earned
21,391
249
Minions Killed
199
0
Camps Cleared
0
835,517
Distance Traveled
752,790
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
4,855
607
57
7
0
147,051
3
L
Osiris
4,009
501
31
4
0
121,637
0
W
Loki
5,230
654
65
8
0
185,006
3
L
Khepri
4,043
505
12
2
0
152,356
0
L
Rama
4,402
550
51
6
0
139,204
2
W
Zhong Kui
4,886
611
54
7
0
166,853
3
L
Tiamat
4,715
589
58
7
0
158,952
2
W
Guan Yu
5,698
712
58
7
0
172,981
3
L
Pele
4,222
528
47
6
0
180,641
0
W
Bacchus
4,425
553
15
2
0
163,626
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role