Player Matchup

Achilles
Achilles
Silver II
 
Achilles
Silver II
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver II
DivineFortune
Chang'e
Silver II
Level 126
God Stats
4W - 4L
1,752 SR
Queue Stats
9W - 17L
1,464 MMR
Solo
Fenrir
Fenrir
Gold IV
levalife
Fenrir
Gold IV
Level 107
God Stats
10W - 10L
1,583 SR
Queue Stats
43W - 70L
1,446 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,612 SR
1,470 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 138
1,762 SR
1,547 MMR
Camazotz
Camazotz
Silver II
Burtannia
Camazotz
Silver II
Level 147
God Stats
1W - 1L
1,621 SR
Queue Stats
23W - 21L
1,607 MMR
Party 1
Geb
Geb
Silver II
TheGuyKaz
Geb
Silver II
Level 154
God Stats
6W - 3L
1,854 SR
Queue Stats
23W - 21L
1,607 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
Trytüs
Baba Yaga
Gold V
Level 113
God Stats
2W - 0L
1,811 SR
Queue Stats
68W - 80L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 3 / 2
7,433
572
7,490
14,263
13,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
11
2 / 4 / 2
7,932
610
8,973
10,525
3,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
levalife
Fenrir
11
1 / 6 / 3
7,792
599
8,177
11,356
6,508
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
BastetBacchusGilgameshAthenaDiscordia

VS

Bans
MulanZeusAh Muzen CabKukulkanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Burtannia
Camazotz
13
9 / 1 / 4
9,760
751
10,157
12,967
6,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
0 / 1 / 12
8,858
681
11,067
14,154
13,952
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
Trytüs
Baba Yaga
13
4 / 2 / 8
9,174
706
10,997
9,140
3,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
4
Kills
13
13
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
2
0.67
W
Camazotz
Burtannia
Camazotz
9
1
4
11
L
Chang'e
2
4
2
0.75
W
0
1
12
6
W
Baba Yaga
Trytüs
Baba Yaga
4
2
8
4
L
Fenrir
levalife
Fenrir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,640
Damage
32,221
36,144
Taken
36,261
23,543
Mitigated
24,296
11,579
Healing
12,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,490
2,289
656
1,962
14,263
13,122
0
7,961
6,015
2,163
18,091
W
Camazotz
Burtannia
Camazotz
10,157
4,541
0
5,349
12,967
6,622
137
3,942
9,025
0
31,424
L
Chang'e
8,973
1,102
3,254
4,087
10,525
3,913
0
7,813
2,495
26,358
0
W
11,067
1,412
1,067
3,710
14,154
13,952
287
4,521
9,633
32,003
0
W
Baba Yaga
Trytüs
Baba Yaga
10,997
1,630
37
2,820
9,140
3,722
270
1,738
7,402
39,692
0
L
Fenrir
levalife
Fenrir
8,177
2,034
0
1,620
11,356
6,508
0
6,702
4,464
0
17,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,157
Gold Earned
27,792
98
Minions Killed
143
2
Camps Cleared
9
715,117
Distance Traveled
666,905
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,433
572
28
2
1
249,494
4
W
Camazotz
9,760
751
24
2
3
216,321
3
L
Chang'e
7,932
610
36
3
0
227,823
6
W
Geb
8,858
681
56
4
5
253,552
5
W
Baba Yaga
9,174
706
63
5
1
197,032
2
L
Fenrir
7,792
599
34
3
1
237,800
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role