Player Matchup

Awilix
Awilix
AngelesITA
Awilix
Level 123
God Stats
2W - 1L
1,606 SR
Queue Stats
11W - 8L
1,537 Elo+
Solo
Neith
Neith
Las001
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,117 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Nali1212121201
Ah Muzen Cab
Level 83
God Stats
0W - 5L
1,505 SR
Queue Stats
56W - 66L
1,408 Elo+
Party 3
Baron Samedi
Baron Samedi
Only1DragonRage
Baron Samedi
Level 128
God Stats
0W - 2L
1,271 SR
Queue Stats
1,005W - 1,237L
1,437 Elo+
Solo
Ymir
Ymir
StewieeGriffiin
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,117 Elo+
Party 3
Team Averages
Level 70
1,476 SR
1,323 Elo+

VS

Team Averages
Level 69
1,462 SR
1,453 Elo+
Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Adertop
Ares
Level 64
God Stats
19W - 12L
1,530 SR
Queue Stats
83W - 85L
1,444 Elo+
Party 1
Odin
Odin
Black2Jack
Odin
Level 69
God Stats
12W - 6L
1,568 SR
Queue Stats
95W - 96L
1,416 Elo+
Party 2
Janus
Janus
EddeMus
Janus
Level 64
God Stats
3W - 6L
1,265 SR
Queue Stats
84W - 80L
1,423 Elo+
Party 2
Fenrir
Fenrir
Karatza
Fenrir
Level 81
God Stats
4W - 5L
1,447 SR
Queue Stats
263W - 336L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
AngelesITA
Awilix
12
1 / 5 / 2
7,663
451
4,437
12,557
4,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Las001
Neith
11
1 / 7 / 0
7,321
431
5,562
8,633
3,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
Nali1212121201
Ah Muzen Cab
15
4 / 4 / 2
9,428
555
11,980
15,723
6,241
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
Only1DragonRage
Baron Samedi
11
2 / 4 / 1
7,462
439
4,870
13,487
8,007
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 8 / 1
6,568
386
2,158
15,649
10,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
10 / 0 / 10
9,711
571
10,915
6,524
3,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
Adertop
Ares
13
3 / 0 / 18
8,983
528
9,720
13,732
14,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 4 / 12
8,774
516
7,694
12,586
7,929
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
EddeMus
Janus
14
7 / 2 / 11
9,078
534
12,555
6,288
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Karatza
Fenrir
14
4 / 2 / 13
8,593
505
7,336
13,002
5,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
92
8
Kills
28
28
Deaths
8
6
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
0
10
15
W
Ares
Adertop
Ares
3
0
18
12
L
Awilix
AngelesITA
Awilix
1
5
2
0.4
W
4
4
12
2.5
W
Janus
EddeMus
Janus
7
2
11
6.25
W
Fenrir
Karatza
Fenrir
4
2
13
5.25
L
Neith
Las001
Neith
1
7
0
0.14
L
Ah Muzen Cab
Nali1212121201
Ah Muzen Cab
4
4
2
1.25
L
Baron Samedi
Only1DragonRage
Baron Samedi
2
4
1
0.63
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,007
Damage
48,220
66,049
Taken
52,132
31,917
Mitigated
32,578
14,771
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
10,915
6,946
0
1,761
6,524
3,137
4,428
1,116
5,408
0
70,743
W
Ares
Adertop
Ares
9,720
505
370
3,420
13,732
14,372
809
1,674
11,795
29,454
0
L
Awilix
AngelesITA
Awilix
4,437
858
0
2,724
12,557
4,162
292
4,210
8,251
0
39,596
W
7,694
1,232
0
3,090
12,586
7,929
203
1,605
10,832
0
38,588
W
Janus
EddeMus
Janus
12,555
1,451
0
320
6,288
2,039
735
1,080
5,191
50,195
0
W
Fenrir
Karatza
Fenrir
7,336
2,070
0
4,280
13,002
5,101
0
1,553
11,449
0
45,659
L
Neith
Las001
Neith
5,562
2,361
0
848
8,633
3,045
596
4,169
4,354
0
32,186
L
Ah Muzen Cab
Nali1212121201
Ah Muzen Cab
11,980
3,936
0
4,047
15,723
6,241
306
3,125
12,502
0
64,350
L
Baron Samedi
Only1DragonRage
Baron Samedi
4,870
588
1,056
5,460
13,487
8,007
0
4,361
8,883
37,441
0
L
2,158
287
0
636
15,649
10,462
0
5,719
9,784
13,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,442
Gold Earned
45,139
314
Minions Killed
390
0
Camps Cleared
0
1,541,602
Distance Traveled
1,581,971
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,711
571
140
8
0
319,601
4
W
Ares
8,983
528
26
2
0
305,316
3
L
Awilix
7,663
451
79
5
0
344,009
1
W
Odin
8,774
516
75
4
0
291,598
1
W
Janus
9,078
534
79
5
0
327,404
2
W
Fenrir
8,593
505
70
4
0
338,052
2
L
Neith
7,321
431
68
4
0
292,985
0
L
Ah Muzen Cab
9,428
555
107
6
0
301,630
1
L
Baron Samedi
7,462
439
43
3
0
282,350
0
L
Ymir
6,568
386
17
1
0
320,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role