Player Matchup

Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Silver I
AurochsArt
Poseidon
Silver I
Level 157
God Stats
1W - 0L
1,627 SR
Queue Stats
12W - 14L
1,545 MMR
Solo
Arachne
Arachne
Silver II
DiaboAteu
Arachne
Silver II
Level 160
God Stats
89W - 53L
1,642 SR
Queue Stats
407W - 401L
1,075 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
Fanntomu
Sun Wukong
Bronze I
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 40L
674 MMR
Party 1
Sylvanus
Sylvanus
Silver V
franklinvila270
Sylvanus
Silver V
Level 62
God Stats
3W - 4L
1,301 SR
Queue Stats
48W - 70L
501 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,514 SR
1,059 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,581 SR
1,378 MMR
Sol
Sol
Bronze II
 
Sol
Bronze II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
Anikilladorbr
Loki
Gold II
Level 159
God Stats
3W - 3L
1,512 SR
Queue Stats
89W - 87L
1,640 MMR
Solo
Bellona
Bellona
Bronze III
EaeJorg1n
Bellona
Bronze III
Level 79
God Stats
0W - 2L
1,649 SR
Queue Stats
5W - 13L
1,322 MMR
Solo
Hera
Hera
Platinum V
R10Bruno
Hera
Platinum V
Level 150
God Stats
2W - 1L
1,803 SR
Queue Stats
352W - 362L
1,766 MMR
Solo
Ymir
Ymir
Silver V
snh50
Ymir
Silver V
Level 89
God Stats
3W - 7L
1,443 SR
Queue Stats
47W - 69L
659 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
7 / 1 / 5
13,438
672
11,719
12,381
4,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
AurochsArt
Poseidon
19
5 / 3 / 3
12,657
633
10,525
10,313
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
DiaboAteu
Arachne
19
6 / 4 / 7
12,532
627
10,222
19,634
9,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Fanntomu
Sun Wukong
18
3 / 1 / 3
11,921
596
8,650
10,599
9,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
15
3 / 0 / 8
10,260
513
6,286
10,239
12,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangCliodhnaBastetMorgan Le Fay

VS

Bans
MulanAchillesGaneshaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 8 / 0
9,067
453
3,556
13,427
2,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
4 / 6 / 3
9,341
467
9,987
17,184
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bellona
EaeJorg1n
Bellona
15
0 / 2 / 2
9,059
453
7,147
12,881
10,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hera
16
4 / 4 / 1
9,605
480
8,475
8,200
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
snh50
Ymir
12
0 / 4 / 3
7,429
371
3,321
12,016
9,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
24
Kills
9
9
Deaths
24
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
1
5
9.5
L
Sol
 
Sol
1
8
0
0.13
L
4
6
3
0.92
W
Poseidon
AurochsArt
Poseidon
5
3
3
2.17
W
Arachne
DiaboAteu
Arachne
6
4
7
2.38
L
Bellona
EaeJorg1n
Bellona
0
2
2
0.5
W
Sun Wukong
Fanntomu
Sun Wukong
3
1
3
4.5
L
Hera
4
4
1
1.13
W
Sylvanus
3
0
8
7
L
Ymir
snh50
Ymir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,402
Damage
32,486
63,166
Taken
63,708
39,917
Mitigated
29,586
32,248
Healing
14,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,719
5,055
0
7,997
12,381
4,562
6,159
4,648
7,733
0
114,258
L
Sol
 
Sol
3,556
570
0
3,769
13,427
2,038
0
491
12,936
64,429
0
L
9,987
2,479
0
6,616
17,184
5,699
0
5,171
12,013
0
71,311
W
Poseidon
AurochsArt
Poseidon
10,525
1,606
331
4,049
10,313
4,457
1,253
3,820
6,493
107,466
0
W
Arachne
DiaboAteu
Arachne
10,222
5,625
0
9,611
19,634
9,617
2,789
4,719
14,915
0
102,176
L
Bellona
EaeJorg1n
Bellona
7,147
874
0
1,164
12,881
10,300
0
4,529
8,352
9,855
45,395
W
Sun Wukong
Fanntomu
Sun Wukong
8,650
1,427
0
4,501
10,599
9,196
1,227
2,802
7,797
10,169
55,451
L
Hera
8,475
2,007
0
1,338
8,200
2,174
0
3,262
4,938
63,813
0
W
Sylvanus
6,286
1,587
2,106
3,653
10,239
12,085
120
3,523
6,716
28,242
5,695
L
Ymir
snh50
Ymir
3,321
238
0
1,957
12,016
9,375
0
4,562
7,454
23,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,808
Gold Earned
44,501
663
Minions Killed
543
0
Camps Cleared
0
1,994,397
Distance Traveled
1,852,204
28
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,438
672
164
8
0
369,282
2
L
Sol
9,067
453
119
6
0
364,325
4
L
Loki
9,341
467
125
6
0
417,239
4
W
Poseidon
12,657
633
179
9
0
415,921
13
W
Arachne
12,532
627
136
7
0
436,245
1
L
Bellona
9,059
453
128
6
0
331,113
4
W
Sun Wukong
11,921
596
129
6
0
419,547
7
L
Hera
9,605
480
136
7
0
372,228
8
W
Sylvanus
10,260
513
55
3
0
353,402
5
L
Ymir
7,429
371
35
2
0
367,299
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role