Player Matchup

Heimdallr
Heimdallr
LoneSkittle
Heimdallr
Level 143
God Stats
2W - 0L
1,769 SR
Queue Stats
97W - 52L
1,750 Elo+
Party 1
Geb
Geb
PartyingBubba
Geb
Level 66
God Stats
3W - 1L
1,726 SR
Queue Stats
118W - 89L
1,569 Elo+
Party 1
Cerberus
Cerberus
aC NinjaTurtle
Cerberus
Level 87
God Stats
4W - 3L
1,550 SR
Queue Stats
37W - 18L
1,706 Elo+
Party 1
Team Averages
Level 99
1,682 SR
1,675 Elo+

VS

Team Averages
Level 80
1,578 SR
1,566 Elo+
Charybdis
Charybdis
IronDiscord
Charybdis
Level 56
God Stats
1W - 1L
1,718 SR
Queue Stats
88W - 54L
1,564 Elo+
Party 2
Eset
Eset
V3nomNightm4re92
Eset
Level 160
God Stats
4W - 8L
1,517 SR
Queue Stats
265W - 238L
1,555 Elo+
Party 2
Atlas
Atlas
killua01998
Atlas
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
LoneSkittle
Heimdallr
12
6 / 0 / 5
7,917
792
11,511
4,005
1,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 10
7,581
758
3,856
9,353
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
11
4 / 1 / 7
7,385
739
6,813
8,812
6,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
IronDiscord
Charybdis
9
0 / 4 / 2
5,898
590
2,774
7,034
1,555
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
4 / 5 / 0
6,895
690
6,284
6,848
1,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 2 / 4
6,157
616
5,345
10,665
4,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
4
4
Deaths
11
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
IronDiscord
Charybdis
0
4
2
0.25
W
Heimdallr
LoneSkittle
Heimdallr
6
0
5
8.5
W
1
3
10
2
L
4
5
0
0.8
W
Cerberus
4
1
7
7.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,180
Damage
14,403
22,170
Taken
24,547
15,261
Mitigated
7,777
7,801
Healing
6,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
IronDiscord
Charybdis
2,774
1,465
0
963
7,034
1,555
0
2,875
4,020
0
13,860
W
Heimdallr
LoneSkittle
Heimdallr
11,511
4,653
0
1,564
4,005
1,829
1,373
1,485
2,418
0
40,267
W
3,856
400
553
1,427
9,353
7,078
208
4,389
4,789
13,356
0
L
6,284
362
498
1,057
6,848
1,345
0
3,143
3,623
23,762
0
W
Cerberus
6,813
300
209
4,048
8,812
6,354
347
5,187
3,206
14,262
0
L
5,345
1,466
0
3,823
10,665
4,877
0
4,383
5,966
11,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,883
Gold Earned
18,950
123
Minions Killed
91
6
Camps Cleared
3
575,351
Distance Traveled
507,119
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,898
590
28
3
1
167,331
3
W
Heimdallr
7,917
792
72
7
2
188,202
3
W
Geb
7,581
758
21
2
2
186,818
3
L
Eset
6,895
690
39
4
2
160,863
4
W
Cerberus
7,385
739
30
3
2
200,331
0
L
Atlas
6,157
616
24
2
0
178,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role