Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
AlecWBush
Sun Wukong
Level 127
God Stats
5W - 4L
1,623 SR
Queue Stats
39W - 51L
1,495 Elo+
Solo
Mercury
Mercury
DeinoMax
Mercury
Level 141
God Stats
0W - 3L
1,213 SR
Queue Stats
224W - 188L
1,550 Elo+
Solo
Janus
Janus
GlassGhostss
Janus
Level 126
God Stats
5W - 6L
1,500 SR
Queue Stats
54W - 60L
1,468 Elo+
Solo
Charybdis
Charybdis
oI Twan Io
Charybdis
Level 65
God Stats
3W - 3L
1,344 SR
Queue Stats
102W - 108L
1,551 Elo+
Solo
Team Averages
Level 123
1,436 SR
1,513 Elo+

VS

Team Averages
Level 107
1,547 SR
1,492 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
SirWilliam201
Gilgamesh
Level 97
God Stats
34W - 34L
1,503 SR
Queue Stats
505W - 509L
1,434 Elo+
Party 1
Raijin
Raijin
Slothyboy11
Raijin
Level 156
God Stats
2W - 0L
1,747 SR
Queue Stats
386W - 377L
1,517 Elo+
Solo
Nox
Nox
XxR36ULARDUDxX
Nox
Level 50
God Stats
5W - 7L
1,451 SR
Queue Stats
195W - 161L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
uhSinr
Tsukuyomi
Level 105
God Stats
5W - 4L
1,535 SR
Queue Stats
616W - 567L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
1
0 / 0 / 0
2,037
185
0
0
0
Sun Wukong
AlecWBush
Sun Wukong
12
4 / 1 / 0
7,009
637
4,029
6,549
3,953
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mercury
DeinoMax
Mercury
12
1 / 3 / 5
6,772
616
4,750
7,071
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 1
5,877
534
4,119
4,753
1,351
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
oI Twan Io
Charybdis
5
0 / 3 / 0
4,132
376
292
3,840
445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 2 / 0
7,023
638
1,919
7,480
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
SirWilliam201
Gilgamesh
11
0 / 1 / 2
5,849
532
3,365
5,445
4,543
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
11
1 / 3 / 3
6,279
571
4,633
7,228
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 1 / 6
5,620
511
1,547
3,384
2,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
uhSinr
Tsukuyomi
12
3 / 0 / 1
6,981
635
3,338
4,951
2,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
7
Kills
10
10
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
W
Ne Zha
 
Ne Zha
5
2
0
2.5
L
Sun Wukong
AlecWBush
Sun Wukong
4
1
0
4
L
Mercury
DeinoMax
Mercury
1
3
5
1.17
L
2
3
1
0.83
W
Gilgamesh
SirWilliam201
Gilgamesh
0
1
2
1
W
Raijin
1
3
3
0.83
W
1
1
6
4
L
Charybdis
oI Twan Io
Charybdis
0
3
0
0
W
Tsukuyomi
uhSinr
Tsukuyomi
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,190
Damage
14,802
22,213
Taken
28,488
8,095
Mitigated
13,983
4,013
Healing
10,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
0
0
0
0
0
0
0
0
0
0
0
W
Ne Zha
 
Ne Zha
1,919
694
0
4,309
7,480
2,408
0
473
7,007
0
38,484
L
Sun Wukong
AlecWBush
Sun Wukong
4,029
1,126
0
1,613
6,549
3,953
0
610
5,909
0
40,426
L
Mercury
DeinoMax
Mercury
4,750
2,603
0
471
7,071
2,346
0
2,567
4,323
0
44,797
L
4,119
331
0
803
4,753
1,351
0
2,506
2,093
34,019
0
W
Gilgamesh
SirWilliam201
Gilgamesh
3,365
866
0
2,338
5,445
4,543
0
0
5,445
0
32,298
W
Raijin
4,633
288
59
1,392
7,228
2,519
450
3,018
4,210
39,090
0
W
1,547
213
0
511
3,384
2,269
0
314
3,070
8,967
0
L
Charybdis
oI Twan Io
Charybdis
292
123
0
1,126
3,840
445
0
217
3,336
0
7,544
W
Tsukuyomi
uhSinr
Tsukuyomi
3,338
798
0
2,343
4,951
2,244
522
314
4,637
0
42,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,827
Gold Earned
31,752
272
Minions Killed
339
0
Camps Cleared
0
746,482
Distance Traveled
1,038,450
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
2,037
185
0
0
0
0
0
W
Ne Zha
7,023
638
89
8
0
218,909
3
L
Sun Wukong
7,009
637
99
9
0
201,664
3
L
Mercury
6,772
616
88
8
0
245,858
3
L
Janus
5,877
534
70
6
0
188,112
2
W
Gilgamesh
5,849
532
67
6
0
225,705
0
W
Raijin
6,279
571
86
8
0
184,675
4
W
Nox
5,620
511
19
2
0
170,510
1
L
Charybdis
4,132
376
15
1
0
110,848
2
W
Tsukuyomi
6,981
635
78
7
0
238,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role